# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Operator from bpy.props import (StringProperty, BoolProperty, EnumProperty, IntProperty, FloatProperty) class SelectPattern(Operator): """Select objects matching a naming pattern""" bl_idname = "object.select_pattern" bl_label = "Select Pattern" bl_options = {'REGISTER', 'UNDO'} pattern = StringProperty( name="Pattern", description="Name filter using '*', '?' and " "'[abc]' unix style wildcards", maxlen=64, default="*", ) case_sensitive = BoolProperty( name="Case Sensitive", description="Do a case sensitive compare", default=False, ) extend = BoolProperty( name="Extend", description="Extend the existing selection", default=True, ) def execute(self, context): import fnmatch if self.case_sensitive: pattern_match = fnmatch.fnmatchcase else: pattern_match = (lambda a, b: fnmatch.fnmatchcase(a.upper(), b.upper())) is_ebone = False obj = context.object if obj and obj.mode == 'POSE': items = obj.data.bones if not self.extend: bpy.ops.pose.select_all(action='DESELECT') elif obj and obj.type == 'ARMATURE' and obj.mode == 'EDIT': items = obj.data.edit_bones if not self.extend: bpy.ops.armature.select_all(action='DESELECT') is_ebone = True else: items = context.visible_objects if not self.extend: bpy.ops.object.select_all(action='DESELECT') # Can be pose bones or objects for item in items: if pattern_match(item.name, self.pattern): item.select = True # hrmf, perhaps there should be a utility function for this. if is_ebone: item.select_head = True item.select_tail = True if item.use_connect: item_parent = item.parent if item_parent is not None: item_parent.select_tail = True return {'FINISHED'} def invoke(self, context, event): wm = context.window_manager return wm.invoke_props_popup(self, event) def draw(self, context): layout = self.layout layout.prop(self, "pattern") row = layout.row() row.prop(self, "case_sensitive") row.prop(self, "extend") class SelectCamera(Operator): """Select the active camera""" bl_idname = "object.select_camera" bl_label = "Select Camera" bl_options = {'REGISTER', 'UNDO'} extend = BoolProperty( name="Extend", description="Extend the selection", default=False ) def execute(self, context): scene = context.scene view = context.space_data if view.type == 'VIEW_3D' and not view.lock_camera_and_layers: camera = view.camera else: camera = scene.camera if camera is None: self.report({'WARNING'}, "No camera found") elif camera.name not in scene.objects: self.report({'WARNING'}, "Active camera is not in this scene") else: if not self.extend: bpy.ops.object.select_all(action='DESELECT') scene.objects.active = camera camera.hide = False camera.select = True return {'FINISHED'} return {'CANCELLED'} class SelectHierarchy(Operator): """Select object relative to the active object's position """ \ """in the hierarchy""" bl_idname = "object.select_hierarchy" bl_label = "Select Hierarchy" bl_options = {'REGISTER', 'UNDO'} direction = EnumProperty( items=(('PARENT', "Parent", ""), ('CHILD', "Child", ""), ), name="Direction", description="Direction to select in the hierarchy", default='PARENT') extend = BoolProperty( name="Extend", description="Extend the existing selection", default=False, ) @classmethod def poll(cls, context): return context.object def execute(self, context): scene = context.scene select_new = [] act_new = None selected_objects = context.selected_objects obj_act = context.object if context.object not in selected_objects: selected_objects.append(context.object) if self.direction == 'PARENT': for obj in selected_objects: parent = obj.parent if parent: if obj_act == obj: act_new = parent select_new.append(parent) else: for obj in selected_objects: select_new.extend(obj.children) if select_new: select_new.sort(key=lambda obj_iter: obj_iter.name) act_new = select_new[0] # don't edit any object settings above this if select_new: if not self.extend: bpy.ops.object.select_all(action='DESELECT') for obj in select_new: obj.select = True scene.objects.active = act_new return {'FINISHED'} return {'CANCELLED'} class SubdivisionSet(Operator): """Sets a Subdivision Surface Level (1-5)""" bl_idname = "object.subdivision_set" bl_label = "Subdivision Set" bl_options = {'REGISTER', 'UNDO'} level = IntProperty( name="Level", min=-100, max=100, soft_min=-6, soft_max=6, default=1, ) relative = BoolProperty( name="Relative", description=("Apply the subsurf level as an offset " "relative to the current level"), default=False, ) @classmethod def poll(cls, context): obs = context.selected_editable_objects return (obs is not None) def execute(self, context): level = self.level relative = self.relative if relative and level == 0: return {'CANCELLED'} # nothing to do if not relative and level < 0: self.level = level = 0 def set_object_subd(obj): for mod in obj.modifiers: if mod.type == 'MULTIRES': if not relative: if level <= mod.total_levels: if obj.mode == 'SCULPT': if mod.sculpt_levels != level: mod.sculpt_levels = level elif obj.mode == 'OBJECT': if mod.levels != level: mod.levels = level return else: if obj.mode == 'SCULPT': if mod.sculpt_levels + level <= mod.total_levels: mod.sculpt_levels += level elif obj.mode == 'OBJECT': if mod.levels + level <= mod.total_levels: mod.levels += level return elif mod.type == 'SUBSURF': if relative: mod.levels += level else: if mod.levels != level: mod.levels = level return # add a new modifier try: mod = obj.modifiers.new("Subsurf", 'SUBSURF') mod.levels = level except: self.report({'WARNING'}, "Modifiers cannot be added to object: " + obj.name) for obj in context.selected_editable_objects: set_object_subd(obj) return {'FINISHED'} class ShapeTransfer(Operator): """Copy another selected objects active shape to this one by """ \ """applying the relative offsets""" bl_idname = "object.shape_key_transfer" bl_label = "Transfer Shape Key" bl_options = {'REGISTER', 'UNDO'} mode = EnumProperty( items=(('OFFSET', "Offset", "Apply the relative positional offset", ), ('RELATIVE_FACE', "Relative Face", "Calculate relative position (using faces)", ), ('RELATIVE_EDGE', "Relative Edge", "Calculate relative position (using edges)", ), ), name="Transformation Mode", description="Relative shape positions to the new shape method", default='OFFSET', ) use_clamp = BoolProperty( name="Clamp Offset", description=("Clamp the transformation to the distance each " "vertex moves in the original shape"), default=False, ) def _main(self, ob_act, objects, mode='OFFSET', use_clamp=False): def me_nos(verts): return [v.normal.copy() for v in verts] def me_cos(verts): return [v.co.copy() for v in verts] def ob_add_shape(ob, name): me = ob.data key = ob.shape_key_add(from_mix=False) if len(me.shape_keys.key_blocks) == 1: key.name = "Basis" key = ob.shape_key_add(from_mix=False) # we need a rest key.name = name ob.active_shape_key_index = len(me.shape_keys.key_blocks) - 1 ob.show_only_shape_key = True from mathutils.geometry import barycentric_transform from mathutils import Vector if use_clamp and mode == 'OFFSET': use_clamp = False me = ob_act.data orig_key_name = ob_act.active_shape_key.name orig_shape_coords = me_cos(ob_act.active_shape_key.data) orig_normals = me_nos(me.vertices) # actual mesh vertex location isn't as reliable as the base shape :S #~ orig_coords = me_cos(me.vertices) orig_coords = me_cos(me.shape_keys.key_blocks[0].data) for ob_other in objects: me_other = ob_other.data if len(me_other.vertices) != len(me.vertices): self.report({'WARNING'}, ("Skipping '%s', " "vertex count differs") % ob_other.name) continue target_normals = me_nos(me_other.vertices) if me_other.shape_keys: target_coords = me_cos(me_other.shape_keys.key_blocks[0].data) else: target_coords = me_cos(me_other.vertices) ob_add_shape(ob_other, orig_key_name) # editing the final coords, only list that stores wrapped coords target_shape_coords = [v.co for v in ob_other.active_shape_key.data] median_coords = [[] for i in range(len(me.vertices))] # Method 1, edge if mode == 'OFFSET': for i, vert_cos in enumerate(median_coords): vert_cos.append(target_coords[i] + (orig_shape_coords[i] - orig_coords[i])) elif mode == 'RELATIVE_FACE': for poly in me.polygons: idxs = poly.vertices[:] v_before = idxs[-2] v = idxs[-1] for v_after in idxs: pt = barycentric_transform(orig_shape_coords[v], orig_coords[v_before], orig_coords[v], orig_coords[v_after], target_coords[v_before], target_coords[v], target_coords[v_after], ) median_coords[v].append(pt) v_before = v v = v_after elif mode == 'RELATIVE_EDGE': for ed in me.edges: