# -------------------------------------------------------------------------- # Module BPyRegistry version 0.1 # Helper functions to store / restore configuration data. # -------------------------------------------------------------------------- # $Id$ # # ***** BEGIN GPL LICENSE BLOCK ***** # # Copyright (C) 2004: Willian P. Germano, wgermano _at_ ig.com.br # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # -------------------------------------------------------------------------- # The Registry is a Python dictionary that is kept in Blender for as long as # the program is running, where scripts can store / restore persistent data # (data that is not lost when the script exits). This module provides # functions to save and restore Registry entries as config data in the # bpydata/config folder. Scripts just need to give an extra parameter to # the Blender.Registry.Get/Set() functions to have their data automatically # saved and restored when needed. # # Note: entries starting with an underscore are not saved, so script authors # can use that fact to define data that is not meant to be stored in a # config file. Example: data to be passed to another script and references to # invalid data, like Blender objects and any function or method. # # Check the Blender.Registry documentation for more information. import Blender from Blender import Registry, sys as bsys _EXT = '.cfg' # file extension for saved config data # limits: MAX_ITEMS_NUM = 60 # max number of keys per dict and itens per list and tuple MAX_STR_LEN = 300 # max string length (remember this is just for config data) _CFG_DIR = '' if Blender.Get('udatadir'): _CFG_DIR = Blender.sys.join(Blender.Get('udatadir'), 'config') if not _CFG_DIR or not bsys.exists(_CFG_DIR): _CFG_DIR = Blender.sys.join(Blender.Get('datadir'), 'config') if not bsys.exists(_CFG_DIR): _CFG_DIR = '' # to compare against, so we don't write to a cvs tree: _CVS_SUBPATH = 'release/scripts/bpydata/config/' if bsys.dirsep == '\\': _CVS_SUBPATH = _CVS_SUBPATH.replace('/', '\\') _KEYS = [k for k in Registry.Keys() if k[0] != '_'] _ITEMS_NUM = 0 def _sanitize(o): "Check recursively that all objects are valid, set invalid ones to None" global MAX_ITEMS_NUM, MAX_STR_LEN, _ITEMS_NUM valid_types = [int, float, bool, long, type] valid_checked_types = [str, unicode] # Only very simple types are considered valid for configuration data, # functions, methods and Blender objects (use their names instead) aren't. t = type(o) if t == dict: keys = o.keys() len_keys = len(keys) _ITEMS_NUM += len_keys if _ITEMS_NUM > MAX_ITEMS_NUM: return None for k in keys: o[k] = _sanitize(o[k]) elif t in [list, tuple]: len_seq = len(o) _ITEMS_NUM += len_seq if _ITEMS_NUM > MAX_ITEMS_NUM: return None result = [] for i in o: result.append(_sanitize(i)) return result elif t in valid_types: return o elif t in valid_checked_types: if len(o) > MAX_STR_LEN: o = o[:MAX_STR_LEN] return o else: return None return o def _dict_to_str(name, d): "Return a pretty-print version of the passed dictionary" if name: l = ['%s = {' % name] else: l = ['{'] keys = d.keys() for k in keys: if type(d[k]) == dict: l.append("'%s': %s" % (k, _dict_to_str(None, d[k]))) else: l.append("'%s': %s," % (k, repr(d[k]))) if name: l.append('}') else: l.append('},') return "\n".join(l) _HELP_MSG = """ Please create a valid scripts config dir tree either by copying release/scripts/ tree to your dir or by copying release/scripts/bpydata/ tree to a user defined scripts dir that you can set in the User Preferences -> Paths tab -> Python path input box. """ def _check_dir(): global _CFG_DIR, _CVS_SUBPATH, _HELP_MSG if not _CFG_DIR: errmsg = "scripts config dir not found!\n%s" % _HELP_MSG raise IOError, errmsg elif _CFG_DIR.find(_CVS_SUBPATH) > 0: errmsg = """ Your scripts config dir:\n%s seems to reside in your local Blender's cvs tree.\n%s""" % (_CFG_DIR, _HELP_MSG) raise SystemError, errmsg else: return # API: BPY_KEY_MISSING = 0 BPY_KEY_IN_REGISTRY = 1 BPY_KEY_IN_FILE = 2 def HasConfigData (key): """ Check if the given key exists, either already loaded in the Registry dict or as a file in the script data config dir. @type key: string @param key: a given key name. @returns: - 0: key does not exist; - 1: key exists in the Registry dict only; - 2: key exists as a file only; - 3: key exists in the Registry dict and also as a file. @note: for readability it's better to check against the constant bitmasks BPY_KEY_MISSING = 0, BPY_KEY_IN_REGISTRY = 1 and BPY_KEY_IN_FILE = 2. """ fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT)) result = BPY_KEY_MISSING if key in Registry.Keys(): result |= BPY_KEY_IN_REGISTRY if bsys.exists(fname): result |= BPY_KEY_IN_FILE return result def LoadConfigData (key = None): """ Load config data from file(s) to the Registry dictionary. @type key: string @param key: a given key name. If None (default), all available keys are loaded. @returns: None """ _check_dir() import os if not key: files = \ [bsys.join(_CFG_DIR, f) for f in os.listdir(_CFG_DIR) if f[-4:] == _EXT] else: files = [] fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT)) if bsys.exists(fname): files.append(fname) for p in files: f = file(p, 'r') lines = f.readlines() f.close() mainkey = lines[0].split('=')[0].strip() pysrc = "\n".join(lines) exec(pysrc) exec("Registry.SetKey('%s', %s)" % (str(mainkey), mainkey)) def RemoveConfigData (key = None): """ Remove this key's config file from the <(u)datadir>/config/ folder. @type key: string @param key: the name of the key to be removed. If None (default) all available config files are deleted. """ _check_dir() if not key: files = \ [bsys.join(_CFG_DIR, f) for f in os.listdir(_CFG_DIR) if f[-4:] == _EXT] else: files = [] fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT)) if bsys.exists(fname): files.append(fname) import os for p in files: os.remove(p) # remove the file(s) def SaveConfigData (key = None): """ Save Registry key(s) as file(s) in the <(u)datadir>/config/ folder. @type key: string @param key: the name of the key to be saved. If None (default) all available keys are saved. """ global _KEYS, _CFG_DIR _check_dir() if key: keys = [key] else: keys = _KEYS for mainkey in keys: cfgdict = Registry.GetKey(mainkey).copy() for k in cfgdict.keys(): if k[0] == '_': cfgdict.pop(k) if not cfgdict: continue filename = bsys.join(_CFG_DIR, "%s%s" % (mainkey, _EXT)) f = file(filename, 'w') output = _dict_to_str(mainkey, _sanitize(cfgdict)) f.write(output) f.close()