/* * Copyright 2011-2014 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ CCL_NAMESPACE_BEGIN ccl_device float svm_math(NodeMath type, float Fac1, float Fac2) { float Fac; if(type == NODE_MATH_ADD) Fac = Fac1 + Fac2; else if(type == NODE_MATH_SUBTRACT) Fac = Fac1 - Fac2; else if(type == NODE_MATH_MULTIPLY) Fac = Fac1*Fac2; else if(type == NODE_MATH_DIVIDE) Fac = safe_divide(Fac1, Fac2); else if(type == NODE_MATH_SINE) Fac = sinf(Fac1); else if(type == NODE_MATH_COSINE) Fac = cosf(Fac1); else if(type == NODE_MATH_TANGENT) Fac = tanf(Fac1); else if(type == NODE_MATH_ARCSINE) Fac = safe_asinf(Fac1); else if(type == NODE_MATH_ARCCOSINE) Fac = safe_acosf(Fac1); else if(type == NODE_MATH_ARCTANGENT) Fac = atanf(Fac1); else if(type == NODE_MATH_POWER) Fac = safe_powf(Fac1, Fac2); else if(type == NODE_MATH_LOGARITHM) Fac = safe_logf(Fac1, Fac2); else if(type == NODE_MATH_MINIMUM) Fac = fminf(Fac1, Fac2); else if(type == NODE_MATH_MAXIMUM) Fac = fmaxf(Fac1, Fac2); else if(type == NODE_MATH_ROUND) Fac = floorf(Fac1 + 0.5f); else if(type == NODE_MATH_LESS_THAN) Fac = Fac1 < Fac2; else if(type == NODE_MATH_GREATER_THAN) Fac = Fac1 > Fac2; else if(type == NODE_MATH_MODULO) Fac = safe_modulo(Fac1, Fac2); else if(type == NODE_MATH_ABSOLUTE) Fac = fabsf(Fac1); else if(type == NODE_MATH_CLAMP) Fac = clamp(Fac1, 0.0f, 1.0f); else Fac = 0.0f; return Fac; } CCL_NAMESPACE_END