# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Menu, Panel from blf import gettext as _ class RENDER_MT_presets(Menu): bl_label = _("Render Presets") preset_subdir = "render" preset_operator = "script.execute_preset" draw = Menu.draw_preset class RENDER_MT_ffmpeg_presets(Menu): bl_label = _("FFMPEG Presets") preset_subdir = "ffmpeg" preset_operator = "script.python_file_run" draw = Menu.draw_preset class RENDER_MT_framerate_presets(Menu): bl_label = _("Frame Rate Presets") preset_subdir = "framerate" preset_operator = "script.execute_preset" draw = Menu.draw_preset class RenderButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "render" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here @classmethod def poll(cls, context): rd = context.scene.render return (context.scene and rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES) class RENDER_PT_render(RenderButtonsPanel, Panel): bl_label = _("Render") COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render row = layout.row() row.operator("render.render", text=_("Image"), icon='RENDER_STILL') row.operator("render.render", text=_("Animation"), icon='RENDER_ANIMATION').animation = True layout.prop(rd, "display_mode", text=_("Display")) class RENDER_PT_layers(RenderButtonsPanel, Panel): bl_label = _("Layers") bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout scene = context.scene rd = scene.render row = layout.row() row.template_list(rd, "layers", rd.layers, "active_index", rows=2) col = row.column(align=True) col.operator("scene.render_layer_add", icon='ZOOMIN', text="") col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="") row = layout.row() rl = rd.layers.active if rl: row.prop(rl, "name") row.prop(rd, "use_single_layer", text="", icon_only=True) split = layout.split() col = split.column() col.prop(scene, "layers", text=_("Scene")) col.label(text="") col.prop(rl, "light_override", text=_("Light")) col.prop(rl, "material_override", text=_("Material")) col = split.column() col.prop(rl, "layers", text=_("Layer")) col.label(text=_("Mask Layers:")) col.prop(rl, "layers_zmask", text="") layout.separator() layout.label(text=_("Include:")) split = layout.split() col = split.column() col.prop(rl, "use_zmask") row = col.row() row.prop(rl, "invert_zmask", text=_("Negate")) row.active = rl.use_zmask col.prop(rl, "use_all_z") col = split.column() col.prop(rl, "use_solid") col.prop(rl, "use_halo") col.prop(rl, "use_ztransp") col = split.column() col.prop(rl, "use_sky") col.prop(rl, "use_edge_enhance") col.prop(rl, "use_strand") layout.separator() split = layout.split() col = split.column() col.label(text=_("Passes:")) col.prop(rl, "use_pass_combined") col.prop(rl, "use_pass_z") col.prop(rl, "use_pass_vector") col.prop(rl, "use_pass_normal") col.prop(rl, "use_pass_uv") col.prop(rl, "use_pass_mist") col.prop(rl, "use_pass_object_index") col.prop(rl, "use_pass_material_index") col.prop(rl, "use_pass_color") col = split.column() col.label() col.prop(rl, "use_pass_diffuse") row = col.row() row.prop(rl, "use_pass_specular") row.prop(rl, "exclude_specular", text="") row = col.row() row.prop(rl, "use_pass_shadow") row.prop(rl, "exclude_shadow", text="") row = col.row() row.prop(rl, "use_pass_emit") row.prop(rl, "exclude_emit", text="") row = col.row() row.prop(rl, "use_pass_ambient_occlusion") row.prop(rl, "exclude_ambient_occlusion", text="") row = col.row() row.prop(rl, "use_pass_environment") row.prop(rl, "exclude_environment", text="") row = col.row() row.prop(rl, "use_pass_indirect") row.prop(rl, "exclude_indirect", text="") row = col.row() row.prop(rl, "use_pass_reflection") row.prop(rl, "exclude_reflection", text="") row = col.row() row.prop(rl, "use_pass_refraction") row.prop(rl, "exclude_refraction", text="") class RENDER_PT_dimensions(RenderButtonsPanel, Panel): bl_label = _("Dimensions") COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout