/* * Copyright (c) 2001-2005 Erwin Coumans * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies and * that both that copyright notice and this permission notice appear * in supporting documentation. Erwin Coumans makes no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied warranty. * */ #ifndef _IPHYSICSENVIRONMENT #define _IPHYSICSENVIRONMENT #include #include "PHY_DynamicTypes.h" /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting */ class PHY_IPhysicsEnvironment { public: virtual ~PHY_IPhysicsEnvironment(); /// Perform an integration step of duration 'timeStep'. virtual bool proceedDeltaTime(double curTime,float timeStep)=0; virtual void setGravity(float x,float y,float z)=0; virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, float pivotX,float pivotY,float pivotZ, float axisX,float axisY,float axisZ)=0; virtual void removeConstraint(int constraintid)=0; virtual PHY_IPhysicsController* rayTest(PHY_IPhysicsController* ignoreClient, float fromX,float fromY,float fromZ, float toX,float toY,float toZ, float& hitX,float& hitY,float& hitZ,float& normalX,float& normalY,float& normalZ)=0; //Methods for gamelogic collision/physics callbacks //todo: virtual void addSensor(PHY_IPhysicsController* ctrl)=0; virtual void removeSensor(PHY_IPhysicsController* ctrl)=0; virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)=0; virtual void requestCollisionCallback(PHY_IPhysicsController* ctrl)=0; virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) =0; virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight)=0; }; #endif //_IPHYSICSENVIRONMENT