/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __SVM_RAMP_H__ #define __SVM_RAMP_H__ CCL_NAMESPACE_BEGIN __device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f, bool interpolate) { f = clamp(f, 0.0f, 1.0f)*(RAMP_TABLE_SIZE-1); /* clamp int as well in case of NaN */ int i = clamp((int)f, 0, RAMP_TABLE_SIZE-1); float t = f - (float)i; float4 a = fetch_node_float(kg, offset+i); if(interpolate && t > 0.0f) a = (1.0f - t)*a + t*fetch_node_float(kg, offset+i+1); return a; } __device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { uint fac_offset, color_offset, alpha_offset; uint interpolate = node.z; decode_node_uchar4(node.y, &fac_offset, &color_offset, &alpha_offset, NULL); float fac = stack_load_float(stack, fac_offset); float4 color = rgb_ramp_lookup(kg, *offset, fac, interpolate); if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, float4_to_float3(color)); if(stack_valid(alpha_offset)) stack_store_float(stack, alpha_offset, color.w); *offset += RAMP_TABLE_SIZE; } __device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { uint fac_offset = node.y; uint color_offset = node.z; uint out_offset = node.w; float fac = stack_load_float(stack, fac_offset); float3 color = stack_load_float3(stack, color_offset); float r = rgb_ramp_lookup(kg, *offset, color.x, true).x; float g = rgb_ramp_lookup(kg, *offset, color.y, true).y; float b = rgb_ramp_lookup(kg, *offset, color.z, true).z; color = (1.0f - fac)*color + fac*make_float3(r, g, b); stack_store_float3(stack, out_offset, color); *offset += RAMP_TABLE_SIZE; } __device void svm_node_vector_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { uint fac_offset = node.y; uint color_offset = node.z; uint out_offset = node.w; float fac = stack_load_float(stack, fac_offset); float3 color = stack_load_float3(stack, color_offset); float r = rgb_ramp_lookup(kg, *offset, (color.x + 1.0f)*0.5f, true).x; float g = rgb_ramp_lookup(kg, *offset, (color.y + 1.0f)*0.5f, true).y; float b = rgb_ramp_lookup(kg, *offset, (color.z + 1.0f)*0.5f, true).z; color = (1.0f - fac)*color + fac*make_float3(r*2.0f - 1.0f, g*2.0f - 1.0f, b*2.0f - 1.0f); stack_store_float3(stack, out_offset, color); *offset += RAMP_TABLE_SIZE; } CCL_NAMESPACE_END #endif /* __SVM_RAMP_H__ */