/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp * \ingroup bgerastogl */ #include "RAS_VAOpenGLRasterizer.h" #include #include "GL/glew.h" #include "GPU_extensions.h" #include "STR_String.h" #include "RAS_TexVert.h" #include "MT_CmMatrix4x4.h" #include "RAS_IRenderTools.h" // rendering text RAS_VAOpenGLRasterizer::RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas, bool lock) : RAS_OpenGLRasterizer(canvas), /* m_Lock(lock && GLEW_EXT_compiled_vertex_array), */ /* UNUSED */ m_last_texco_num(0), m_last_attrib_num(0) { } RAS_VAOpenGLRasterizer::~RAS_VAOpenGLRasterizer() { } bool RAS_VAOpenGLRasterizer::Init(void) { bool result = RAS_OpenGLRasterizer::Init(); if (result) { glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } return result; } void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode) { m_drawingmode = drawingmode; switch (m_drawingmode) { case KX_BOUNDINGBOX: case KX_WIREFRAME: //glDisableClientState(GL_COLOR_ARRAY); //glDisable(GL_CULL_FACE); break; case KX_SOLID: //glDisableClientState(GL_COLOR_ARRAY); break; case KX_TEXTURED: case KX_SHADED: case KX_SHADOW: //glEnableClientState(GL_COLOR_ARRAY); default: break; } } void RAS_VAOpenGLRasterizer::Exit() { glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); RAS_OpenGLRasterizer::Exit(); } void RAS_VAOpenGLRasterizer::IndexPrimitives(RAS_MeshSlot& ms) { static const GLsizei stride = sizeof(RAS_TexVert); bool wireframe = m_drawingmode <= KX_WIREFRAME; RAS_MeshSlot::iterator it; GLenum drawmode; if (ms.m_pDerivedMesh) { // cannot be handled here, pass to RAS_OpenGLRasterizer RAS_OpenGLRasterizer::IndexPrimitivesInternal(ms, false); return; } if (!wireframe) glEnableClientState(GL_TEXTURE_COORD_ARRAY); // use glDrawElements to draw each vertexarray for (ms.begin(it); !ms.end(it); ms.next(it)) { if (it.totindex == 0) continue; // drawing mode if (it.array->m_type == RAS_DisplayArray::TRIANGLE) drawmode = GL_TRIANGLES; else if (it.array->m_type == RAS_DisplayArray::QUAD) drawmode = GL_QUADS; else drawmode = GL_LINES; // colors if (drawmode != GL_LINES && !wireframe) { if (ms.m_bObjectColor) { const MT_Vector4& rgba = ms.m_RGBAcolor; glDisableClientState(GL_COLOR_ARRAY); glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]); } else { glColor4f(0.0f, 0.0f, 0.0f, 1.0f); glEnableClientState(GL_COLOR_ARRAY); } } else glColor4f(0.0f, 0.0f, 0.0f, 1.0f); glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ()); glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal()); if (!wireframe) { glTexCoordPointer(2, GL_FLOAT, stride, it.vertex->getUV1()); if (glIsEnabled(GL_COLOR_ARRAY)) glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA()); } // here the actual drawing takes places glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index); } if (!wireframe) { glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); } } void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti(RAS_MeshSlot& ms) { static const GLsizei stride = sizeof(RAS_TexVert); bool wireframe = m_drawingmode <= KX_WIREFRAME; RAS_MeshSlot::iterator it; GLenum drawmode; if (ms.m_pDerivedMesh) { // cannot be handled here, pass to RAS_OpenGLRasterizer RAS_OpenGLRasterizer::IndexPrimitivesInternal(ms, true); return; } if (!wireframe) EnableTextures(true); // use glDrawElements to draw each vertexarray for (ms.begin(it); !ms.end(it); ms.next(it)) { if (it.totindex == 0) continue; // drawing mode if (it.array->m_type == RAS_DisplayArray::TRIANGLE) drawmode = GL_TRIANGLES; else if (it.array->m_type == RAS_DisplayArray::QUAD) drawmode = GL_QUADS; else drawmode = GL_LINES; // colors if (drawmode != GL_LINES && !wireframe) { if (ms.m_bObjectColor) { const MT_Vector4& rgba = ms.m_RGBAcolor; glDisableClientState(GL_COLOR_ARRAY); glColor4d(rgba[0], rgba[1], rgba[2], rgba[3]); } else { glColor4f(0.0f, 0.0f, 0.0f, 1.0f); glEnableClientState(GL_COLOR_ARRAY); } } else glColor4f(0.0f, 0.0f, 0.0f, 1.0f); glVertexPointer(3, GL_FLOAT, stride, it.vertex->getXYZ()); glNormalPointer(GL_FLOAT, stride, it.vertex->getNormal()); if (!wireframe) { TexCoordPtr(it.vertex); if (glIsEnabled(GL_COLOR_ARRAY)) glColorPointer(4, GL_UNSIGNED_BYTE, stride, it.vertex->getRGBA()); } // here the actual drawing takes places glDrawElements(drawmode, it.totindex, GL_UNSIGNED_SHORT, it.index); } if (!wireframe) { glDisableClientState(GL_COLOR_ARRAY); EnableTextures(false); } } void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv) { /* note: this function must closely match EnableTextures to enable/disable * the right arrays, otherwise coordinate and attribute pointers from other * materials can still be used and cause crashes */ int unit; if (GLEW_ARB_multitexture) { for (unit=0; unitgetFlag() & RAS_TexVert::SECOND_UV && (int)tv->getUnit() == unit) { glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2()); continue; } switch(m_texco[unit]) { case RAS_TEXCO_ORCO: case RAS_TEXCO_GLOB: glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getXYZ()); break; case RAS_TEXCO_UV1: glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV1()); break; case RAS_TEXCO_NORM: glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getNormal()); break; case RAS_TEXTANGENT: glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent()); break; case RAS_TEXCO_UV2: glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV2()); break; default: break; } } glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (GLEW_ARB_vertex_program) { for (unit=0; unitgetXYZ()); break; case RAS_TEXCO_UV1: glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1()); break; case RAS_TEXCO_NORM: glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal()); break; case RAS_TEXTANGENT: glVertexAttribPointerARB(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent()); break; case RAS_TEXCO_UV2: glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2()); break; case RAS_TEXCO_VCOL: glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(RAS_TexVert), tv->getRGBA()); break; default: break; } } } } void RAS_VAOpenGLRasterizer::EnableTextures(bool enable) { TexCoGen *texco, *attrib; int unit, texco_num, attrib_num; /* we cache last texcoords and attribs to ensure we disable the ones that * were actually last set */ if (enable) { texco = m_texco; texco_num = m_texco_num; attrib = m_attrib; attrib_num = m_attrib_num; memcpy(m_last_texco, m_texco, sizeof(TexCoGen)*m_texco_num); m_last_texco_num = m_texco_num; memcpy(m_last_attrib, m_attrib, sizeof(TexCoGen)*m_attrib_num); m_last_attrib_num = m_attrib_num; } else { texco = m_last_texco; texco_num = m_last_texco_num; attrib = m_last_attrib; attrib_num = m_last_attrib_num; } if (GLEW_ARB_multitexture) { for (unit=0; unit