/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #include "WheelInfo.h" #include "Dynamics/RigidBody.h" // for pointvelocity SimdScalar WheelInfo::GetSuspensionRestLength() const { return m_suspensionRestLength1; } void WheelInfo::UpdateWheel(const RigidBody& chassis,RaycastInfo& raycastInfo) { if (m_raycastInfo.m_isInContact) { SimdScalar project= m_raycastInfo.m_contactNormalWS.dot( m_raycastInfo.m_wheelDirectionWS ); SimdVector3 chassis_velocity_at_contactPoint; SimdVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition(); chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos ); SimdScalar projVel = m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint ); if ( project >= -0.1f) { m_suspensionRelativeVelocity = 0.0f; m_clippedInvContactDotSuspension = 1.0f / 0.1f; } else { SimdScalar inv = -1.f / project; m_suspensionRelativeVelocity = projVel * inv; m_clippedInvContactDotSuspension = inv; } } else // Not in contact : position wheel in a nice (rest length) position { m_raycastInfo.m_suspensionLength = this->GetSuspensionRestLength(); m_suspensionRelativeVelocity = 0.0f; m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS; m_clippedInvContactDotSuspension = 1.0f; } }