/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Mapping Node */ __device void svm_node_mapping(KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset) { float3 v = stack_load_float3(stack, vec_offset); Transform tfm; tfm.x = read_node_float(kg, offset); tfm.y = read_node_float(kg, offset); tfm.z = read_node_float(kg, offset); tfm.w = read_node_float(kg, offset); float3 r = transform_point(&tfm, v); stack_store_float3(stack, out_offset, r); } CCL_NAMESPACE_END