# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Menu, Panel, UIList # Render properties class RenderFreestyleButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "render" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here @classmethod def poll(cls, context): scene = context.scene with_freestyle = bpy.app.build_options.freestyle return scene and with_freestyle and(scene.render.engine in cls.COMPAT_ENGINES) class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel): bl_label = "Freestyle" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_header(self, context): rd = context.scene.render self.layout.prop(rd, "use_freestyle", text="") def draw(self, context): layout = self.layout rd = context.scene.render layout.active = rd.use_freestyle row = layout.row() row.label(text="Line Thickness:") row.prop(rd, "line_thickness_mode", expand=True) if (rd.line_thickness_mode == 'ABSOLUTE'): layout.prop(rd, "line_thickness") row = layout.row() row.label(text="Line style settings are in the Render Layers tab") row.operator("wm.properties_context_change", text="", icon='RENDERLAYERS').context = 'RENDER_LAYER' # Render layer properties class RenderLayerFreestyleButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "render_layer" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here @classmethod def poll(cls, context): scene = context.scene rd = context.scene.render with_freestyle = bpy.app.build_options.freestyle return (scene and with_freestyle and rd.use_freestyle and rd.layers.active and(scene.render.engine in cls.COMPAT_ENGINES)) class RenderLayerFreestyleEditorButtonsPanel(RenderLayerFreestyleButtonsPanel): # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here @classmethod def poll(cls, context): if not super().poll(context): return False rl = context.scene.render.layers.active return rl and rl.freestyle_settings.mode == 'EDITOR' class RENDERLAYER_UL_linesets(UIList): def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): lineset = item if self.layout_type in {'DEFAULT', 'COMPACT'}: layout.prop(lineset, "name", text="", emboss=False, icon_value=icon) layout.prop(lineset, "show_render", text="", index=index) elif self.layout_type in {'GRID'}: layout.alignment = 'CENTER' layout.label("", icon_value=icon) class RENDER_MT_lineset_specials(Menu): bl_label = "Lineset Specials" def draw(self, context): layout = self.layout layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN') layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN') class RENDERLAYER_PT_freestyle(RenderLayerFreestyleButtonsPanel, Panel): bl_label = "Freestyle" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw(self, context): layout = self.layout rd = context.scene.render rl = rd.layers.active freestyle = rl.freestyle_settings layout.active = rl.use_freestyle layout.prop(freestyle, "mode", text="Control mode") layout.label(text="Edge Detection Options:") split = layout.split() col = split.column() col.prop(freestyle, "crease_angle") col.prop(freestyle, "use_culling") col.prop(freestyle, "use_advanced_options") col = split.column() col.prop(freestyle, "use_smoothness") if freestyle.mode == 'SCRIPT': col.prop(freestyle, "use_material_boundaries") # Advanced options are hidden by default to warn new users if freestyle.use_advanced_options: if freestyle.mode == 'SCRIPT': row = layout.row() row.prop(freestyle, "use_ridges_and_valleys") row.prop(freestyle, "use_suggestive_contours") row = layout.row() row.prop(freestyle, "sphere_radius") row.prop(freestyle, "kr_derivative_epsilon") if freestyle.mode == 'SCRIPT': row = layout.row() row.label("Style modules:") row.operator("scene.freestyle_module_add", text="Add") for i, module in enumerate(freestyle.modules): box = layout.box() box.context_pointer_set("freestyle_module", module) row = box.row(align=True) row.prop(module, "use", text="") row.prop(module, "script", text="") row.operator("scene.freestyle_module_open", icon='FILESEL', text="") row.operator("scene.freestyle_module_remove", icon='X', text="") row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP' row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN' class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, Panel): bl_label = "Freestyle Line Set" COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_edge_type_buttons(self, box, lineset, edge_type): # property names select_edge_type = "select_" + edge_type exclude_edge_type = "exclude_" + edge_type # draw edge type buttons row = box.row(align=True) row.prop(lineset, select_edge_type) sub = row.column(align=True) sub.prop(lineset, exclude_edge_type, text="") sub.active = getattr(lineset, select_edge_type) def draw(self, context): layout = self.layout rd = context.scene.render rl = rd.layers.active freestyle = rl.freestyle_settings lineset = freestyle.linesets.active layout.active = rl.use_freestyle row = layout.row() rows = 4 if lineset else 2 row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows) sub = row.column(align=True) sub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="") sub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="") sub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="") if lineset: sub.separator() sub.separator() sub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP' sub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN' col = layout.column() col.label(text="Selection By:") row = col.row(align=True) row.prop(lineset, "select_by_visibility", text="Visibility", toggle=True) row.prop(lineset, "select_by_edge_types", text="Edge Types", toggle=True) row.prop(lineset, "select_by_face_marks", text="Face Marks", toggle=True) row.prop(lineset, "select_by_group", text="Group", toggle=True) row.prop(lineset, "select_by_image_border", text="Image Border", toggle=True) if lineset.select_by_visibility: col.label(text="Visibility:") row = col.row(align=True) row.prop(lineset, "visibility", expand=True) if lineset.visibility == 'RANGE': row = col.row(align=True) row.prop(lineset, "qi_start") row.prop(lineset, "qi_end") if lineset.select_by_edge_types: col.label(text="Edge Types:") row = col.row() row.prop(lineset, "edge_type_negation", expand=True) row.prop(lineset, "edge_type_combination", expand=True) split = col.split() sub = split.column() self.draw_edge_type_buttons(sub, lineset, "silhouette") self.draw_edge_type_buttons(sub, lineset, "border") self.draw_edge_type_buttons(sub, lineset, "contour") self.draw_edge_type_buttons(sub, lineset, "suggestive_contour") self.draw_edge_type_buttons(sub, lineset, "ridge_valley") sub = split.column() self.draw_edge_type_buttons(sub, lineset, "crease") self.draw_edge_type_buttons(sub, lineset, "edge_mark") self.draw_edge_type_buttons(sub, lineset, "external_contour") self.draw_edge_type_buttons(sub, lineset, "material_boundary") if lineset.select_by_face_marks: col.label(text="Face Marks:") row = col.row() row.prop(lineset, "face_mark_negation", expand=True) row.prop(lineset, "face_mark_condition", expand=True) if lineset.select_by_group: col.label(text="Group:") row = col.row() row.prop(lineset, "group", text="") row.prop(lineset, "group_negation", expand=True) class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel, Panel): bl_label = "Freestyle Line Style" bl_options = {'DEFAULT_CLOSED'} COMPAT_ENGINES = {'BLENDER_RENDER'} def draw_modifier_box_header(self, box, modifier): row = box.row() row.context_pointer_set("modifier", modifier) if modifier.expanded: icon = 'TRIA_DOWN' else: icon = 'TRIA_RIGHT' row.prop(modifier, "expanded", text="", icon=icon, emboss=False) # TODO: Use icons rather than text label, would save some room! row.label(text=modifier.rna_type.name) row.prop(modifier, "name", text="") if modifier.use: icon = 'RESTRICT_RENDER_OFF' else: icon = 'RESTRICT_RENDER_ON' row.prop(modifier, "use", text="", icon=icon) sub = row.row(align=True) sub.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy") sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP' sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN' sub.operator("scene.freestyle_modifier_remove", icon='X', text="") def draw_modifier_common(self, box, modifier): row = box.row() row.prop(modifier, "blend", text="") row.prop(modifier, "influence") def draw_modifier_color_ramp_common(self, box, modifier, has_range): box.template_color_ramp(modifier, "color_ramp", expand=True) if has_range: row = box.row(align=True) row.prop(modifier, "range_min") row.prop(modifier, "range_max") def draw_modifier_curve_common(self, box, modifier, has_range, has_value): row = box.row() row.prop(modifier, "mapping", text="") sub = row.column() sub.prop(modifier, "invert") if modifier.mapping == 'CURVE': sub.active = False box.template_curve_mapping(modifier, "curve") if has_range: row = box.row(align=True) row.prop(modifier, "range_min") row.prop(modifier, "range_max") if has_value: row = box.row(align=True) row.prop(modifier, "value_min") row.prop(modifier, "value_max") def draw_color_modifier(self, context, modifier): layout = self.layout col = layout.column(align=True) self.draw_modifier_box_header(col.box(), modifier) if modifier.expanded: box = col.box() self.draw_modifier_common(box, modifier) if modifier.type == 'ALONG_STROKE': self.draw_modifier_color_ramp_common(box, modifier, False) elif modifier.type == 'DISTANCE_FROM_OBJECT': box.prop(modifier, "target") self.draw_modifier_color_ramp_common(box, modifier, True) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'COLOR' prop.name = modifier.name elif modifier.type == 'DISTANCE_FROM_CAMERA': self.draw_modifier_color_ramp_common(box, modifier, True) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'COLOR' prop.name = modifier.name elif modifier.type == 'MATERIAL': row = box.row() row.prop(modifier, "material_attribute", text="") sub = row.column() sub.prop(modifier, "use_ramp") if modifier.material_attribute in {'DIFF', 'SPEC'}: sub.active = True show_ramp = modifier.use_ramp else: sub.active = False show_ramp = True if show_ramp: self.draw_modifier_color_ramp_common(box, modifier, False) def draw_alpha_modifier(self, context, modifier): layout = self.layout col = layout.column(align=True) self.draw_modifier_box_header(col.box(), modifier) if modifier.expanded: box = col.box() self.draw_modifier_common(box, modifier) if modifier.type == 'ALONG_STROKE': self.draw_modifier_curve_common(box, modifier, False, False) elif modifier.type == 'DISTANCE_FROM_OBJECT': box.prop(modifier, "target") self.draw_modifier_curve_common(box, modifier, True, False) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'ALPHA' prop.name = modifier.name elif modifier.type == 'DISTANCE_FROM_CAMERA': self.draw_modifier_curve_common(box, modifier, True, False) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'ALPHA' prop.name = modifier.name elif modifier.type == 'MATERIAL': box.prop(modifier, "material_attribute", text="") self.draw_modifier_curve_common(box, modifier, False, False) def draw_thickness_modifier(self, context, modifier): layout = self.layout col = layout.column(align=True) self.draw_modifier_box_header(col.box(), modifier) if modifier.expanded: box = col.box() self.draw_modifier_common(box, modifier) if modifier.type == 'ALONG_STROKE': self.draw_modifier_curve_common(box, modifier, False, True) elif modifier.type == 'DISTANCE_FROM_OBJECT': box.prop(modifier, "target") self.draw_modifier_curve_common(box, modifier, True, True) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'THICKNESS' prop.name = modifier.name elif modifier.type == 'DISTANCE_FROM_CAMERA': self.draw_modifier_curve_common(box, modifier, True, True) prop = box.operator("scene.freestyle_fill_range_by_selection") prop.type = 'THICKNESS' prop.name = modifier.name elif modifier.type == 'MATERIAL': box.prop(modifier, "material_attribute", text="") self.draw_modifier_curve_common(box, modifier, False, True) elif modifier.type == 'CALLIGRAPHY': box.prop(modifier, "orientation") row = box.row(align=True) row.prop(modifier, "thickness_min") row.prop(modifier, "thickness_max") def draw_geometry_modifier(self, context, modifier): layout = self.layout col = layout.column(align=True) self.draw_modifier_box_header(col.box(), modifier) if modifier.expanded: box = col.box() if modifier.type == 'SAMPLING': box.prop(modifier, "sampling") elif modifier.type == 'BEZIER_CURVE': box.prop(modifier, "error") elif modifier.type == 'SINUS_DISPLACEMENT': split = box.split() col = split.column() col.prop(modifier, "wavelength") col.prop(modifier, "amplitude") col = split.column() col.prop(modifier, "phase") elif modifier.type == 'SPATIAL_NOISE': split = box.split() col = split.column() col.prop(modifier, "amplitude") col.prop(modifier, "scale") col.prop(modifier, "octaves") col = split.column() col.prop(modifier, "smooth") col.prop(modifier, "use_pure_random") elif modifier.type == 'PERLIN_NOISE_1D': split = box.split() col = split.column() col.prop(modifier, "frequency") col.prop(modifier, "amplitude") col.prop(modifier, "seed") col = split.column() col.prop(modifier, "octaves") col.prop(modifier, "angle") elif modifier.type == 'PERLIN_NOISE_2D': split = box.split() col = split.column() col.prop(modifier, "frequency") col.prop(modifier, "amplitude") col.prop(modifier, "seed") col = split.column() col.prop(modifier, "octaves") col.prop(modifier, "angle") elif modifier.type == 'BACKBONE_STRETCHER': box.prop(modifier, "backbone_length") elif modifier.type == 'TIP_REMOVER': box.prop(modifier, "tip_length") elif modifier.type == 'POLYGONIZATION': box.prop(modifier, "error") elif modifier.type == 'GUIDING_LINES': box.prop(modifier, "offset") elif modifier.type == 'BLUEPRINT': row = box.row() row.prop(modifier, "shape", expand=True) box.prop(modifier, "rounds") row = box.row() if modifier.shape in {'CIRCLES', 'ELLIPSES'}: row.prop(modifier, "random_radius") row.prop(modifier, "random_center") elif modifier.shape == 'SQUARES': row.prop(modifier, "backbone_length") row.prop(modifier, "random_backbone") elif modifier.type == '2D_OFFSET': row = box.row(align=True) row.prop(modifier, "start") row.prop(modifier, "end") row = box.row(align=True) row.prop(modifier, "x") row.prop(modifier, "y") elif modifier.type == '2D_TRANSFORM': box.prop(modifier, "pivot") if modifier.pivot == 'PARAM': box.prop(modifier, "pivot_u") elif modifier.pivot == 'ABSOLUTE': row = box.row(align=True) row.prop(modifier, "pivot_x") row.prop(modifier, "pivot_y") row = box.row(align=True) row.prop(modifier, "scale_x") row.prop(modifier, "scale_y") box.prop(modifier, "angle") def draw(self, context): layout = self.layout rd = context.scene.render rl = rd.layers.active lineset = rl.freestyle_settings.linesets.active layout.active = rl.use_freestyle if lineset is None: return linestyle = lineset.linestyle layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new") if linestyle is None: return row = layout.row(align=True) row.prop(linestyle, "panel", expand=True) if linestyle.panel == 'STROKES': ## Chaining layout.prop(linestyle, "use_chaining", text="Chaining:") split = layout.split(align=True) split.active = linestyle.use_chaining # First column col = split.column() col.active = linestyle.use_chaining col.prop(linestyle, "chaining", text="") if linestyle.chaining == 'SKETCHY': col.prop(linestyle, "rounds") # Second column col = split.column() col.prop(linestyle, "use_same_object") ## Splitting layout.label(text="Splitting:") split = layout.split(align=True) # First column col = split.column() row = col.row(align=True) row.prop(linestyle, "use_angle_min", text="") sub = row.row() sub.active = linestyle.use_angle_min sub.prop(linestyle, "angle_min") row = col.row(align=True) row.prop(linestyle, "use_angle_max", text="") sub = row.row() sub.active = linestyle.use_angle_max sub.prop(linestyle, "angle_max") # Second column col = split.column() row = col.row(align=True) row.prop(linestyle, "use_split_length", text="") sub = row.row() sub.active = linestyle.use_split_length sub.prop(linestyle, "split_length", text="2D Length") row = col.row(align=True) row.prop(linestyle, "material_boundary") # End of columns row = layout.row(align=True) row.prop(linestyle, "use_split_pattern", text="") sub = row.row(align=True) sub.active = linestyle.use_split_pattern sub.prop(linestyle, "split_dash1", text="D1") sub.prop(linestyle, "split_gap1", text="G1") sub.prop(linestyle, "split_dash2", text="D2") sub.prop(linestyle, "split_gap2", text="G2") sub.prop(linestyle, "split_dash3", text="D3") sub.prop(linestyle, "split_gap3", text="G3") ## Selection layout.label(text="Selection:") split = layout.split(align=True) # First column col = split.column() row = col.row(align=True) row.prop(linestyle, "use_length_min", text="") sub = row.row() sub.active = linestyle.use_length_min sub.prop(linestyle, "length_min") # Second column col = split.column() row = col.row(align=True) row.prop(linestyle, "use_length_max", text="") sub = row.row() sub.active = linestyle.use_length_max sub.prop(linestyle, "length_max") ## Sorting layout.prop(linestyle, "use_sorting", text="Sorting:") col = layout.column() col.active = linestyle.use_sorting row = col.row(align=True) row.prop(linestyle, "sort_key", text="") sub = row.row() sub.active = linestyle.sort_key in {'DISTANCE_FROM_CAMERA'} sub.prop(linestyle, "integration_type", text="") row = col.row(align=True) row.prop(linestyle, "sort_order", expand=True) ## Caps layout.label(text="Caps:") row = layout.row(align=True) row.prop(linestyle, "caps", expand=True) ## Dashed lines layout.prop(linestyle, "use_dashed_line", text="Dashed Line:") row = layout.row(align=True) row.active = linestyle.use_dashed_line row.prop(linestyle, "dash1", text="D1") row.prop(linestyle, "gap1", text="G1") row.prop(linestyle, "dash2", text="D2") row.prop(linestyle, "gap2", text="G2") row.prop(linestyle, "dash3", text="D3") row.prop(linestyle, "gap3", text="G3") elif linestyle.panel == 'COLOR': col = layout.column() row = col.row() row.label(text="Base Color:") row.prop(linestyle, "color", text="") col.label(text="Modifiers:") col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier") for modifier in linestyle.color_modifiers: self.draw_color_modifier(context, modifier) elif linestyle.panel == 'ALPHA': col = layout.column() row = col.row() row.label(text="Base Transparency:") row.prop(linestyle, "alpha") col.label(text="Modifiers:") col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier") for modifier in linestyle.alpha_modifiers: self.draw_alpha_modifier(context, modifier) elif linestyle.panel == 'THICKNESS': col = layout.column() row = col.row() row.label(text="Base Thickness:") row.prop(linestyle, "thickness") subcol = col.column() subcol.active = linestyle.chaining == 'PLAIN' and linestyle.use_same_object row = subcol.row() row.prop(linestyle, "thickness_position", expand=True) row = subcol.row() row.prop(linestyle, "thickness_ratio") row.active = (linestyle.thickness_position == 'RELATIVE') col = layout.column() col.label(text="Modifiers:") col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier") for modifier in linestyle.thickness_modifiers: self.draw_thickness_modifier(context, modifier) elif linestyle.panel == 'GEOMETRY': col = layout.column() col.label(text="Modifiers:") col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier") for modifier in linestyle.geometry_modifiers: self.draw_geometry_modifier(context, modifier) elif linestyle.panel == 'MISC': pass if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__)