#!/usr/bin/python import sys Import ('user_options_dict') Import ('library_env') gp_ghost_env = library_env.Copy() source_files = ['GPG_Application.cpp', 'GPG_Canvas.cpp', 'GPG_ghost.cpp', 'GPG_KeyboardDevice.cpp', 'GPG_System.cpp'] gp_ghost_env.Append( CPPPATH = ['.', '#intern/string', '#intern/ghost', '#intern/guardedalloc', '#intern/bmfont', '#intern/moto/include', '#intern/SoundSystem', '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', '#source/kernel/gen_system', '#source/kernel/gen_messaging', '#source/gameengine/Converter', '#source/blender/imbuf', '#source/gameengine/Ketsji', '#source/blender/blenlib', '#source/blender/blenkernel', '#source/blender/readblenfile', '#source/blender', '#source/blender/include', '#source/blender/makesdna', '#source/gameengine/Rasterizer', '#source/gameengine/GameLogic', '#source/gameengine/Expressions', '#source/gameengine/Network', '#source/gameengine/SceneGraph', '#source/gameengine/Physics/common', '#source/gameengine/Physics/Sumo', '#source/gameengine/Physics/Sumo/Fuzzics/include', '#source/gameengine/Network/LoopBackNetwork', '#source/gameengine/GamePlayer/common', '#source/blender/misc', '#source/blender/blenloader']) gp_ghost_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE']) gp_ghost_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE']) if sys.platform=='win32': gp_ghost_env.Append (CXXFLAGS = ['/GR']) gp_ghost_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPG_ghost', source=source_files)