Welcome to the fun world of open-source. To help you get started, do the following before starting: You will want to download the following external packages: openssl: http://www.openssl.org python: http://www.python.org nspr: ftp://ftp.mozilla.org/pub/nspr/releases libjpeg: http://www.ijg.org/ libpng: http://www.libpng.org/pub/png/ zlib: http://www.gzip.org/zlib/ openal: http://www.openal.org/home/ (may be needed for openal)sdl: http://www.libsdl.org/index.php smpeg: http://www.lokigames.com/development/smpeg.php3 If you do not have GL you will also need mesa: http://www.mesa3d.org --------------UNIX TIPS--------------------------------------- Assuming you are using tcsh/csh do the following before compiling. #Set this to wherever you have extracted the source. setenv NANBLENDERHOME `pwd` setenv MAKEFLAGS "-w -I$NANBLENDERHOME/source" Or for bash/sh do this: set NANBLENDERHOME=`pwd` export NANBLENDERHOME set MAKEFLAGS="-w -I$NANBLENDERHOME/source" export MAKEFLAGS Then edit source/nan_definitions.mk to fit you're environment. (You'll want to change things like NAN_OPENSSL,NAN_JPEG, NAN_PNG etc.. to point to where you have it installed) After that cd $NANBLENDERHOME/intern make (If you have errors just make; make install in the dirs listed in the makefile) make install Then cd $NANBLENDERHOME/intern/python/freeze make cd $NANBLENDERHOME/source/blender/bpython/frozen make -f Makefile.freeze Then cd $NANBLENDERHOME/source make If you have any problems with the above post a message to the Forums on www.blender.org ----------------------WINDOWS TIPS-------------------------------------- If you have any problems with the above post a message to the Forums on www.blender.org ----------------------Mac OSX TIPS-------------------------------------- Now before you go to the source directory, make sure you have installed the external libraries that Blender depends upon. Here is a description of the things you need. FINK: Use fink (http://fink.sourceforge.net/) to install the following libraries that Blender depends on: 1. openssl (fink install openssl) 2. jpeg (fink install jpeg) 3. png (fink install png) PYTHON: Mac OSX 10.2 (Jaguar) now comes with Python (2.2.1) pre-installed. This is fine for producing the "frozen" Python code found in the intern directory. However, the installation does not contain the python library to link against (at least I could not find it). You could use fink to install Python but that Python installation depends on X being installed and that is a large installation. If you prefer the easy way: download Python 2.2.2 from http://www.python.org. Follow the instructions to in the documentation to install it on your box. If you run OSX 10.2 it should install just fine. Basically a configure and a "make" will do the job. The result is a Python library that should be copied to the library tree together with the associated header files. Create the following directories: $NANBLENDERHOME/lib/darwin-6.1-powerpc/python/include/python2.2 $NANBLENDERHOME/lib/darwin-6.1-powerpc/python/lib/python2.2/config Now copy the include files and the libpython2.2.a library to those locations. FMOD: Download FMOD from http://www.fmod.org/ and unpack with StuffIt Expander. The archive contains header files and a library. Copy those to these directories (that you need to create first): $NANBLENDERHOME/lib/darwin-6.1-powerpc/fmod/include $NANBLENDERHOME/lib/darwin-6.1-powerpc/fmod/lib RANLIB: Although the make files run ranlib on the libraries built, the gcc linker complains about ranlib not being run. Until there is a solution, you will need to run ranlib by hand once in a while when the make breaks. Luckily, the error message lists the full path of the file to run ranlib on... Anybody out there with a real solution? I guess the problem arises from copying the files from one location to the other... Now wait, don't type make yet! You'll have to edit a config file of ODE first. go to $NANBLENDERHOME/source/ode/config and edit the file "user-settings" so that platform is equal to osx (PLATFORM=osx). Success!