import bpy class DataButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "data" def poll(self, context): return (context.lamp != None) class DATA_PT_preview(DataButtonsPanel): __idname__= "DATA_PT_preview" __label__ = "Preview" def draw(self, context): layout = self.layout lamp = context.lamp layout.template_preview(lamp) class DATA_PT_context_lamp(DataButtonsPanel): __show_header__ = False def draw(self, context): layout = self.layout ob = context.object lamp = context.lamp space = context.space_data split = layout.split(percentage=0.65) if ob: split.template_ID(ob, "data") split.itemS() elif lamp: split.template_ID(space, "pin_id") split.itemS() class DATA_PT_lamp(DataButtonsPanel): __label__ = "Lamp" def draw(self, context): layout = self.layout lamp = context.lamp layout.itemR(lamp, "type", expand=True) split = layout.split() col = split.column() #col.itemL(text="Type:") #col.itemR(lamp, "type", text="") colsub = col.column() colsub.itemR(lamp, "color", text="") colsub.itemR(lamp, "energy") col.itemR(lamp, "negative") #col.itemR(lamp, "distance") sub = split.column() #sub.itemL(text="Influence:") sub.itemR(lamp, "layer", text="This Layer Only") sub.itemR(lamp, "specular") sub.itemR(lamp, "diffuse") #sub.itemR(lamp, "negative") if lamp.type in ('POINT', 'SPOT'): split = layout.split() col = split.column() col.itemL(text="Falloff:") col = col.column(align=True) col.itemR(lamp, "falloff_type", text="") col.itemR(lamp, "distance") col.itemR(lamp, "sphere") if lamp.falloff_type != 'LINEAR_QUADRATIC_WEIGHTED': col = split.column() else: sub = split.column() sub.itemL(text="Attenuation Distance:") sub = sub.column(align=True) sub.itemR(lamp, "linear_attenuation", slider=True, text="Linear") sub.itemR(lamp, "quadratic_attenuation", slider=True, text="Quadratic") if lamp.type == 'AREA': split = layout.split() col = split.column() col.itemL(text="Shape:") col = col.column(align=True) col.itemR(lamp, "shape", text="") if (lamp.shape == 'SQUARE'): col.itemR(lamp, "size") if (lamp.shape == 'RECTANGLE'): col.itemR(lamp, "size", text="Size X") col.itemR(lamp, "size_y", text="Size Y") sub = split.column() sub.itemL(text="Gamma:") sub.itemR(lamp, "gamma", text="Value") class DATA_PT_sunsky(DataButtonsPanel): __label__ = "Sun/Sky" def poll(self, context): lamp = context.lamp return (lamp and lamp.type == 'SUN') def draw(self, context): layout = self.layout lamp = context.lamp.sky row = layout.row() row.itemR(lamp, "sky") row.itemR(lamp, "atmosphere") row = layout.row() row.active = lamp.sky or lamp.atmosphere row.itemR(lamp, "atmosphere_turbidity", text="Turbidity") split = layout.split() col = split.column() col.active = lamp.sky col.itemL(text="Blend Mode:") colsub = col.column(align=True) colsub.itemR(lamp, "sky_blend_type", text="") colsub.itemR(lamp, "sky_blend", text="Factor") col.itemL(text="Color Space:") colsub = col.column(align=True) colsub.itemR(lamp, "sky_color_space", text="") colsub.itemR(lamp, "sky_exposure", text="Exposure") col = split.column() col.active = lamp.sky col.itemL(text="Horizon:") colsub = col.column(align=True) colsub.itemR(lamp, "horizon_brightness", text="Brightness") colsub.itemR(lamp, "spread", text="Spread") col.itemL(text="Sun:") colsub = col.column(align=True) colsub.itemR(lamp, "sun_brightness", text="Brightness") colsub.itemR(lamp, "sun_size", text="Size") colsub.itemR(lamp, "backscattered_light", slider=True,text="Back Light") row = layout.row() row.itemS() split = layout.split() col = split.column() col.active = lamp.atmosphere col.itemL(text="Sun:") col.itemR(lamp, "sun_intensity", text="Intensity") col.itemL(text="Scale Distance:") col.itemR(lamp, "atmosphere_distance_factor", text="Distance") col = split.column() col.active = lamp.atmosphere col.itemL(text="Scattering:") sub = col.column(align=True) sub.itemR(lamp, "atmosphere_inscattering", slider=True, text="Inscattering") sub.itemR(lamp, "atmosphere_extinction", slider=True ,text="Extinction") class DATA_PT_shadow(DataButtonsPanel): __label__ = "Shadow" def poll(self, context): lamp = context.lamp return (lamp and lamp.type in ('POINT','SUN', 'SPOT', 'AREA')) def draw(self, context): layout = self.layout lamp = context.lamp layout.itemR(lamp, "shadow_method", expand=True) if lamp.shadow_method != 'NOSHADOW': split = layout.split() col = split.column() col.itemR(lamp, "shadow_color", text="") sub = split.column() sub.itemR(lamp, "shadow_layer", text="This Layer Only") sub.itemR(lamp, "only_shadow") if lamp.shadow_method == 'RAY_SHADOW': col = layout.column() col.itemL(text="Sampling:") col.row().itemR(lamp, "shadow_ray_sampling_method", expand=True) if lamp.type in ('POINT', 'SUN', 'SPOT'): split = layout.split() col = split.column(align=True) col.itemR(lamp, "shadow_soft_size", text="Soft Size") col = split.column(align=True) col.itemR(lamp, "shadow_ray_samples", text="Samples") if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC': col.itemR(lamp, "shadow_adaptive_threshold", text="Threshold") if lamp.type == 'AREA': split = layout.split() col = split.column() if lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED': col.itemR(lamp, "umbra") col.itemR(lamp, "dither") col.itemR(lamp, "jitter") else: col.itemL() col = split.column(align=True) col.itemR(lamp, "shadow_ray_samples_x", text="Samples") if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC': col.itemR(lamp, "shadow_adaptive_threshold", text="Threshold") if lamp.shadow_method == 'BUFFER_SHADOW': col = layout.column() col.itemL(text="Buffer Type:") col.row().itemR(lamp, "shadow_buffer_type", expand=True) if lamp.shadow_buffer_type in ('REGULAR', 'HALFWAY'): split = layout.split() col = split.column() col.itemL(text="Filter Type:") col.itemR(lamp, "shadow_filter_type", text="") colsub = col.column(align=True) colsub.itemR(lamp, "shadow_buffer_soft", text="Soft") colsub.itemR(lamp, "shadow_buffer_bias", text="Bias") col = split.column() col.itemL(text="Sample Buffers:") col.itemR(lamp, "shadow_sample_buffers", text="") colsub = col.column(align=True) colsub.itemR(lamp, "shadow_buffer_size", text="Size") colsub.itemR(lamp, "shadow_buffer_samples", text="Samples") if (lamp.shadow_buffer_type == 'IRREGULAR'): row = layout.row() row.itemR(lamp, "shadow_buffer_bias", text="Bias") row = layout.row() row.itemR(lamp, "auto_clip_start", text="Autoclip Start") if not (lamp.auto_clip_start): row.itemR(lamp, "shadow_buffer_clip_start", text="Clip Start") row = layout.row() row.itemR(lamp, "auto_clip_end", text="Autoclip End") if not (lamp.auto_clip_end): row.itemR(lamp, "shadow_buffer_clip_end", text=" Clip End") class DATA_PT_spot(DataButtonsPanel): __label__ = "Spot" def poll(self, context): lamp = context.lamp return (lamp and lamp.type == 'SPOT') def draw(self, context): layout = self.layout lamp = context.lamp split = layout.split() col = split.column() sub = col.column(align=True) sub.itemR(lamp, "spot_size", text="Size") sub.itemR(lamp, "spot_blend", text="Blend") col.itemR(lamp, "square") col = split.column() col.itemR(lamp, "halo") colsub = col.column(align=True) colsub.active = lamp.halo colsub.itemR(lamp, "halo_intensity", text="Intensity") if lamp.shadow_method == 'BUFFER_SHADOW': colsub.itemR(lamp, "halo_step", text="Step") class DATA_PT_falloff_curve(DataButtonsPanel): __label__ = "Falloff Curve" __default_closed__ = True def poll(self, context): lamp = context.lamp if lamp and lamp.type in ('POINT', 'SPOT'): if lamp.falloff_type == 'CUSTOM_CURVE': return True return False def draw(self, context): layout = self.layout lamp = context.lamp layout.template_curve_mapping(lamp.falloff_curve) bpy.types.register(DATA_PT_context_lamp) bpy.types.register(DATA_PT_preview) bpy.types.register(DATA_PT_lamp) bpy.types.register(DATA_PT_falloff_curve) bpy.types.register(DATA_PT_spot) bpy.types.register(DATA_PT_shadow) bpy.types.register(DATA_PT_sunsky)