/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __GPC_RENDERTOOLS_H #define __GPC_RENDERTOOLS_H #ifdef WIN32 // don't show stl-warnings #pragma warning (disable:4786) #include #endif // WIN32 #include "RAS_IRenderTools.h" struct KX_ClientObjectInfo; class KX_RayCast; /* BlenderRenderTools are a set of tools to apply 2D/3D graphics effects, which * are not part of the (polygon) Rasterizer. Effects like 2D text, 3D (polygon) * text, lighting. * * Most of this code is duplicated in KX_BlenderRenderTools, so this should be * moved to some common location to avoid duplication. */ class GPC_RenderTools : public RAS_IRenderTools { int m_lastlightlayer; bool m_lastlighting; void *m_lastauxinfo; static unsigned int m_numgllights; // XXX BMF_Font* m_font; public: GPC_RenderTools(); virtual ~GPC_RenderTools(); void EndFrame(RAS_IRasterizer* rasty); void BeginFrame(RAS_IRasterizer* rasty); void EnableOpenGLLights(RAS_IRasterizer *rasty); void DisableOpenGLLights(); void ProcessLighting(RAS_IRasterizer *rasty, bool uselights, const MT_Transform& viewmat); void RenderText3D(int fontid, const char* text, int size, int dpi, float* color, double* mat, float aspect); /* @attention mode is ignored here */ void RenderText2D(RAS_TEXT_RENDER_MODE mode, const char* text, int xco, int yco, int width, int height); void RenderText(int mode, class RAS_IPolyMaterial* polymat, float v1[3], float v2[3], float v3[3], float v4[3], int glattrib); void applyTransform(RAS_IRasterizer* rasty, double* oglmatrix, int objectdrawmode); int applyLights(int objectlayer, const MT_Transform& viewmat); void PushMatrix(); void PopMatrix(); bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data); bool NeedRayCast(KX_ClientObjectInfo* client) { return true; } virtual void MotionBlur(RAS_IRasterizer* rasterizer); virtual void SetClientObject(RAS_IRasterizer *rasty, void* obj); }; #endif // __GPC_RENDERTOOLS_H