scene = context.scene rd = scene.render row = layout.row(align=True) row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label) row.operator("render.preset_add", text="", icon="ZOOMIN") row.operator("render.preset_add", text="", icon="ZOOMOUT").remove_active = True split = layout.split() col = split.column() sub = col.column(align=True) sub.label(text=_("Resolution:")) sub.prop(rd, "resolution_x", text="X") sub.prop(rd, "resolution_y", text="Y") sub.prop(rd, "resolution_percentage", text="") sub.label(text=_("Aspect Ratio:")) sub.prop(rd, "pixel_aspect_x", text="X") sub.prop(rd, "pixel_aspect_y", text="Y") row = col.row() row.prop(rd, "use_border", text=_("Border")) sub = row.row() sub.active = rd.use_border sub.prop(rd, "use_crop_to_border", text=_("Crop")) col = split.column() sub = col.column(align=True) sub.label(text=_("Frame Range:")) sub.prop(scene, "frame_start", text=_("Start")) sub.prop(scene, "frame_end", text=_("End")) sub.prop(scene, "frame_step", text=_("Step")) sub.label(text=_("Frame Rate:")) if rd.fps_base == 1: fps_rate = round(rd.fps / rd.fps_base) else: fps_rate = round(rd.fps / rd.fps_base, 2) # TODO: Change the following to iterate over existing presets custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60}) if custom_framerate == True: fps_label_text = _("Custom (") + str(fps_rate) + " fps)" else: fps_label_text = str(fps_rate) + " fps" sub.menu("RENDER_MT_framerate_presets", text=fps_label_text) if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"): sub.prop(rd, "fps") sub.prop(rd, "fps_base", text="/") subrow = sub.row(align=True) subrow.label(text=_("Time Remapping:")) subrow = sub.row(align=True) subrow.prop(rd, "frame_map_old", text=_("Old")) subrow.prop(rd, "frame_map_new", text=_("New")) class RENDER_PT_antialiasing(RenderButtonsPanel, Panel): bl_label = _("Anti-Aliasing") COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): rd = context.scene.render self.layout.prop(rd, "use_antialiasing", text="") def draw(self, context): layout = self.layout rd = context.scene.render layout.active = rd.use_antialiasing split = layout.split() col = split.column() col.row().prop(rd, "antialiasing_samples", expand=True) sub = col.row() sub.enabled = not rd.use_border sub.prop(rd, "use_full_sample") col = split.column() col.prop(rd, "pixel_filter_type", text="") col.prop(rd, "filter_size", text=_("Size")) class RENDER_PT_motion_blur(RenderButtonsPanel, Panel): bl_label = _("Sampled Motion Blur") bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): rd = context.scene.render return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES) def draw_header(self, context): rd = context.scene.render self.layout.prop(rd, "use_motion_blur", text="") def draw(self, context): layout = self.layout rd = context.scene.render layout.active = rd.use_motion_blur row = layout.row() row.prop(rd, "motion_blur_samples") row.prop(rd, "motion_blur_shutter") class RENDER_PT_shading(RenderButtonsPanel, Panel): bl_label = _("Shading") bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render split = layout.split() col = split.column() col.prop(rd, "use_textures", text=_("Textures")) col.prop(rd, "use_shadows", text=_("Shadows")) col.prop(rd, "use_sss", text=_("Subsurface Scattering")) col.prop(rd, "use_envmaps", text=_("Environment Map")) col = split.column() col.prop(rd, "use_raytrace", text=_("Ray Tracing")) col.prop(rd, "use_color_management") col.prop(rd, "alpha_mode", text=_("Alpha")) class RENDER_PT_performance(RenderButtonsPanel, Panel): bl_label = _("Performance") bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render split = layout.split() col = split.column() col.label(text=_("Threads:")) col.row().prop(rd, "threads_mode", expand=True) sub = col.column() sub.enabled = rd.threads_mode == 'FIXED' sub.prop(rd, "threads") sub = col.column(align=True) sub.label(text=_("Tiles:")) sub.prop(rd, "parts_x", text="X") sub.prop(rd, "parts_y", text="Y") col = split.column() col.label(text=_("Memory:")) sub = col.column() sub.enabled = not (rd.use_border or rd.use_full_sample) sub.prop(rd, "use_save_buffers") sub = col.column() sub.active = rd.use_compositing sub.prop(rd, "use_free_image_textures") sub.prop(rd, "use_free_unused_nodes") sub = col.column() sub.active = rd.use_raytrace sub.label(text=_("Acceleration structure:")) sub.prop(rd, "raytrace_method", text="") if rd.raytrace_method == 'OCTREE': sub.prop(rd, "octree_resolution", text=_("Resolution")) else: sub.prop(rd, "use_instances", text=_("Instances")) sub.prop(rd, "use_local_coords", text=_("Local Coordinates")) class RENDER_PT_post_processing(RenderButtonsPanel, Panel): bl_label = _("Post Processing") bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render split = layout.split() col = split.column() col.prop(rd, "use_compositing") col.prop(rd, "use_sequencer") split.prop(rd, "dither_intensity", text=_("Dither"), slider=True) layout.separator() split = layout.split() col = split.column() col.prop(rd, "use_fields", text=_("Fields")) sub = col.column() sub.active = rd.use_fields sub.row().prop(rd, "field_order", expand=True) sub.prop(rd, "use_fields_still", text=_("Still")) col = split.column() col.prop(rd, "use_edge_enhance") sub = col.column() sub.active = rd.use_edge_enhance sub.prop(rd, "edge_threshold", text=_("Threshold"), slider=True) sub.prop(rd, "edge_color", text="") class RENDER_PT_stamp(RenderButtonsPanel, Panel): bl_label = _("Stamp") bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): rd = context.scene.render self.layout.prop(rd, "use_stamp", text="") def draw(self, context): layout = self.layout rd = context.scene.render layout.active = rd.use_stamp split = layout.split() col = split.column() col.prop(rd, "use_stamp_time", text=_("Time")) col.prop(rd, "use_stamp_date", text=_("Date")) col.prop(rd, "use_stamp_render_time", text=_("RenderTime")) col.prop(rd, "use_stamp_frame", text=_("Frame")) col.prop(rd, "use_stamp_scene", text=_("Scene")) col.prop(rd, "use_stamp_camera", text=_("Camera")) col.prop(rd, "use_stamp_lens", text=_("Lens")) col.prop(rd, "use_stamp_filename", text=_("Filename")) col.prop(rd, "use_stamp_marker", text=_("Marker")) col.prop(rd, "use_stamp_sequencer_strip", text=_("Seq. Strip")) col = split.column() col.active = rd.use_stamp col.prop(rd, "stamp_foreground", slider=True) col.prop(rd, "stamp_background", slider=True) col.separator() col.prop(rd, "stamp_font_size", text=_("Font Size")) row = layout.split(percentage=0.2) row.prop(rd, "use_stamp_note", text=_("Note")) sub = row.row() sub.active = rd.use_stamp_note sub.prop(rd, "stamp_note_text", text="") class RENDER_PT_output(RenderButtonsPanel, Panel): bl_label = _("Output") COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render file_format = rd.file_format layout.prop(rd, "filepath", text="") split = layout.split() col = split.column() col.prop(rd, "file_format", text="") col.row().prop(rd, "color_mode", text=_("Color"), expand=True) col = split.column() col.prop(rd, "use_file_extension") col.prop(rd, "use_overwrite") col.prop(rd, "use_placeholder") if file_format in {'AVI_JPEG', 'JPEG'}: layout.prop(rd, "file_quality", slider=True) if file_format == 'PNG': layout.prop(rd, "file_quality", slider=True, text=_("Compression")) if file_format in {'OPEN_EXR', 'MULTILAYER'}: row = layout.row() row.prop(rd, "exr_codec", text=_("Codec")) if file_format == 'OPEN_EXR': row = layout.row() row.prop(rd, "use_exr_half") row.prop(rd, "exr_zbuf") row.prop(rd, "exr_preview") elif file_format == 'JPEG2000': split = layout.split() col = split.column() col.label(text=_("Depth:")) col.row().prop(rd, "jpeg2k_depth", expand=True) col = split.column() col.prop(rd, "jpeg2k_preset", text="") col.prop(rd, "jpeg2k_ycc") elif