/* * Copyright 2013, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Vector Transform */ __device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { uint itype, ifrom, ito; uint vector_in, vector_out; decode_node_uchar4(node.y, &itype, &ifrom, &ito, NULL); decode_node_uchar4(node.z, &vector_in, &vector_out, NULL, NULL); float3 in = stack_load_float3(stack, vector_in); NodeVectorTransformType type = (NodeVectorTransformType)itype; NodeVectorTransformConvertSpace from = (NodeVectorTransformConvertSpace)ifrom; NodeVectorTransformConvertSpace to = (NodeVectorTransformConvertSpace)ito; Transform tfm; int is_object = (sd->object != ~0); int is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR || type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL); /* From world */ if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) { if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { tfm = kernel_data.cam.worldtocamera; if(is_direction) in = transform_direction(&tfm, in); else in = transform_point(&tfm, in); } else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) { if(is_direction) object_inverse_dir_transform(kg, sd, &in); else object_inverse_position_transform(kg, sd, &in); } } /* From camera */ else if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) { tfm = kernel_data.cam.cameratoworld; if(is_direction) in = transform_direction(&tfm, in); else in = transform_point(&tfm, in); } if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) { if(is_direction) object_inverse_dir_transform(kg, sd, &in); else object_inverse_position_transform(kg, sd, &in); } } /* From object */ else if(from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT) { if((to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD || to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) && is_object) { if(is_direction) object_dir_transform(kg, sd, &in); else object_position_transform(kg, sd, &in); } if(to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) { tfm = kernel_data.cam.worldtocamera; if(is_direction) in = transform_direction(&tfm, in); else in = transform_point(&tfm, in); } } /* Normalize Normal */ if(type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL) in = normalize(in); /* Output */ if(stack_valid(vector_out)) { stack_store_float3(stack, vector_out, in); } } CCL_NAMESPACE_END