import bpy # ********** Header ********** class VIEW3D_HT_header(bpy.types.Header): __space_type__ = 'VIEW_3D' def draw(self, context): layout = self.layout view = context.space_data mode_string = context.mode edit_object = context.edit_object object = context.active_object row = layout.row(align=True) row.template_header() # Menus if context.area.show_menus: sub = row.row(align=True) sub.itemM("VIEW3D_MT_view") # Select Menu if mode_string not in ('EDIT_TEXT', 'SCULPT', 'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'): sub.itemM("VIEW3D_MT_select_%s" % mode_string) if edit_object: sub.itemM("VIEW3D_MT_edit_%s" % edit_object.type) elif object: ob_mode_string = object.mode if mode_string not in ['PAINT_WEIGHT', 'PAINT_TEXTURE']: sub.itemM("VIEW3D_MT_%s" % mode_string) layout.template_header_3D() # ********** Menu ********** # ********** Utilities ********** class VIEW3D_MT_showhide(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Show/Hide" _operator_name = "" def draw(self, context): layout = self.layout layout.itemO("%s.reveal" % self._operator_name, text="Show Hidden") layout.itemO("%s.hide" % self._operator_name, text="Hide Selected") layout.item_booleanO("%s.hide" % self._operator_name, "unselected", True, text="Hide Unselected") class VIEW3D_MT_snap(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Snap" def draw(self, context): layout = self.layout layout.itemO("view3d.snap_selected_to_grid", text="Selection to Grid") layout.itemO("view3d.snap_selected_to_cursor", text="Selection to Cursor") layout.itemO("view3d.snap_selected_to_center", text="Selection to Center") layout.itemS() layout.itemO("view3d.snap_cursor_to_selected", text="Cursor to Selected") layout.itemO("view3d.snap_cursor_to_grid", text="Cursor to Grid") layout.itemO("view3d.snap_cursor_to_active", text="Cursor to Active") # ********** View menus ********** class VIEW3D_MT_view(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "View" def draw(self, context): layout = self.layout layout.itemO("view3d.properties", icon='ICON_MENU_PANEL') layout.itemO("view3d.toolbar", icon='ICON_MENU_PANEL') layout.itemS() layout.item_enumO("view3d.viewnumpad", "type", 'CAMERA') layout.item_enumO("view3d.viewnumpad", "type", 'TOP') layout.item_enumO("view3d.viewnumpad", "type", 'FRONT') layout.item_enumO("view3d.viewnumpad", "type", 'RIGHT') layout.itemM("VIEW3D_MT_view_cameras", text="Cameras") layout.itemS() layout.itemO("view3d.view_persportho") layout.itemS() layout.itemM("VIEW3D_MT_view_navigation") layout.itemM("VIEW3D_MT_view_align") layout.itemS() layout.operator_context = "INVOKE_REGION_WIN" layout.itemO("view3d.clip_border", text="Clipping Border...") layout.itemO("view3d.zoom_border", text="Zoom Border...") layout.itemS() layout.itemO("view3d.view_center") layout.itemO("view3d.view_all") layout.itemS() layout.itemO("screen.region_foursplit", text="Toggle Quad View") layout.itemO("screen.screen_full_area", text="Toggle Full Screen") class VIEW3D_MT_view_navigation(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Navigation" def draw(self, context): layout = self.layout layout.items_enumO("view3d.view_orbit", "type") layout.itemS() layout.items_enumO("view3d.view_pan", "type") layout.itemS() layout.item_floatO("view3d.zoom", "delta", 1.0, text="Zoom In") layout.item_floatO("view3d.zoom", "delta", -1.0, text="Zoom Out") class VIEW3D_MT_view_align(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Align View" def draw(self, context): layout = self.layout layout.itemO("view3d.view_center") class VIEW3D_MT_view_cameras(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Cameras" def draw(self, context): layout = self.layout # ********** Select menus, suffix from context.mode ********** class VIEW3D_MT_select_OBJECT(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemS() layout.itemO("object.select_all_toggle", text="Select/Deselect All") layout.itemO("object.select_inverse", text="Inverse") layout.itemO("object.select_random", text="Random") layout.itemO("object.select_by_layer", text="Select All by Layer") layout.item_enumO("object.select_by_type", "type", "", text="Select All by Type...") layout.itemO("object.select_grouped", text="Select Grouped...") class VIEW3D_MT_select_POSE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border", text="Border Select...") layout.itemS() layout.itemO("pose.select_all_toggle", text="Select/Deselect All") layout.itemO("pose.select_inverse", text="Inverse") layout.itemO("pose.select_constraint_target", text="Constraint Target") layout.itemS() layout.item_enumO("pose.select_hierarchy", "direction", 'PARENT') layout.item_enumO("pose.select_hierarchy", "direction", 'CHILD') layout.itemS() props = layout.itemO("pose.select_hierarchy", properties=True, text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.itemO("pose.select_hierarchy", properties=True, text="Extend