/* * Adapted from Open Shading Language with this license: * * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011, Blender Foundation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sony Pictures Imageworks nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include "osl_closures.h" #include "osl_shader.h" #include "util_debug.h" #include "util_math.h" #include "util_param.h" #include "kernel_types.h" #include "kernel_montecarlo.h" #include "closure/bsdf_util.h" #include "closure/bsdf_ashikhmin_velvet.h" #include "closure/bsdf_diffuse.h" #include "closure/bsdf_microfacet.h" #include "closure/bsdf_oren_nayar.h" #include "closure/bsdf_reflection.h" #include "closure/bsdf_refraction.h" #include "closure/bsdf_transparent.h" #include "closure/bsdf_ward.h" #include "closure/bsdf_westin.h" #include "closure/bsdf_toon.h" CCL_NAMESPACE_BEGIN using namespace OSL; /* BSDF class definitions */ BSDF_CLOSURE_CLASS_BEGIN(Diffuse, diffuse, diffuse, LABEL_DIFFUSE) CLOSURE_FLOAT3_PARAM(DiffuseClosure, sc.N), BSDF_CLOSURE_CLASS_END(Diffuse, diffuse) BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, translucent, LABEL_DIFFUSE) CLOSURE_FLOAT3_PARAM(TranslucentClosure, sc.N), BSDF_CLOSURE_CLASS_END(Translucent, translucent) BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, oren_nayar, LABEL_DIFFUSE) CLOSURE_FLOAT3_PARAM(OrenNayarClosure, sc.N), CLOSURE_FLOAT_PARAM(OrenNayarClosure, sc.data0), BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar) BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, reflection, LABEL_SINGULAR) CLOSURE_FLOAT3_PARAM(ReflectionClosure, sc.N), BSDF_CLOSURE_CLASS_END(Reflection, reflection) BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, refraction, LABEL_SINGULAR) CLOSURE_FLOAT3_PARAM(RefractionClosure, sc.N), CLOSURE_FLOAT_PARAM(RefractionClosure, sc.data0), BSDF_CLOSURE_CLASS_END(Refraction, refraction) BSDF_CLOSURE_CLASS_BEGIN(WestinBackscatter, westin_backscatter, westin_backscatter, LABEL_GLOSSY) CLOSURE_FLOAT3_PARAM(WestinBackscatterClosure, sc.N), CLOSURE_FLOAT_PARAM(WestinBackscatterClosure, sc.data0), BSDF_CLOSURE_CLASS_END(WestinBackscatter, westin_backscatter) BSDF_CLOSURE_CLASS_BEGIN(WestinSheen, westin_sheen, westin_sheen, LABEL_DIFFUSE) CLOSURE_FLOAT3_PARAM(WestinSheenClosure, sc.N), CLOSURE_FLOAT_PARAM(WestinSheenClosure, sc.data0), BSDF_CLOSURE_CLASS_END(WestinSheen, westin_sheen) BSDF_CLOSURE_CLASS_BEGIN(Transparent, transparent, transparent, LABEL_SINGULAR) BSDF_CLOSURE_CLASS_END(Transparent, transparent) BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, ashikhmin_velvet, LABEL_DIFFUSE) CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, sc.N), CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, sc.data0), BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet) BSDF_CLOSURE_CLASS_BEGIN(Ward, ward, ward, LABEL_GLOSSY) CLOSURE_FLOAT3_PARAM(WardClosure, sc.N), CLOSURE_FLOAT3_PARAM(WardClosure, sc.T), CLOSURE_FLOAT_PARAM(WardClosure, sc.data0), CLOSURE_FLOAT_PARAM(WardClosure, sc.data1), BSDF_CLOSURE_CLASS_END(Ward, ward) BSDF_CLOSURE_CLASS_BEGIN(DiffuseToon, diffuse_toon, diffuse_toon, LABEL_DIFFUSE) CLOSURE_FLOAT3_PARAM(DiffuseToonClosure, sc.N), CLOSURE_FLOAT_PARAM(DiffuseToonClosure, sc.data0), CLOSURE_FLOAT_PARAM(DiffuseToonClosure, sc.data1), BSDF_CLOSURE_CLASS_END(DiffuseToon, diffuse_toon) BSDF_CLOSURE_CLASS_BEGIN(GlossyToon, glossy_toon, glossy_toon, LABEL_GLOSSY) CLOSURE_FLOAT3_PARAM(GlossyToonClosure, sc.N), CLOSURE_FLOAT_PARAM(GlossyToonClosure, sc.data0), CLOSURE_FLOAT_PARAM(GlossyToonClosure, sc.data1), BSDF_CLOSURE_CLASS_END(GlossyToon, glossy_toon) BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX, microfacet_ggx, microfacet_ggx, LABEL_GLOSSY) CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, sc.N), CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, sc.data0), BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx) BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann, microfacet_beckmann, microfacet_beckmann, LABEL_GLOSSY) CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, sc.N), CