//Bullet Continuous Collision Detection and Physics Library //Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ // // AxisSweep3.h // // Copyright (c) 2006 Simon Hobbs // // This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. #ifndef AXIS_SWEEP_3_H #define AXIS_SWEEP_3_H #include "SimdPoint3.h" #include "SimdVector3.h" #include "SimpleBroadphase.h" #include "BroadphaseProxy.h" class AxisSweep3 : public SimpleBroadphase { public: class Edge { public: unsigned short m_pos; // low bit is min/max unsigned short m_handle; unsigned short IsMax() const {return m_pos & 1;} }; public: class Handle : public BroadphaseProxy { public: // indexes into the edge arrays unsigned short m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12 unsigned short m_handleId; unsigned short m_pad; //void* m_pOwner; this is now in BroadphaseProxy.m_clientObject inline void SetNextFree(unsigned short next) {m_minEdges[0] = next;} inline unsigned short GetNextFree() const {return m_minEdges[0];} }; // 24 bytes + 24 for Edge structures = 44 bytes total per entry private: SimdPoint3 m_worldAabbMin; // overall system bounds SimdPoint3 m_worldAabbMax; // overall system bounds SimdVector3 m_quantize; // scaling factor for quantization int m_numHandles; // number of active handles int m_maxHandles; // max number of handles Handle* m_pHandles; // handles pool unsigned short m_firstFreeHandle; // free handles list Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries) // allocation/deallocation unsigned short AllocHandle(); void FreeHandle(unsigned short handle); bool TestOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB); //Overlap* AddOverlap(unsigned short handleA, unsigned short handleB); //void RemoveOverlap(unsigned short handleA, unsigned short handleB); void Quantize(unsigned short* out, const SimdPoint3& point, int isMax) const; void SortMinDown(int axis, unsigned short edge, bool updateOverlaps = true); void SortMinUp(int axis, unsigned short edge, bool updateOverlaps = true); void SortMaxDown(int axis, unsigned short edge, bool updateOverlaps = true); void SortMaxUp(int axis, unsigned short edge, bool updateOverlaps = true); public: AxisSweep3(const SimdPoint3& worldAabbMin,const SimdPoint3& worldAabbMax, int maxHandles = 1024, int maxOverlaps = 8192); ~AxisSweep3(); virtual void RefreshOverlappingPairs() { //this is replace by sweep and prune } unsigned short AddHandle(const SimdPoint3& aabbMin,const SimdPoint3& aabbMax, void* pOwner); void RemoveHandle(unsigned short handle); void UpdateHandle(unsigned short handle, const SimdPoint3& aabbMin,const SimdPoint3& aabbMax); inline Handle* GetHandle(unsigned short index) const {return m_pHandles + index;} //Broadphase Interface virtual BroadphaseProxy* CreateProxy( const SimdVector3& min, const SimdVector3& max,int shapeType,void* userPtr ); virtual void DestroyProxy(BroadphaseProxy* proxy); virtual void SetAabb(BroadphaseProxy* proxy,const SimdVector3& aabbMin,const SimdVector3& aabbMax); }; #endif //AXIS_SWEEP_3_H