#!/usr/bin/python Import ('library_env') Import('user_options_dict'); # print "Including El'Beem Fluid Simulation..." # debug elbeem_env = library_env.Copy(); elbeem_env.Append(CPPDEFINES= 'NOGUI'); elbeem_env.Append(CPPDEFINES= [('ELBEEM_BLENDER',1)] ); elbeem_env.Append (CPPPATH = user_options_dict['PNG_INCLUDE']) elbeem_env.Append (CPPPATH = user_options_dict['Z_INCLUDE']) elbeem_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE']) # main build---------------------------------------- Sources = [ "intern/cfgparser.cpp", "intern/cfglexer.cpp", "intern/attributes.cpp", "intern/elbeem.cpp", "intern/factory_fsgr.cpp", "intern/isosurface.cpp", "intern/lbminterface.cpp", "intern/ntl_blenderdumper.cpp", "intern/ntl_bsptree.cpp", "intern/ntl_geometrymodel.cpp", "intern/ntl_geometryobject.cpp", "intern/ntl_lightobject.cpp", "intern/ntl_ray.cpp", "intern/ntl_raytracer.cpp", "intern/ntl_scene.cpp", "intern/parametrizer.cpp", "intern/particletracer.cpp", "intern/simulation_object.cpp", "intern/utilities.cpp", "intern/blendercall.cpp" ]; # sources elbeem_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_elbeem', source=Sources)