/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef WIN32 #pragma warning (disable : 4786) #endif //WIN32 #include "BL_SkinDeformer.h" #include "GEN_Map.h" #include "STR_HashedString.h" #include "RAS_IPolygonMaterial.h" #include "BL_SkinMeshObject.h" //#include "BL_ArmatureController.h" #include "DNA_armature_types.h" #include "DNA_action_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "BKE_armature.h" #include "BKE_action.h" #include "MT_Point3.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #define __NLA_DEFNORMALS //#undef __NLA_DEFNORMALS BL_SkinDeformer::~BL_SkinDeformer() { }; /* XXX note, this __NLA_OLDDEFORM define seems to be obsolete */ bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat) { size_t i, j, index; vecVertexArray array; #ifdef __NLA_OLDDEFORM vecMVertArray mvarray; #else vecIndexArrays mvarray; #endif vecMDVertArray dvarray; vecIndexArrays diarray; RAS_TexVert *tv; #ifdef __NLA_OLDDEFORM MVert *mvert; MDeformVert *dvert; #endif MT_Point3 pt; // float co[3]; if (!m_armobj) return false; Update(); array = m_pMeshObject->GetVertexCache(mat); #ifdef __NLA_OLDDEFORM dvarray = m_pMeshObject->GetDVertCache(mat); #endif mvarray = m_pMeshObject->GetMVertCache(mat); diarray = m_pMeshObject->GetDIndexCache(mat); // For each array for (i=0; isize(); j++){ tv = &((*array[i])[j]); index = ((*diarray[i])[j]); #ifdef __NLA_OLDDEFORM pt = tv->xyz(); mvert = ((*mvarray[i])[index]); dvert = ((*dvarray[i])[index]); #endif // Copy the untransformed data from the original mvert #ifdef __NLA_OLDDEFORM co[0]=mvert->co[0]; co[1]=mvert->co[1]; co[2]=mvert->co[2]; // Do the deformation /* XXX note, doesnt exist anymore */ // GB_calc_armature_deform(co, dvert); tv->SetXYZ(co); #else // Set the data tv->SetXYZ(m_transverts[((*mvarray[i])[index])]); #ifdef __NLA_DEFNORMALS tv->SetNormal(m_transnors[((*mvarray[i])[index])]); #endif #endif } } return true; } RAS_Deformer *BL_SkinDeformer::GetReplica() { BL_SkinDeformer *result; result = new BL_SkinDeformer(*this); result->ProcessReplica(); return result; } void BL_SkinDeformer::ProcessReplica() { } void BL_SkinDeformer::Update(void) { /* See if the armature has been updated for this frame */ if (m_lastUpdate!=m_armobj->GetLastFrame()){ /* Do all of the posing necessary */ m_armobj->ApplyPose(); /* XXX note: where_is_pose() (from BKE_armature.h) calculates all matrices needed to start deforming */ /* but it requires the blender object pointer... */ // void where_is_pose (Object *ob); /* store verts locally */ for (int v =0; vtotvert; v++){ float co[3]; /* XXX note, dunno about this line */ m_transverts[v]=MT_Point3(m_bmesh->mvert[v].co); } /* XXX note: now use this call instead */ // void armature_deform_verts(Object *armOb, Object *target, float (*vertexCos)[3], int numVerts, int deformflag) // - armOb = armature object // - target = Mesh // - vertexCos[3] = array of numVerts float vectors (3 floats) // - set deformflag to ARM_DEF_VGROUP // example (after having filled the m_transverts array): // armature_deform_verts(m_armobj, m_meshobj, m_transverts, m_bmesh->totvert, ARM_DEF_VGROUP); VerifyStorage(); RecalcNormals(); /* Update the current frame */ m_lastUpdate=m_armobj->GetLastFrame(); } } /* XXX note: I propose to drop this function */ void BL_SkinDeformer::SetArmature(BL_ArmatureObject *armobj) { // m_armobj = armobj; // for (bDeformGroup *dg=(bDeformGroup*)m_defbase->first; dg; dg=(bDeformGroup*)dg->next) { /* dg->data no longer exists needs update dg->data = (void*)get_named_bone(m_armobj->GetArmature(), dg->name); */ // } // GB_validate_defgroups(m_bmesh, m_defbase); }