i1, i2 = ed.vertices v1, v2 = orig_coords[i1], orig_coords[i2] edge_length = (v1 - v2).length n1loc = v1 + orig_normals[i1] * edge_length n2loc = v2 + orig_normals[i2] * edge_length # now get the target nloc's v1_to, v2_to = target_coords[i1], target_coords[i2] edlen_to = (v1_to - v2_to).length n1loc_to = v1_to + target_normals[i1] * edlen_to n2loc_to = v2_to + target_normals[i2] * edlen_to pt = barycentric_transform(orig_shape_coords[i1], v2, v1, n1loc, v2_to, v1_to, n1loc_to) median_coords[i1].append(pt) pt = barycentric_transform(orig_shape_coords[i2], v1, v2, n2loc, v1_to, v2_to, n2loc_to) median_coords[i2].append(pt) # apply the offsets to the new shape from functools import reduce VectorAdd = Vector.__add__ for i, vert_cos in enumerate(median_coords): if vert_cos: co = reduce(VectorAdd, vert_cos) / len(vert_cos) if use_clamp: # clamp to the same movement as the original # breaks copy between different scaled meshes. len_from = (orig_shape_coords[i] - orig_coords[i]).length ofs = co - target_coords[i] ofs.length = len_from co = target_coords[i] + ofs target_shape_coords[i][:] = co return {'FINISHED'} @classmethod def poll(cls, context): obj = context.active_object return (obj and obj.mode != 'EDIT') def execute(self, context): ob_act = context.active_object objects = [ob for ob in context.selected_editable_objects if ob != ob_act] if 1: # swap from/to, means we cant copy to many at once. if len(objects) != 1: self.report({'ERROR'}, ("Expected one other selected " "mesh object to copy from")) return {'CANCELLED'} ob_act, objects = objects[0], [ob_act] if ob_act.type != 'MESH': self.report({'ERROR'}, "Other object is not a mesh") return {'CANCELLED'} if ob_act.active_shape_key is None: self.report({'ERROR'}, "Other object has no shape key") return {'CANCELLED'} return self._main(ob_act, objects, self.mode, self.use_clamp) class JoinUVs(Operator): """Transfer UV Maps from active to selected objects """ \ """(needs matching geometry)""" bl_idname = "object.join_uvs" bl_label = "Transfer UV Maps" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): obj = context.active_object return (obj and obj.type == 'MESH') def _main(self, context): import array obj = context.active_object mesh = obj.data is_editmode = (obj.mode == 'EDIT') if is_editmode: bpy.ops.object.mode_set(mode='OBJECT', toggle=False) if not mesh.uv_textures: self.report({'WARNING'}, "Object: %s, Mesh: '%s' has no UVs" % (obj.name, mesh.name)) else: nbr_loops = len(mesh.loops) # seems to be the fastest way to create an array uv_array = array.array('f', [0.0] * 2) * nbr_loops mesh.uv_layers.active.data.foreach_get("uv", uv_array) objects = context.selected_editable_objects[:] for obj_other in objects: if obj_other.type == 'MESH': obj_other.data.tag = False for obj_other in objects: if obj_other != obj and obj_other.type == 'MESH': mesh_other = obj_other.data if mesh_other != mesh: if mesh_other.tag is False: mesh_other.tag = True if len(mesh_other.loops) != nbr_loops: self.report({'WARNING'}, "Object: %s, Mesh: " "'%s' has %d loops (for %d faces)," " expected %d\n" % (obj_other.name, mesh_other.name, len(mesh_other.loops), len(mesh_other.polygons), nbr_loops, ), ) else: uv_other = mesh_other.uv_layers.active if not uv_other: mesh_other.uv_textures.new() uv_other = mesh_other.uv_layers.active if not uv_other: self.report({'ERROR'}, "Could not add " "a new UV map tp object " "'%s' (Mesh '%s')\n" % (obj_other.name, mesh_other.name, ), ) # finally do the copy uv_other.data.foreach_set("uv", uv_array) if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False) def execute(self, context): self._main(context) return {'FINISHED'} class MakeDupliFace(Operator): """Convert objects into dupli-face instanced""" bl_idname = "object.make_dupli_face" bl_label = "Make Dupli-Face" bl_options = {'REGISTER', 'UNDO'} def _main(self, context): from mathutils import Vector SCALE_FAC = 0.01 offset = 0.5 * SCALE_FAC base_tri = (Vector((-offset, -offset, 0.0)), Vector((+offset, -offset, 0.0)), Vector((+offset, +offset, 0.0)), Vector((-offset, +offset, 0.0)), ) def matrix_to_quad(matrix): # scale = matrix.median_scale trans = matrix.to_translation() rot = matrix.to_3x3() # also contains scale return [(rot * b) + trans for b in