/* Copyright (c) 2005 Gino van den Bergen / Erwin Coumans http://continuousphysics.com Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following: The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SimdTransform_H #define SimdTransform_H #include "SimdVector3.h" #include "SimdMatrix3x3.h" class SimdTransform { enum { TRANSLATION = 0x01, ROTATION = 0x02, RIGID = TRANSLATION | ROTATION, SCALING = 0x04, LINEAR = ROTATION | SCALING, AFFINE = TRANSLATION | LINEAR }; public: SimdTransform() {} // template // explicit Transform(const Scalar2 *m) { setValue(m); } explicit SIMD_FORCE_INLINE SimdTransform(const SimdQuaternion& q, const SimdVector3& c = SimdVector3(SimdScalar(0), SimdScalar(0), SimdScalar(0))) : m_basis(q), m_origin(c), m_type(RIGID) {} explicit SIMD_FORCE_INLINE SimdTransform(const SimdMatrix3x3& b, const SimdVector3& c = SimdVector3(SimdScalar(0), SimdScalar(0), SimdScalar(0)), unsigned int type = AFFINE) : m_basis(b), m_origin(c), m_type(type) {} SIMD_FORCE_INLINE void mult(const SimdTransform& t1, const SimdTransform& t2) { m_basis = t1.m_basis * t2.m_basis; m_origin = t1(t2.m_origin); m_type = t1.m_type | t2.m_type; } void multInverseLeft(const SimdTransform& t1, const SimdTransform& t2) { SimdVector3 v = t2.m_origin - t1.m_origin; if (t1.m_type & SCALING) { SimdMatrix3x3 inv = t1.m_basis.inverse(); m_basis = inv * t2.m_basis; m_origin = inv * v; } else { m_basis = SimdMultTransposeLeft(t1.m_basis, t2.m_basis); m_origin = v * t1.m_basis; } m_type = t1.m_type | t2.m_type; } SIMD_FORCE_INLINE SimdVector3 operator()(const SimdVector3& x) const { return SimdVector3(m_basis[0].dot(x) + m_origin[0], m_basis[1].dot(x) + m_origin[1], m_basis[2].dot(x) + m_origin[2]); } SIMD_FORCE_INLINE SimdVector3 operator*(const SimdVector3& x) const { return (*this)(x); } SIMD_FORCE_INLINE SimdMatrix3x3& getBasis() { return m_basis; } SIMD_FORCE_INLINE const SimdMatrix3x3& getBasis() const { return m_basis; } SIMD_FORCE_INLINE SimdVector3& getOrigin() { return m_origin; } SIMD_FORCE_INLINE const SimdVector3& getOrigin() const { return m_origin; } SimdQuaternion getRotation() const { SimdQuaternion q; m_basis.getRotation(q); return q; } template void setValue(const Scalar2 *m) { m_basis.setValue(m); m_origin.setValue(&m[12]); m_type = AFFINE; } void setFromOpenGLMatrix(const SimdScalar *m) { m_basis.setFromOpenGLSubMatrix(m); m_origin[0] = m[12]; m_origin[1] = m[13]; m_origin[2] = m[14]; } void getOpenGLMatrix(SimdScalar *m) const { m_basis.getOpenGLSubMatrix(m); m[12] = m_origin[0]; m[13] = m_origin[1]; m[14] = m_origin[2]; m[15] = SimdScalar(1.0f); } SIMD_FORCE_INLINE void setOrigin(const SimdVector3& origin) { m_origin = origin; m_type |= TRANSLATION; } SIMD_FORCE_INLINE SimdVector3 invXform(const SimdVector3& inVec) const; SIMD_FORCE_INLINE void setBasis(const SimdMatrix3x3& basis) { m_basis = basis; m_type |= LINEAR; } SIMD_FORCE_INLINE void setRotation(const SimdQuaternion& q) { m_basis.setRotation(q); m_type = (m_type & ~LINEAR) | ROTATION; } SIMD_FORCE_INLINE void scale(const SimdVector3& scaling) { m_basis = m_basis.scaled(scaling); m_type |= SCALING; } void setIdentity() { m_basis.setIdentity(); m_origin.setValue(SimdScalar(0.0), SimdScalar(0.0), SimdScalar(0.0)); m_type = 0x0; } SIMD_FORCE_INLINE bool isIdentity() const { return m_type == 0x0; } SimdTransform& operator*=(const SimdTransform& t) { m_origin += m_basis * t.m_origin; m_basis *= t.m_basis; m_type |= t.m_type; return *this; } SimdTransform inverse() const { if (m_type) { SimdMatrix3x3 inv = (m_type & SCALING) ? m_basis.inverse() : m_basis.transpose(); return SimdTransform(inv, inv * -m_origin, m_type); } return *this; } SimdTransform inverseTimes(const SimdTransform& t) const; SimdTransform operator*(const SimdTransform& t) const; private: SimdMatrix3x3 m_basis; SimdVector3 m_origin; unsigned int m_type; }; SIMD_FORCE_INLINE SimdVector3 SimdTransform::invXform(const SimdVector3& inVec) const { SimdVector3 v = inVec - m_origin; return (m_basis.transpose() * v); } SIMD_FORCE_INLINE SimdTransform SimdTransform::inverseTimes(const SimdTransform& t) const { SimdVector3 v = t.getOrigin() - m_origin; if (m_type & SCALING) { SimdMatrix3x3 inv = m_basis.inverse(); return SimdTransform(inv * t.getBasis(), inv * v, m_type | t.m_type); } else { return SimdTransform(m_basis.transposeTimes(t.m_basis), v * m_basis, m_type | t.m_type); } } SIMD_FORCE_INLINE SimdTransform SimdTransform::operator*(const SimdTransform& t) const { return SimdTransform(m_basis * t.m_basis, (*this)(t.m_origin), m_type | t.m_type); } #endif