file_format in {'CINEON', 'DPX'}: split = layout.split() split.label("FIXME: hard coded Non-Linear, Gamma:1.0") ''' col = split.column() col.prop(rd, "use_cineon_log", text=_("Convert to Log")) col = split.column(align=True) col.active = rd.use_cineon_log col.prop(rd, "cineon_black", text=_("Black")) col.prop(rd, "cineon_white", text=_("White")) col.prop(rd, "cineon_gamma", text=_("Gamma")) ''' elif file_format == 'TIFF': layout.prop(rd, "use_tiff_16bit") elif file_format == 'QUICKTIME_CARBON': layout.operator("scene.render_data_set_quicktime_codec") elif file_format == 'QUICKTIME_QTKIT': split = layout.split() col = split.column() col.prop(rd, "quicktime_codec_type", text=_("Video Codec")) col.prop(rd, "quicktime_codec_spatial_quality", text=_("Quality")) # Audio col.prop(rd, "quicktime_audiocodec_type", text=_("Audio Codec")) if rd.quicktime_audiocodec_type != 'No audio': split = layout.split() if rd.quicktime_audiocodec_type == 'LPCM': split.prop(rd, "quicktime_audio_bitdepth", text="") split.prop(rd, "quicktime_audio_samplerate", text="") split = layout.split() col = split.column() if rd.quicktime_audiocodec_type == 'AAC': col.prop(rd, "quicktime_audio_bitrate") subsplit = split.split() col = subsplit.column() if rd.quicktime_audiocodec_type == 'AAC': col.prop(rd, "quicktime_audio_codec_isvbr") col = subsplit.column() col.prop(rd, "quicktime_audio_resampling_hq") class RENDER_PT_encoding(RenderButtonsPanel, Panel): bl_label = _("Encoding") bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} @classmethod def poll(cls, context): rd = context.scene.render return rd.file_format in {'FFMPEG', 'XVID', 'H264', 'THEORA'} def draw(self, context): layout = self.layout rd = context.scene.render layout.menu("RENDER_MT_ffmpeg_presets", text=_("Presets")) split = layout.split() split.prop(rd, "ffmpeg_format") if rd.ffmpeg_format in {'AVI', 'QUICKTIME', 'MKV', 'OGG'}: split.prop(rd, "ffmpeg_codec") else: split.label() row = layout.row() row.prop(rd, "ffmpeg_video_bitrate") row.prop(rd, "ffmpeg_gopsize") split = layout.split() col = split.column() col.label(text=_("Rate:")) col.prop(rd, "ffmpeg_minrate", text=_("Minimum")) col.prop(rd, "ffmpeg_maxrate", text=_("Maximum")) col.prop(rd, "ffmpeg_buffersize", text=_("Buffer")) col = split.column() col.prop(rd, "ffmpeg_autosplit") col.label(text=_("Mux:")) col.prop(rd, "ffmpeg_muxrate", text=_("Rate")) col.prop(rd, "ffmpeg_packetsize", text=_("Packet Size")) layout.separator() # Audio: if rd.ffmpeg_format not in {'MP3'}: layout.prop(rd, "ffmpeg_audio_codec", text=_("Audio Codec")) row = layout.row() row.prop(rd, "ffmpeg_audio_bitrate") row.prop(rd, "ffmpeg_audio_volume", slider=True) class RENDER_PT_bake(RenderButtonsPanel, Panel): bl_label = _("Bake") bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render layout.operator("object.bake_image", icon='RENDER_STILL') layout.prop(rd, "bake_type") multires_bake = False if rd.bake_type in ['NORMALS', 'DISPLACEMENT']: layout.prop(rd, 'use_bake_multires') multires_bake = rd.use_bake_multires if not multires_bake: if rd.bake_type == 'NORMALS': layout.prop(rd, "bake_normal_space") elif rd.bake_type in {'DISPLACEMENT', 'AO'}: layout.prop(rd, "use_bake_normalize") # col.prop(rd, "bake_aa_mode") # col.prop(rd, "use_bake_antialiasing") layout.separator() split = layout.split() col = split.column() col.prop(rd, "use_bake_clear") col.prop(rd, "bake_margin") col.prop(rd, "bake_quad_split", text=_("Split")) col = split.column() col.prop(rd, "use_bake_selected_to_active") sub = col.column() sub.active = rd.use_bake_selected_to_active sub.prop(rd, "bake_distance") sub.prop(rd, "bake_bias") else: if rd.bake_type == 'DISPLACEMENT': layout.prop(rd, "use_bake_lores_mesh") layout.prop(rd, "use_bake_clear") layout.prop(rd, "bake_margin") if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__)