# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : sketchy_topology_broken.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : The topology of the strokes is, first, built # independently from the 3D topology of objects, # and, second, so as to chain several times the same ViewEdge. from freestyle.chainingiterators import pySketchyChainingIterator from freestyle.predicates import ( QuantitativeInvisibilityUP1D, TrueUP1D, ) from freestyle.shaders import ( IncreasingColorShader, IncreasingThicknessShader, SamplingShader, SmoothingShader, SpatialNoiseShader, TextureAssignerShader, pyBackboneStretcherNoCuspShader ) from freestyle.types import Operators Operators.select(QuantitativeInvisibilityUP1D(0)) ## Chain 3 times each ViewEdge independently from the ## initial objects topology Operators.bidirectional_chain(pySketchyChainingIterator(3)) shaders_list = [ SamplingShader(4), SpatialNoiseShader(6, 120, 2, True, True), IncreasingThicknessShader(4, 10), SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1), pyBackboneStretcherNoCuspShader(20), #ConstantColorShader(0.0, 0.0, 0.0) IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1), #IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1), TextureAssignerShader(4), ] Operators.create(TrueUP1D(), shaders_list)