Child") props.extend = True props.direction = 'CHILD' class VIEW3D_MT_select_PARTICLE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemS() layout.itemO("particle.select_all_toggle", text="Select/Deselect All") layout.itemO("particle.select_linked") layout.itemS() layout.itemO("particle.select_more") layout.itemO("particle.select_less") class VIEW3D_MT_select_EDIT_MESH(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border", text="Border Select...") layout.itemS() layout.itemO("mesh.select_all_toggle", text="Select/Deselect All") layout.itemO("mesh.select_inverse", text="Inverse") layout.itemS() layout.itemO("mesh.select_random", text="Random...") layout.itemO("mesh.edges_select_sharp", text="Sharp Edges") layout.itemO("mesh.faces_select_linked_flat", text="Linked Flat Faces") layout.itemS() layout.item_enumO("mesh.select_by_number_vertices", "type", 'TRIANGLES', text="Triangles") layout.item_enumO("mesh.select_by_number_vertices", "type", 'QUADS', text="Quads") layout.item_enumO("mesh.select_by_number_vertices", "type", 'OTHER', text="Loose Verts/Edges") layout.itemO("mesh.select_similar", text="Similar...") layout.itemS() layout.itemO("mesh.select_less", text="Less") layout.itemO("mesh.select_more", text="More") layout.itemS() layout.itemO("mesh.select_linked", text="Linked") layout.itemO("mesh.select_vertex_path", text="Vertex Path") layout.itemO("mesh.loop_multi_select", text="Edge Loop") layout.item_booleanO("mesh.loop_multi_select", "ring", True, text="Edge Ring") layout.itemS() layout.itemO("mesh.loop_to_region") layout.itemO("mesh.region_to_loop") class VIEW3D_MT_select_EDIT_CURVE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border", text="Border Select...") layout.itemO("view3d.select_circle", text="Circle Select...") layout.itemS() layout.itemO("curve.select_all_toggle", text="Select/Deselect All") layout.itemO("curve.select_inverse") layout.itemO("curve.select_random") layout.itemO("curve.select_every_nth") layout.itemS() layout.itemO("curve.de_select_first") layout.itemO("curve.de_select_last") layout.itemO("curve.select_next") layout.itemO("curve.select_previous") layout.itemS() layout.itemO("curve.select_more") layout.itemO("curve.select_less") class VIEW3D_MT_select_EDIT_SURFACE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border", text="Border Select...") layout.itemO("view3d.select_circle", text="Circle Select...") layout.itemS() layout.itemO("curve.select_all_toggle", text="Select/Deselect All") layout.itemO("curve.select_inverse") layout.itemO("curve.select_random") layout.itemO("curve.select_every_nth") layout.itemS() layout.itemO("curve.select_row") layout.itemS() layout.itemO("curve.select_more") layout.itemO("curve.select_less") class VIEW3D_MT_select_EDIT_METABALL(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemS() layout.itemO("mball.select_deselect_all_metaelems") layout.itemO("mball.select_inverse_metaelems") layout.itemS() layout.itemO("mball.select_random_metaelems") class VIEW3D_MT_select_EDIT_LATTICE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border") layout.itemS() layout.itemO("lattice.select_all_toggle", text="Select/Deselect All") class VIEW3D_MT_select_EDIT_ARMATURE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Select" def draw(self, context): layout = self.layout layout.itemO("view3d.select_border", text="Border Select...") layout.itemS() layout.itemO("armature.select_all_toggle", text="Select/Deselect All") layout.itemO("armature.select_inverse", text="Inverse") layout.itemS() layout.item_enumO("armature.select_hierarchy", "direction", 'PARENT', text="Parent") layout.item_enumO("armature.select_hierarchy", "direction", 'CHILD', text="Child") layout.itemS() props = layout.itemO("armature.select_hierarchy", properties=True, text="Extend Parent") props.extend = True props.direction = 'PARENT' props = layout.itemO("armature.select_hierarchy", properties=True, text="Extend Child") props.extend = True props.direction = 'CHILD' class VIEW3D_MT_select_FACE(bpy.types.Menu):# XXX no matching enum __space_type__ = 'VIEW_3D' __label__ = "Select" def draw(self, context): layout = self.layout layout.view3d_select_faceselmenu() # ********** Object menu ********** class VIEW3D_MT_OBJECT(bpy.types.Menu): __space_type__ = 'VIEW_3D' __context__ = "objectmode" __label__ = "Object" def draw(self, context): layout = self.layout layout.itemM("VIEW3D_MT_OBJECT_clear") layout.itemM("VIEW3D_MT_snap") layout.itemS() layout.itemO("anim.insert_keyframe_menu", text="Insert Keyframe...") layout.itemO("anim.delete_keyframe_v3d", text="Delete Keyframe...") layout.itemS() layout.itemO("object.duplicate") layout.item_booleanO("object.duplicate", "linked", True, text="Duplicate Linked") layout.itemO("object.delete", text="Delete...") layout.itemO("object.proxy_make", text="Make