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, sc.data0), BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann) BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction, microfacet_ggx_refraction, microfacet_ggx, LABEL_GLOSSY) CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, sc.N), CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, sc.data0), CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, sc.data1), BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction) BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction, microfacet_beckmann, LABEL_GLOSSY) CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, sc.N), CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, sc.data0), CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, sc.data1), BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction) /* Registration */ static void generic_closure_setup(OSL::RendererServices *, int id, void *data) { assert(data); OSL::ClosurePrimitive *prim = (OSL::ClosurePrimitive *)data; prim->setup(); } static bool generic_closure_compare(int id, const void *dataA, const void *dataB) { assert(dataA && dataB); OSL::ClosurePrimitive *primA = (OSL::ClosurePrimitive *)dataA; OSL::ClosurePrimitive *primB = (OSL::ClosurePrimitive *)dataB; return primA->mergeable(primB); } static void register_closure(OSL::ShadingSystem *ss, const char *name, int id, OSL::ClosureParam *params, OSL::PrepareClosureFunc prepare) { ss->register_closure(name, id, params, prepare, generic_closure_setup, generic_closure_compare); } void OSLShader::register_closures(OSLShadingSystem *ss_) { OSL::ShadingSystem *ss = (OSL::ShadingSystem*)ss_; int id = 0; register_closure(ss, "diffuse", id++, bsdf_diffuse_params(), bsdf_diffuse_prepare); register_closure(ss, "oren_nayar", id++, bsdf_oren_nayar_params(), bsdf_oren_nayar_prepare); register_closure(ss, "translucent", id++, bsdf_translucent_params(), bsdf_translucent_prepare); register_closure(ss, "reflection", id++, bsdf_reflection_params(), bsdf_reflection_prepare); register_closure(ss, "refraction", id++, bsdf_refraction_params(), bsdf_refraction_prepare); register_closure(ss, "transparent", id++, bsdf_transparent_params(), bsdf_transparent_prepare); register_closure(ss, "microfacet_ggx", id++, bsdf_microfacet_ggx_params(), bsdf_microfacet_ggx_prepare); register_closure(ss, "microfacet_ggx_refraction", id++, bsdf_microfacet_ggx_refraction_params(), bsdf_microfacet_ggx_refraction_prepare); register_closure(ss, "microfacet_beckmann", id++, bsdf_microfacet_beckmann_params(), bsdf_microfacet_beckmann_prepare); register_closure(ss, "microfacet_beckmann_refraction", id++, bsdf_microfacet_beckmann_refraction_params(), bsdf_microfacet_beckmann_refraction_prepare); register_closure(ss, "ward", id++, bsdf_ward_params(), bsdf_ward_prepare); register_closure(ss, "ashikhmin_velvet", id++, bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare); register_closure(ss, "diffuse_toon", id++, bsdf_diffuse_toon_params(), bsdf_diffuse_toon_prepare); register_closure(ss, "glossy_toon", id++, bsdf_glossy_toon_params(), bsdf_glossy_toon_prepare); register_closure(ss, "westin_backscatter", id++, bsdf_westin_backscatter_params(), bsdf_westin_backscatter_prepare); register_closure(ss, "westin_sheen", id++, bsdf_westin_sheen_params(), bsdf_westin_sheen_prepare); register_closure(ss, "emission", id++, closure_emission_params(), closure_emission_prepare); register_closure(ss, "background", id++, closure_background_params(), closure_background_prepare); register_closure(ss, "holdout", id++, closure_holdout_params(), closure_holdout_prepare); register_closure(ss, "ambient_occlusion", id++, closure_ambient_occlusion_params(), closure_ambient_occlusion_prepare); register_closure(ss, "diffuse_ramp", id++, closure_bsdf_diffuse_ramp_params(), closure_bsdf_diffuse_ramp_prepare); register_closure(ss, "phong_ramp", id++, closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare); register_closure(ss, "bssrdf_cubic", id++, closure_bssrdf_params(), closure_bssrdf_prepare); } CCL_NAMESPACE_END