import bpy class TextureButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "texture" def poll(self, context): return (context.texture != None) class TEXTURE_PT_preview(TextureButtonsPanel): __idname__= "TEXTURE_PT_preview" __label__ = "Preview" def poll(self, context): return (context.texture or context.material) def draw(self, context): layout = self.layout tex = context.texture layout.template_preview(tex) class TEXTURE_PT_texture(TextureButtonsPanel): __idname__= "TEXTURE_PT_texture" __label__ = "Texture" def poll(self, context): return (context.texture or context.material or context.world or context.lamp) def draw(self, context): layout = self.layout tex = context.texture ma = context.material la = context.lamp wo = context.world space = context.space_data slot = context.texture_slot split = layout.split(percentage=0.65) if ma or la or wo: if slot: split.template_ID(context, slot, "texture", new="TEXTURE_OT_new") else: split.itemS() if ma: split.itemR(ma, "active_texture_index", text="Active") elif la: split.itemR(la, "active_texture_index", text="Active") elif wo: split.itemR(wo, "active_texture_index", text="Active") elif tex: split.template_ID(context, space, "pin_id") split.itemS() layout.itemS() if tex: split = layout.split(percentage=0.2) col = split.column() col.itemL(text="Type:") col = split.column() col.itemR(tex, "type", text="") class TEXTURE_PT_mapping(TextureButtonsPanel): __idname__= "TEXTURE_PT_mapping" __label__ = "Mapping" def draw(self, context): layout = self.layout tex = context.texture_slot textype = context.texture split = layout.split(percentage=0.3) col = split.column() col.itemL(text="Coordinates:") col = split.column() col.itemR(tex, "texture_coordinates", text="") if tex.texture_coordinates == 'UV': row = layout.row() row.itemR(tex, "uv_layer") elif tex.texture_coordinates == 'OBJECT': row = layout.row() row.itemR(tex, "object") if textype.type in ('IMAGE', 'ENVIRONMENT_MAP'): split = layout.split(percentage=0.3) col = split.column() col.itemL(text="Projection:") col = split.column() col.itemR(tex, "mapping", text="") split = layout.split() col = split.column() col.itemR(tex, "from_dupli") col = split.column() colrow = col.row() colrow.itemR(tex, "x_mapping", text="") colrow.itemR(tex, "y_mapping", text="") colrow.itemR(tex, "z_mapping", text="") row = layout.row() row.column().itemR(tex, "offset") row.column().itemR(tex, "size") class TEXTURE_PT_influence(TextureButtonsPanel): __idname__= "TEXTURE_PT_influence" __label__ = "Influence" def draw(self, context): layout = self.layout textype = context.texture tex = context.texture_slot split = layout.split() col = split.column() col.itemR(tex, "map_color", text="Diffuse Color") colsub = col.column() colsub.active = tex.map_color colsub.itemR(tex, "color_factor", text="Opacity", slider=True) colsub.itemR(tex, "blend_type") if textype.type == 'IMAGE': col.itemR(tex, "no_rgb") colsub = col.column() colsub.active = tex.no_rgb colsub.itemR(tex, "color") else: col.itemR(tex, "color") col.itemR(tex, "map_colorspec") col.itemR(tex, "map_normal") colsub = col.column() colsub.active = tex.map_normal colsub.itemR(tex, "normal_factor", text="Amount", slider=True) col.itemR(tex, "normal_map_space") col.itemR(tex, "map_warp") colsub = col.column() colsub.active = tex.map_warp colsub.itemR(tex, "warp_factor", text="Amount", slider=True) col.itemR(tex, "map_displacement") colsub = col.column() colsub.active = tex.map_displacement colsub.itemR(tex, "displacement_factor", text="Amount", slider=True) col = split.column() col.itemR(tex, "map_mirror") col.itemR(tex, "map_reflection") col.itemR(tex, "map_specularity") col.itemR(tex, "map_ambient") col.itemR(tex, "map_hardness") col.itemR(tex, "map_raymir") col.itemR(tex, "map_alpha") col.itemR(tex, "map_emit") col.itemR(tex, "map_translucency") colsub = col.column() colsub.active = tex.map_translucency or tex.map_emit or tex.map_alpha or tex.map_raymir or tex.map_hardness or tex.map_ambient or tex.map_specularity or tex.map_reflection or tex.map_mirror colsub.itemR(tex, "default_value", text="Amount", slider=True) row = layout.row() row.itemR(tex, "stencil") row.itemR(tex, "negate", text="Negative") class TEXTURE_PT_colors(TextureButtonsPanel): __idname__= "TEXTURE_PT_colors" __label__ = "Colors" def draw(self, context): layout = self.layout tex = context.texture if tex.color_ramp: layout.template_color_ramp(tex.color_ramp, expand=True) else: split = layout.split() col = split.column() col.itemR(tex, "rgb_factor", text="Multiply RGB") col = split.column() col.itemL(text="Adjust:") col.itemR(tex, "brightness") col.itemR(tex, "contrast") class TEXTURE_PT_clouds(TextureButtonsPanel): __idname__= "TEXTURE_PT_clouds" __label__ = "Clouds" def poll(self, context): tex = context.texture return (tex and tex.type == 'CLOUDS') def draw(self, context): layout = self.layout tex = context.texture layout.itemR(tex, "stype", expand=True) layout.itemL(text="Noise:") layout.itemR(tex, "noise_type", text="Type", expand=True) layout.itemR(tex, "noise_basis", text="Basis") col = layout.column_flow() col.itemR(tex, "noise_size", text="Size") col.itemR(tex, "noise_depth", text="Depth") col.itemR(tex, "nabla", text="Nabla") class TEXTURE_PT_wood(TextureButtonsPanel): __idname__= "TEXTURE_PT_wood" __label__ = "Wood" def poll(self, context): tex = context.texture return (tex and tex.type == 'WOOD') def draw(self, context): layout = self.layout tex = context.texture layout.itemR(tex, "noisebasis2", expand=True) layout.itemR(tex, "stype", expand=True) col = layout.column() col.active = tex.stype in ('RINGNOISE', 'BANDNOISE') col.itemL(text="Noise:") col.row().itemR(tex, "noise_type", text="Type", expand=True) col.itemR(tex, "noise_basis", text="Basis") col = layout.column_flow() col.active = tex.stype in ('RINGNOISE', 'BANDNOISE') col.itemR(tex, "noise_size", text="Size") col.itemR(tex, "turbulence") col.itemR(tex, "nabla") class TEXTURE_PT_marble(TextureButtonsPanel): __idname__= "TEXTURE_PT_marble" __label__ = "Marble" def poll(self, context): tex = context.texture return (tex and tex.type == 'MARBLE') def draw(self, context): layout = self.layout tex = context.texture layout.itemR(tex, "stype", expand=True) layout.itemR(tex, "noisebasis2", expand=True) layout.itemL(text="Noise:") layout.itemR(tex, "noise_type", text="Type", expand=True) layout.itemR(tex, "noise_basis", text="Basis") col = layout.column_flow() col.itemR(tex, "noise_size", text="Size") col.itemR(tex, "noise_depth", text="Depth") col.itemR(tex, "turbulence") col.itemR(tex, "nabla") class TEXTURE_PT_magic(TextureButtonsPanel): __idname__= "TEXTURE_PT_magic" __label__ = "Magic" def poll(self, context): tex = context.texture return (tex and tex.type == 'MAGIC') def draw(self, context): layout = self.layout tex = context.texture row = layout.row() row.itemR(tex, "noise_depth", text="Depth") row.itemR(tex, "turbulence") class TEXTURE_PT_blend(TextureButtonsPanel): __idname__= "TEXTURE_PT_blend" __label__ = "Blend" def poll(self, context): tex = context.texture return (tex and tex.type == 'BLEND') def draw(self, context): layout = self.layout tex = context.texture layout.itemR(tex, "progression") layout.itemR(tex, "flip_axis") class TEXTURE_PT_stucci(TextureButtonsPanel): __idname__= "TEXTURE_PT_stucci" __label__ = "Stucci" def poll(self, context): tex = context.texture return (tex and tex.type == 'STUCCI') def draw(self, context): layout = self.layout tex = context.texture layout.itemR(tex, "stype", expand=True) layout.itemL(text="Noise:") layout.itemR(tex, "noise_type", text="Type", expand=True) layout.itemR(tex, "noise_basis", text="Basis") row = layout.row() row.itemR(tex, "noise_size", text="Size") row.itemR(tex, "turbulence") class TEXTURE_PT_image(TextureButtonsPanel): __idname__= "TEXTURE_PT_image" __label__ = "Image/Movie" def poll(self, context): tex = context.texture return (tex and tex.type == 'IMAGE') def draw(self, context): layout = self.layout tex = context.texture split = layout.split() sub = split.column() sub.itemR(tex, "flip_axis") sub.itemR(tex, "normal_map") sub.itemL(text="Filter:") sub.itemR(tex, "mipmap") sub.itemR(tex, "mipmap_gauss") sub.itemR(tex, "interpolation") sub = split.column() sub.itemL(text="Alpha:") sub.itemR(tex, "use_alpha") sub.itemR(tex, "calculate_alpha") sub.itemR(tex, "invert_alpha") class TEXTURE_PT_crop(TextureButtonsPanel): __idname__= "TEXTURE_PT_crop" __label__ = "Crop" def poll(self, context): tex = context.texture return (tex and tex.type == 'IMAGE') def draw(self, context): layout = self.layout tex = context.texture split = layout.split() sub = split.column() #sub.itemR(tex, "crop_rectangle") sub.itemL(text="Crop Minimum:") sub.itemR(tex, "crop_min_x", text="X") sub.itemR(tex, "crop_min_y", text="Y") sub = split.column() sub.itemL(text="Crop Maximum:") sub.itemR(tex, "crop_max_x", text="X") sub.itemR(tex, "crop_max_y", text="Y") layout.itemR(tex, "extension") split = layout.split() sub = split.column() if tex.extension == 'REPEAT': sub.itemL(text="Repeat:") sub.itemR(tex, "repeat_x", text="X") sub.itemR(tex, "repeat_y", text="Y") sub = split.column() sub.itemL(text="Mirror:") sub.itemR(tex, "mirror_x", text="X") sub.itemR(tex, "mirror_y", text="Y") elif tex.extension == 'CHECKER': sub.itemR(tex, "checker_even", text="Even") sub.itemR(tex, "checker_odd", text="Odd") sub = split.column() sub.itemR(tex, "checker_distance", text="Distance") class TEXTURE_PT_plugin(TextureButtonsPanel): __idname__= "TEXTURE_PT_plugin" __label__ = "Plugin" def poll(self, context): tex = context.texture return (tex and tex.type == 'PLUGIN') def draw(self, context): layout = self.layout tex = context.texture layout.itemL(text="Nothing yet") class TEXTURE_PT_envmap(TextureButtonsPanel): __idname__= "TEXTURE_PT_envmap" __label__ = "Environment Map" def poll(self, context): tex = context.texture return (tex and tex.type == 'ENVIRONMENT_MAP') def draw(self, context): layout = self.layout tex = context.texture layout.itemL(text="Nothing yet") class TEXTURE_PT_musgrave(TextureButtonsPanel): __idname__= "TEXTURE_PT_musgrave" __label__ = "Musgrave" def poll(self, context): tex = context.texture return (tex and tex.type == 'MUSGRAVE') def draw(self, context): layout = self.layout tex = context.texture layout.itemR(tex, "musgrave_type") split = layout.split() sub = split.column() sub.itemR(tex, "highest_dimension", text="Dimension") sub.itemR(tex, "lacunarity") sub.itemR(tex, "octaves") sub = split.column() if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')): sub.itemR(tex, "offset") if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')): sub.itemR(tex, "gain") sub.itemR(tex, "noise_intensity", text="Intensity") layout.itemL(text="Noise:") layout.itemR(tex, "noise_basis", text="Basis") row = layout.row() row.itemR(tex, "noise_size", text="Size") row.itemR(tex, "nabla") class TEXTURE_PT_voronoi(TextureButtonsPanel): __idname__= "TEXTURE_PT_voronoi" __label__ = "Voronoi" def poll(self, context): tex = context.texture return (tex and tex.type == 'VORONOI') def draw(self, context): layout = self.layout tex = context.texture layout.itemR(tex, "distance_metric") layout.itemR(tex, "coloring") split = layout.split() sub = split.column() sub.itemR(tex, "noise_intensity", text="Intensity") if tex.distance_metric == 'MINKOVSKY': sub.itemR(tex, "minkovsky_exponent", text="Exponent") sub = split.column() sub.itemR(tex, "feature_weights", slider=True) layout.itemL(text="Noise:") row = layout.row() row.itemR(tex, "noise_size", text="Size") row.itemR(tex, "nabla") class TEXTURE_PT_distortednoise(TextureButtonsPanel): __idname__= "TEXTURE_PT_distortednoise" __label__ = "Distorted Noise" def poll(self, context): tex = context.texture return (tex and tex.type == 'DISTORTED_NOISE') def draw(self, context): layout = self.layout tex = context.texture layout.itemR(tex, "noise_distortion") layout.itemR(tex, "noise_basis", text="Basis") split = layout.split() sub = split.column() sub.itemR(tex, "distortion_amount", text="Distortion") sub.itemR(tex, "noise_size", text="Size") sub = split.column() sub.itemR(tex, "nabla") bpy.types.register(TEXTURE_PT_preview) bpy.types.register(TEXTURE_PT_texture) bpy.types.register(TEXTURE_PT_clouds) bpy.types.register(TEXTURE_PT_wood) bpy.types.register(TEXTURE_PT_marble) bpy.types.register(TEXTURE_PT_magic) bpy.types.register(TEXTURE_PT_blend) bpy.types.register(TEXTURE_PT_stucci) bpy.types.register(TEXTURE_PT_image) bpy.types.register(TEXTURE_PT_crop) bpy.types.register(TEXTURE_PT_plugin) bpy.types.register(TEXTURE_PT_envmap) bpy.types.register(TEXTURE_PT_musgrave) bpy.types.register(TEXTURE_PT_voronoi) bpy.types.register(TEXTURE_PT_distortednoise) bpy.types.register(TEXTURE_PT_colors) bpy.types.register(TEXTURE_PT_mapping) bpy.types.register(TEXTURE_PT_influence)