import bpy class TextureButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "texture" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture != None) except:return False class TEXTURE_PT_preview(TextureButtonsPanel): __idname__= "TEXTURE_PT_preview" __label__ = "Preview" def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.template_preview(tex) class TEXTURE_PT_texture(TextureButtonsPanel): __idname__= "TEXTURE_PT_texture" __label__ = "Texture" def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemR(tex, "type") class TEXTURE_PT_clouds(TextureButtonsPanel): __idname__= "TEXTURE_PT_clouds" __label__ = "Clouds" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'CLOUDS') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemR(tex, "stype", expand=True) layout.itemL(text="Noise:") layout.itemR(tex, "noise_type", text="Type", expand=True) layout.itemR(tex, "noise_basis", text="Basis") col = layout.column_flow() col.itemR(tex, "noise_size", text="Size") col.itemR(tex, "noise_depth", text="Depth") col.itemR(tex, "nabla", text="Nabla") class TEXTURE_PT_wood(TextureButtonsPanel): __idname__= "TEXTURE_PT_wood" __label__ = "Wood" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'WOOD') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemR(tex, "stype", expand=True) layout.itemR(tex, "noisebasis2", expand=True) layout.itemL(text="Noise:") layout.itemR(tex, "noise_type", text="Type", expand=True) layout.itemR(tex, "noise_basis", text="Basis") col = layout.column_flow() col.itemR(tex, "noise_size", text="Size") col.itemR(tex, "turbulence") col.itemR(tex, "nabla") class TEXTURE_PT_marble(TextureButtonsPanel): __idname__= "TEXTURE_PT_marble" __label__ = "Marble" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'MARBLE') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemR(tex, "stype", expand=True) layout.itemR(tex, "noisebasis2", expand=True) layout.itemL(text="Noise:") layout.itemR(tex, "noise_type", text="Type", expand=True) layout.itemR(tex, "noise_basis", text="Basis") col = layout.column_flow() col.itemR(tex, "noise_size", text="Size") col.itemR(tex, "noise_depth", text="Depth") col.itemR(tex, "turbulence") col.itemR(tex, "nabla") class TEXTURE_PT_magic(TextureButtonsPanel): __idname__= "TEXTURE_PT_magic" __label__ = "Magic" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'MAGIC') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture row = layout.row() row.itemR(tex, "noise_depth", text="Depth") row.itemR(tex, "turbulence") class TEXTURE_PT_blend(TextureButtonsPanel): __idname__= "TEXTURE_PT_blend" __label__ = "Blend" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'BLEND') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemR(tex, "progression") layout.itemR(tex, "flip_axis") class TEXTURE_PT_stucci(TextureButtonsPanel): __idname__= "TEXTURE_PT_stucci" __label__ = "Stucci" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'STUCCI') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemR(tex, "stype", expand=True) layout.itemL(text="Noise:") layout.itemR(tex, "noise_type", text="Type", expand=True) layout.itemR(tex, "noise_basis", text="Basis") row = layout.row() row.itemR(tex, "noise_size", text="Size") row.itemR(tex, "turbulence") class TEXTURE_PT_image(TextureButtonsPanel): __idname__= "TEXTURE_PT_image" __label__ = "Image/Movie" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'IMAGE') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture split = layout.split() sub = split.column() sub.itemR(tex, "flip_axis") sub.itemR(tex, "normal_map") sub.itemL(text="Filter:") sub.itemR(tex, "mipmap") sub.itemR(tex, "mipmap_gauss") sub.itemR(tex, "interpolation") sub = split.column() sub.itemL(text="Alpha:") sub.itemR(tex, "use_alpha") sub.itemR(tex, "calculate_alpha") sub.itemR(tex, "invert_alpha") class TEXTURE_PT_mapping(TextureButtonsPanel): __idname__= "TEXTURE_PT_mapping" __label__ = "Mapping" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'IMAGE') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture