#!BPY """ Name: 'Mirror Snap Verts' Blender: 241 Group: 'Object' Tooltip: 'Move verts so they snap to their mirrored locations.' """ from Blender import Draw, Window, Scene, Mesh, Mathutils, sys import BPyMesh def mesh_mirror(me, PREF_MAX_DIST, PREF_MODE, PREF_NOR_WEIGHT, PREF_SEL_ONLY, PREF_EDGE_USERS): ''' PREF_MAX_DIST, Maximum distance to test snapping verts. PREF_MODE, 0:middle, 1: Left. 2:Right. PREF_NOR_WEIGHT, use normal angle difference to weight distances. PREF_SEL_ONLY, only snap the selection PREF_EDGE_USERS, match only verts with the same number of edge users. ''' is_editmode = Window.EditMode() # Exit Editmode. if is_editmode: Window.EditMode(0) Window.WaitCursor(1) Mesh.Mode(Mesh.SelectModes['VERTEX']) # Operate on all verts if not PREF_SEL_ONLY: for v in me.verts: v.sel=1 if PREF_EDGE_USERS: edge_users= [0]*len(me.verts) for ed in me.edges: edge_users[ed.v1.index]+=1 edge_users[ed.v2.index]+=1 neg_vts = [v for v in me.verts if v.sel and v.co.x > 0.000001] pos_vts = [v for v in me.verts if v.sel and v.co.x < -0.000001] mirror_pos= True mirror_weights=True groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me) mirror_pairs= [] # allign the negative with the positive. flipvec= Mathutils.Vector() len_neg_vts= float(len(neg_vts)) for i1, nv in enumerate(neg_vts): nv_co= nv.co for i2, pv in enumerate(pos_vts): # Enforce edge users. if not PREF_EDGE_USERS or edge_users[i1]==edge_users[i2]: flipvec[:]= pv.co flipvec.x= -flipvec.x l= (nv_co-flipvec).length # Record a match. if l<=PREF_MAX_DIST: # We can adjust the length by the normal, now we know the length is under the limit. if PREF_NOR_WEIGHT>0: # Get the normal and flipm reuse flipvec flipvec[:]= pv.no flipvec.x= -flipvec.x try: ang= Mathutils.AngleBetweenVecs(nv.no, flipvec)/180.0 except: # on rare occasions angle between vecs will fail.- zero length vec. ang= 0 l=l*(1+(ang*PREF_NOR_WEIGHT)) mirror_pairs.append((l, nv, pv)) # Update every 20 loops if i1 % 10 == 0: Window.DrawProgressBar(0.8 * (i1/len_neg_vts), 'Mirror verts %i of %i' % (i1, len_neg_vts)) Window.DrawProgressBar(0.9, 'Mirror verts: Updating locations') # Now we have a list of the pairs we might use, lets find the best and do them first. # de-selecting as we go. so we can makke sure not to mess it up. mirror_pairs.sort(lambda a,b: cmp(a[0], b[0])) for dist, v1,v2 in mirror_pairs: # dist, neg, pos if v1.sel and v2.sel: if PREF_MODE==0: # Middle flipvec[:]= v2.co # positive flipvec.x= -flipvec.x # negatve v2.co[:]= v1.co[:]= (flipvec+v1.co)*0.5 # midway v2.co.x= -v2.co.x elif PREF_MODE==2: # Left v2.co[:]= v1.co v2.co.x= -v2.co.x elif PREF_MODE==1: # Right v1.co[:]= v2.co v1.co.x= -v1.co.x v1.sel= 0 v2.sel= 0 me.update() if is_editmode: Window.EditMode(1) Window.WaitCursor(0) Window.DrawProgressBar(1.0, '') Window.RedrawAll() def main(): try: scn = Scene.GetCurrent() ob= scn.getActiveObject() me= ob.getData(mesh=1) except: Draw.PupMenu('Error, select a mesh as your active object') PREF_MAX_DIST= Draw.Create(0.2) PREF_MODE= Draw.Create(0) PREF_NOR_WEIGHT= Draw.Create(0.0) PREF_SEL_ONLY= Draw.Create(1) PREF_EDGE_USERS= Draw.Create(0) pup_block = [\ ('MaxDist:', PREF_MAX_DIST, 0.0, 1.0, 'Generate interpolated verts so closer vert weights can be copied.'),\ ('Mode:', PREF_MODE, 0, 2, 'New Location (0:AverageL/R, 1:Left>Right 2:Right>Left)'),\ ('NorWeight:', PREF_NOR_WEIGHT, 0.0, 1.0, 'Generate interpolated verts so closer vert weights can be copied.'),\ ('Sel Only', PREF_SEL_ONLY, 'Only mirror selected verts. Else try and mirror all'),\ ('Edge Users', PREF_EDGE_USERS, 'Only match up verts that have the same number of edge users.'),\ ] if not Draw.PupBlock("Mirror mesh tool", pup_block): return PREF_MAX_DIST= PREF_MAX_DIST.val PREF_MODE= PREF_MODE.val PREF_NOR_WEIGHT= PREF_NOR_WEIGHT.val PREF_SEL_ONLY= PREF_SEL_ONLY.val PREF_EDGE_USERS= PREF_EDGE_USERS.val t= sys.time() mesh_mirror(me, PREF_MAX_DIST, PREF_MODE, PREF_NOR_WEIGHT, PREF_SEL_ONLY, PREF_EDGE_USERS) print 'Mirror done in %.6f sec.' % (sys.time()-t) if __name__ == '__main__': main()