base_tri] scene = context.scene linked = {} for obj in context.selected_objects: data = obj.data if data: linked.setdefault(data, []).append(obj) for data, objects in linked.items(): face_verts = [axis for obj in objects for v in matrix_to_quad(obj.matrix_world) for axis in v] nbr_verts = len(face_verts) // 3 nbr_faces = nbr_verts // 4 faces = list(range(nbr_verts)) mesh = bpy.data.meshes.new(data.name + "_dupli") mesh.vertices.add(nbr_verts) mesh.loops.add(nbr_faces * 4) # Safer than nbr_verts. mesh.polygons.add(nbr_faces) mesh.vertices.foreach_set("co", face_verts) mesh.loops.foreach_set("vertex_index", faces) mesh.polygons.foreach_set("loop_start", range(0, nbr_faces * 4, 4)) mesh.polygons.foreach_set("loop_total", (4,) * nbr_faces) mesh.update() # generates edge data # pick an object to use obj = objects[0] ob_new = bpy.data.objects.new(mesh.name, mesh) base = scene.objects.link(ob_new) base.layers[:] = obj.layers ob_inst = bpy.data.objects.new(data.name, data) base = scene.objects.link(ob_inst) base.layers[:] = obj.layers for obj in objects: scene.objects.unlink(obj) ob_new.dupli_type = 'FACES' ob_inst.parent = ob_new ob_new.use_dupli_faces_scale = True ob_new.dupli_faces_scale = 1.0 / SCALE_FAC def execute(self, context): self._main(context) return {'FINISHED'} class IsolateTypeRender(Operator): """Hide unselected render objects of same type as active """ \ """by setting the hide render flag""" bl_idname = "object.isolate_type_render" bl_label = "Restrict Render Unselected" bl_options = {'REGISTER', 'UNDO'} def execute(self, context): act_type = context.object.type for obj in context.visible_objects: if obj.select: obj.hide_render = False else: if obj.type == act_type: obj.hide_render = True return {'FINISHED'} class ClearAllRestrictRender(Operator): """Reveal all render objects by setting the hide render flag""" bl_idname = "object.hide_render_clear_all" bl_label = "Clear All Restrict Render" bl_options = {'REGISTER', 'UNDO'} def execute(self, context): for obj in context.scene.objects: obj.hide_render = False return {'FINISHED'} class TransformsToDeltasAnim(Operator): """Convert object animation for normal transforms to delta transforms""" bl_idname = "object.anim_transforms_to_deltas" bl_label = "Animated Transforms to Deltas" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): obs = context.selected_editable_objects return (obs is not None) def execute(self, context): # map from standard transform paths to "new" transform paths STANDARD_TO_DELTA_PATHS = { "location" : "delta_location", "rotation_euler" : "delta_rotation_euler", "rotation_quaternion" : "delta_rotation_quaternion", #"rotation_axis_angle" : "delta_rotation_axis_angle", "scale" : "delta_scale" } DELTA_PATHS = STANDARD_TO_DELTA_PATHS.values() # try to apply on each selected object success = False for obj in context.selected_editable_objects: adt = obj.animation_data if (adt is None) or (adt.action is None): self.report({'WARNING'}, "No animation data to convert on object: %r" % obj.name) continue # first pass over F-Curves: ensure that we don't have conflicting # transforms already (e.g. if this was applied already) [#29110] existingFCurves = {} for fcu in adt.action.fcurves: # get "delta" path - i.e. the final paths which may clash path = fcu.data_path if path in STANDARD_TO_DELTA_PATHS: # to be converted - conflicts may exist... dpath = STANDARD_TO_DELTA_PATHS[path] elif path in DELTA_PATHS: # already delta - check for conflicts... dpath = path else: # non-transform - ignore continue # a delta path like this for the same index shouldn't # exist already, otherwise we've got a conflict if dpath in existingFCurves: # ensure that this index hasn't occurred before if fcu.array_index in existingFCurves[dpath]: # conflict self.report({'ERROR'}, "Object '%r' already has '%r' F-Curve(s). " "Remove these before trying again" % (obj.name, dpath)) return {'CANCELLED'} else: # no conflict here existingFCurves[dpath] += [fcu.array_index] else: # no conflict yet existingFCurves[dpath] = [fcu.array_index] # if F-Curve uses standard transform path # just append "delta_" to this path for fcu in adt.action.fcurves: if fcu.data_path == "location": fcu.data_path = "delta_location" obj.location.zero() elif fcu.data_path == "rotation_euler": fcu.data_path = "delta_rotation_euler" obj.rotation_euler.zero() elif fcu.data_path == "rotation_quaternion": fcu.data_path = "delta_rotation_quaternion" obj.rotation_quaternion.identity() # XXX: currently not implemented #~ elif fcu.data_path == "rotation_axis_angle": #~ fcu.data_path = "delta_rotation_axis_angle" elif fcu.data_path == "scale": fcu.data_path = "delta_scale" obj.scale = 1.0, 1.0, 1.0 # hack: force animsys flush by changing frame, so that deltas get run context.scene.frame_set(context.scene.frame_current) return {'FINISHED'} class DupliOffsetFromCursor(Operator): """Set offset used for DupliGroup based on cursor position""" bl_idname = "object.dupli_offset_from_cursor" bl_label = "Set Offset From Cursor" bl_options = {'REGISTER', 'UNDO'} group = IntProperty( name="Group", description="Group index to set offset for", default=0, ) @classmethod def poll(cls, context): return (context.active_object is not None) def execute(self, context): scene = context.scene ob = context.active_object group = self.group ob.users_group[group].dupli_offset = scene.cursor_location return {'FINISHED'} class LodByName(Operator): """Add levels of detail to this object based on object names""" bl_idname = "object.lod_by_name" bl_label = "Setup Levels of Detail By Name" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return (context.active_object is not None) def execute(self, context): scene = context.scene ob = context.active_object prefix = "" suffix = "" name = "" if ob.name.lower().startswith("lod0"): prefix = ob.name[:4] name = ob.name[4:] elif ob.name.lower().endswith("lod0"): name = ob.name[:-4] suffix = ob.name[-4:] else: return {'CANCELLED'} level = 0 while True: level += 1 if prefix: prefix = prefix[:3] + str(level) if suffix: suffix = suffix[:3] + str(level) lod = None try: lod = bpy.data.objects[prefix + name + suffix] except KeyError: break try: ob.lod_levels[level] except IndexError: bpy.ops.object.lod_add() ob.lod_levels[level].object = lod return {'FINISHED'} class LodClearAll(Operator): """Remove all levels of detail from this object""" bl_idname = "object.lod_clear_all" bl_label = "Clear All Levels of Detail" bl_options = {'REGISTER', 'UNDO'} @classmethod def poll(cls, context): return (context.active_object is not None) def execute(self, context): scene = context.scene ob = context.active_object if ob.lod_levels: while 'CANCELLED' not in bpy.ops.object.lod_remove(): pass return {'FINISHED'} class LodGenerate(Operator): """Generate levels of detail using the decimate modifier""" bl_idname = "object.lod_generate" bl_label = "Generate Levels of Detail" bl_options = {'REGISTER', 'UNDO'} count = IntProperty( name="Count", default=3, ) target = FloatProperty( name="Target Size", min=0.0, max=1.0, default=0.1, ) package = BoolProperty( name="Package into Group", default=False, ) @classmethod def poll(cls, context): return (context.active_object is not None) def execute(self, context): scene = bpy.context.scene ob = scene.objects.active lod_name = ob.name lod_suffix = "lod" lod_prefix = "" if lod_name.lower().endswith("lod0"): lod_suffix = lod_name[-3:-1] lod_name = lod_name[:-3] elif lod_name.lower().startswith("lod0"): lod_suffix = "" lod_prefix = lod_name[:3] lod_name = lod_name[4:] group_name = lod_name.strip(' ._') if self.package: try: bpy.ops.object.group_link(group=group_name) except TypeError: bpy.ops.group.create(name=group_name) step = (1.0 - self.target) / (self.count - 1) for i in range(1, self.count): scene.objects.active = ob bpy.ops.object.duplicate() lod = bpy.context.selected_objects[0] scene.objects.active = ob bpy.ops.object.lod_add() scene.objects.active = lod if lod_prefix: lod.name = lod_prefix + str(i) + lod_name else: lod.name = lod_name + lod_suffix + str(i) lod.location.y = ob.location.y + 3.0 * i if i == 1: modifier = lod.modifiers.new("lod_decimate", "DECIMATE") else: modifier = lod.modifiers[-1] modifier.ratio = 1.0 - step * i ob.lod_levels[i].object = lod if self.package: bpy.ops.object.group_link(group=group_name) lod.parent = ob if self.package: for level in ob.lod_levels[1:]: level.object.hide = level.object.hide_render = True lod.select = False ob.select = True scene.objects.active = ob return {'FINISHED'}