split = layout.split() sub = split.column() #sub.itemR(tex, "crop_rectangle") sub.itemL(text="Crop Minimum:") sub.itemR(tex, "crop_min_x", text="X") sub.itemR(tex, "crop_min_y", text="Y") sub = split.column() sub.itemL(text="Crop Maximum:") sub.itemR(tex, "crop_max_x", text="X") sub.itemR(tex, "crop_max_y", text="Y") layout.itemR(tex, "extension") split = layout.split() sub = split.column() if tex.extension == 'REPEAT': sub.itemL(text="Repeat:") sub.itemR(tex, "repeat_x", text="X") sub.itemR(tex, "repeat_y", text="Y") sub = split.column() sub.itemL(text="Mirror:") sub.itemR(tex, "mirror_x", text="X") sub.itemR(tex, "mirror_y", text="Y") elif tex.extension == 'CHECKER': sub.itemR(tex, "checker_even", text="Even") sub.itemR(tex, "checker_odd", text="Odd") sub = split.column() sub.itemR(tex, "checker_distance", text="Distance") class TEXTURE_PT_plugin(TextureButtonsPanel): __idname__= "TEXTURE_PT_plugin" __label__ = "Plugin" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'PLUGIN') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemL(text="Nothing yet") class TEXTURE_PT_envmap(TextureButtonsPanel): __idname__= "TEXTURE_PT_envmap" __label__ = "Environment Map" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'ENVIRONMENT_MAP') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemL(text="Nothing yet") class TEXTURE_PT_musgrave(TextureButtonsPanel): __idname__= "TEXTURE_PT_musgrave" __label__ = "Musgrave" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'MUSGRAVE') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemR(tex, "musgrave_type") split = layout.split() sub = split.column() sub.itemR(tex, "highest_dimension", text="Dimension") sub.itemR(tex, "lacunarity") sub.itemR(tex, "octaves") sub = split.column() if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')): sub.itemR(tex, "offset") if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')): sub.itemR(tex, "gain") sub.itemR(tex, "noise_intensity", text="Intensity") layout.itemL(text="Noise:") layout.itemR(tex, "noise_basis", text="Basis") row = layout.row() row.itemR(tex, "noise_size", text="Size") row.itemR(tex, "nabla") class TEXTURE_PT_voronoi(TextureButtonsPanel): __idname__= "TEXTURE_PT_voronoi" __label__ = "Voronoi" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'VORONOI') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemR(tex, "distance_metric") layout.itemR(tex, "coloring") split = layout.split() sub = split.column() sub.itemR(tex, "noise_intensity", text="Intensity") if tex.distance_metric == 'MINKOVSKY': sub.itemR(tex, "minkovsky_exponent", text="Exponent") sub = split.column() sub.itemR(tex, "feature_weights", slider=True) layout.itemL(text="Noise:") row = layout.row() row.itemR(tex, "noise_size", text="Size") row.itemR(tex, "nabla") class TEXTURE_PT_distortednoise(TextureButtonsPanel): __idname__= "TEXTURE_PT_distortednoise" __label__ = "Distorted Noise" def poll(self, context): try: return (context.active_object.active_material.active_texture.texture.type == 'DISTORTED_NOISE') except:return False def draw(self, context): layout = self.layout tex = context.active_object.active_material.active_texture.texture layout.itemR(tex, "noise_distortion") layout.itemR(tex, "noise_basis", text="Basis") split = layout.split() sub = split.column() sub.itemR(tex, "distortion_amount", text="Amount") sub.itemR(tex, "noise_size", text="Size") sub = split.column() sub.itemR(tex, "nabla") bpy.types.register(TEXTURE_PT_preview) bpy.types.register(TEXTURE_PT_texture) bpy.types.register(TEXTURE_PT_clouds) bpy.types.register(TEXTURE_PT_wood) bpy.types.register(TEXTURE_PT_marble) bpy.types.register(TEXTURE_PT_magic) bpy.types.register(TEXTURE_PT_blend) bpy.types.register(TEXTURE_PT_stucci) bpy.types.register(TEXTURE_PT_image) bpy.types.register(TEXTURE_PT_mapping) bpy.types.register(TEXTURE_PT_plugin) bpy.types.register(TEXTURE_PT_envmap) bpy.types.register(TEXTURE_PT_musgrave) bpy.types.register(TEXTURE_PT_voronoi) bpy.types.register(TEXTURE_PT_distortednoise)