# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : sketchy_topology_preserved.py # Author : Stephane Grabli # Date : 04/08/2005 # Purpose : The topology of the strokes is built # so as to chain several times the same ViewEdge. # The topology of the objects is preserved from ChainingIterators import pySketchyChainSilhouetteIterator from freestyle import ConstantColorShader, IncreasingThicknessShader, Operators, \ QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \ TextureAssignerShader, TrueUP1D upred = QuantitativeInvisibilityUP1D(0) Operators.select(upred) Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, True)) shaders_list = [ SamplingShader(4), SpatialNoiseShader(20, 220, 2, True, True), IncreasingThicknessShader(4, 8), SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5), ConstantColorShader(0.6, 0.2, 0.0), TextureAssignerShader(4), ] Operators.create(TrueUP1D(), shaders_list)