import bpy class RenderButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "scene" class RENDER_PT_shading(RenderButtonsPanel): __label__ = "Shading" def draw(self, context): scene = context.scene layout = self.layout rd = scene.render_data split = layout.split() sub = split.column() sub.itemR(rd, "render_shadows", text="Shadows") sub.itemR(rd, "render_sss", text="SSS") sub.itemR(rd, "render_envmaps", text="EnvMap") # sub.itemR(rd, "render_radiosity", text="Radio") sub = split.column() sub.itemR(rd, "render_raytracing", text="Ray Tracing") if (rd.render_raytracing): sub.itemR(rd, "octree_resolution", text="Octree") class RENDER_PT_output(RenderButtonsPanel): __label__ = "Output" def draw(self, context): scene = context.scene layout = self.layout rd = scene.render_data col = layout.column() col.itemR(rd, "output_path") split = layout.split() sub = split.column() sub.itemR(rd, "image_type") if rd.image_type in ("AVIJPEG", "JPEG"): sub.itemR(rd, "quality") sub = split.column() sub.itemR(rd, "color_mode") sub.itemR(rd, "alpha_mode") split = layout.split() sub = split.column() sub.itemL(text="Distributed Rendering:") sub.itemR(rd, "placeholders") sub.itemR(rd, "no_overwrite") sub = split.column() sub.itemL(text="Settings:") sub.itemR(rd, "file_extensions") sub.itemR(rd, "fields", text="Fields") if rd.fields: sub.itemR(rd, "fields_still", text="Still") sub.row().itemR(rd, "field_order", expand=True) class RENDER_PT_antialiasing(RenderButtonsPanel): __label__ = "Anti-Aliasing" def draw(self, context): scene = context.scene layout = self.layout rd = scene.render_data row = layout.row() row.itemR(rd, "antialiasing", text="Enable") if rd.antialiasing: split = layout.split() sub = split.column() sub.itemL(text="Samples:") sub.row().itemR(rd, "antialiasing_samples", expand=True) sub = split.column() sub.itemR(rd, "pixel_filter") sub.itemR(rd, "filter_size", text="Size") sub.itemR(rd, "save_buffers") if rd.save_buffers: sub.itemR(rd, "full_sample") class RENDER_PT_render(RenderButtonsPanel): __label__ = "Render" def draw(self, context): scene = context.scene layout = self.layout rd = scene.render_data row = layout.row() row.itemO("SCREEN_OT_render", text="RENDER", icon=0) # ICON_SCENE row.item_booleanO("SCREEN_OT_render", "anim", True, text="ANIM", icon=0) split = layout.split() sub = split.column(align=True) sub.itemR(scene, "start_frame", text="Start") sub.itemR(scene, "end_frame", text="End") sub = split.column(align=True) sub.itemR(rd, "fps") sub.itemR(rd, "fps_base",text="/") sub = split.column(align=True) sub.itemR(scene, "current_frame", text="Frame") sub.itemR(scene, "frame_step", text="Step") row = layout.row() row.itemR(rd, "do_composite") row.itemR(rd, "do_sequence") if rd.do_composite: row = layout.row() row.itemR(rd, "free_image_textures") row = layout.row() row.itemL(text="Threads:") row.itemL(text="Tiles:") split = layout.split() sub = split.column(align=True) sub.row().itemR(rd, "threads_mode", expand=True) if rd.threads_mode == 'THREADS_FIXED': sub.itemR(rd, "threads") sub = split.column(align=True) sub.itemR(rd, "parts_x", text="X") sub.itemR(rd, "parts_y", text="Y") row = layout.row() row.itemR(rd, "panorama") row.itemR(rd, "dither_intensity", text="Dither") # row.itemR(rd, "backbuf") class RENDER_PT_dimensions(RenderButtonsPanel): __label__ = "Dimensions" def draw(self, context): scene = context.scene layout = self.layout rd = scene.render_data row = layout.row() row.itemL(text="Resolution:") row.itemL(text="Aspect Ratio:") split = layout.split() col = split.column(align=True) col.itemR(rd, "resolution_x", text="X") col.itemR(rd, "resolution_y", text="Y") col.itemR(rd, "resolution_percentage", text="") col = split.column() sub = col.column(align=True) sub.itemR(rd, "pixel_aspect_x", text="X") sub.itemR(rd, "pixel_aspect_y", text="Y") sub = col.column() sub.itemR(rd, "border", text="Border") if rd.border: sub.itemR(rd, "crop_to_border") bpy.types.register(RENDER_PT_render) bpy.types.register(RENDER_PT_dimensions) bpy.types.register(RENDER_PT_antialiasing) bpy.types.register(RENDER_PT_shading) bpy.types.register(RENDER_PT_output)