shader node_toon_bsdf( color Color = 0.8, float Size = 0.5, float Smooth = 0.0, normal Normal = N, output closure color Diffuse = 0, output closure color Specular = 0) { Diffuse = Color * diffuse_toon(Normal, Size, Smooth); Specular = Color * specular_toon(Normal, Size, Smooth); }