/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef PLUGIN_H #define PLUGIN_H #include "iff.h" #include "util.h" #include "floatpatch.h" #define B_PLUGIN_VERSION 3 typedef int (*TexDoit)(int, void*, float*, float*, float*); typedef void (*SeqDoit)(void*, float, float, int, int, ImBuf*, ImBuf*, ImBuf*, ImBuf*); typedef struct VarStruct { int type; char name[16]; float def, min, max; char tip[80]; } VarStruct; typedef struct _PluginInfo { char *name; char *snames; int stypes; int nvars; VarStruct *varstr; float *result; float *cfra; void (*init)(void); void (*callback)(int); TexDoit tex_doit; SeqDoit seq_doit; } PluginInfo; int plugin_tex_getversion(void); int plugin_seq_getversion(void); void plugin_getinfo(PluginInfo *); /* *************** defines for button types ************** */ #define INT 96 #define FLO 128 #define TOG (3<<9) #define NUM (5<<9) #define LABEL (10<<9) #define NUMSLI (14<<9) /* *************** API functions ******************** */ /* derived from the famous Perlin noise */ extern float hnoise(float noisesize, float x, float y, float z); /* the original Perlin noise */ extern float hnoisep(float noisesize, float x, float y, float z); /* soft turbulence */ extern float turbulence(float noisesize, float x, float y, float z, int depth); /* hard turbulence */ extern float turbulence1(float noisesize, float x, float y, float z, int depth); #endif /* PLUGIN_H */