Proxy...") layout.itemS() layout.itemM("VIEW3D_MT_OBJECT_parent") layout.itemM("VIEW3D_MT_OBJECT_track") layout.itemM("VIEW3D_MT_OBJECT_group") layout.itemM("VIEW3D_MT_OBJECT_constraints") layout.itemS() layout.itemO("object.join") layout.itemS() layout.itemM("VIEW3D_MT_OBJECT_showhide") class VIEW3D_MT_OBJECT_clear(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Clear" def draw(self, context): layout = self.layout layout.itemO("object.location_clear", text="Location") layout.itemO("object.rotation_clear", text="Rotation") layout.itemO("object.scale_clear", text="Scale") layout.itemO("object.origin_clear", text="Origin") class VIEW3D_MT_OBJECT_parent(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Parent" def draw(self, context): layout = self.layout layout.itemO("object.parent_set", text="Set") layout.itemO("object.parent_clear", text="Clear") class VIEW3D_MT_OBJECT_track(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Track" def draw(self, context): layout = self.layout layout.itemO("object.track_set", text="Set") layout.itemO("object.track_clear", text="Clear") class VIEW3D_MT_OBJECT_group(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Group" def draw(self, context): layout = self.layout layout.itemO("group.group_create") layout.itemO("group.objects_remove") layout.itemS() layout.itemO("group.objects_add_active") layout.itemO("group.objects_remove_active") class VIEW3D_MT_OBJECT_constraints(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Constraints" def draw(self, context): layout = self.layout layout.itemO("object.constraint_add_with_targets") layout.itemO("object.constraints_clear") class VIEW3D_MT_OBJECT_showhide(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Show/Hide" def draw(self, context): layout = self.layout layout.itemO("object.restrictview_clear", text="Show Hidden") layout.itemO("object.restrictview_set", text="Hide Selected") layout.item_booleanO("object.restrictview_set", "unselected", True, text="Hide Unselected") # ********** Vertex paint menu ********** class VIEW3D_MT_PAINT_VERTEX(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Paint" def draw(self, context): layout = self.layout sculpt = context.tool_settings.sculpt layout.itemO("paint.vertex_color_set") props = layout.itemO("paint.vertex_color_set", text="Set Selected Vertex Colors", properties=True) props.selected = True # ********** Sculpt menu ********** class VIEW3D_MT_SCULPT(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Sculpt" def draw(self, context): layout = self.layout sculpt = context.tool_settings.sculpt brush = context.tool_settings.sculpt.brush layout.itemR(sculpt, "symmetry_x") layout.itemR(sculpt, "symmetry_y") layout.itemR(sculpt, "symmetry_z") layout.itemS() layout.itemR(sculpt, "lock_x") layout.itemR(sculpt, "lock_y") layout.itemR(sculpt, "lock_z") layout.itemS() layout.item_menu_enumO("brush.curve_preset", property="shape") layout.itemS() if brush.sculpt_tool != 'GRAB': layout.itemR(brush, "airbrush") if brush.sculpt_tool != 'LAYER': layout.itemR(brush, "anchored") if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'): layout.itemR(brush, "flip_direction") if brush.sculpt_tool == 'LAYER': layout.itemR(brush, "persistent") layout.itemO("sculpt.set_persistent_base") # ********** Particle menu ********** class VIEW3D_MT_PARTICLE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Particle" def draw(self, context): layout = self.layout particle_edit = context.tool_settings.particle_edit layout.itemO("particle.mirror") layout.itemS() layout.itemO("particle.remove_doubles") layout.itemO("particle.delete") if particle_edit.selection_mode == 'POINT': layout.itemO("particle.subdivide") layout.itemO("particle.rekey") layout.itemS() layout.itemM("VIEW3D_MT_PARTICLE_showhide") class VIEW3D_MT_PARTICLE_showhide(VIEW3D_MT_showhide): _operator_name = "particle" # ********** Pose Menu ********** class VIEW3D_MT_POSE(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Pose" def draw(self, context): layout = self.layout arm = context.active_object.data if arm.drawtype in ('BBONE', 'ENVELOPE'): layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale Envelope Distance") layout.itemM("VIEW3D_MT_POSE_transform") layout.itemS() layout.itemO("anim.insert_keyframe_menu", text="Insert Keyframe...") layout.itemO("anim.delete_keyframe_v3d", text="Delete Keyframe...") layout.itemS() layout.itemO("pose.apply") layout.itemS() layout.itemO("pose.copy") layout.itemO("pose.paste") layout.item_booleanO("pose.paste", "flipped", True, text="Paste X-Flipped Pose") layout.itemS() layout.itemM("VIEW3D_MT_POSE_pose") layout.itemM("VIEW3D_MT_POSE_motion") layout.itemM("VIEW3D_MT_POSE_group") layout.itemS() layout.itemM("VIEW3D_MT_POSE_ik") layout.itemM("VIEW3D_MT_POSE_constraints") layout.itemS() layout.item_enumO("pose.autoside_names", "axis", 'XAXIS', text="AutoName Left/Right") layout.item_enumO("pose.autoside_names", "axis", 'YAXIS', text="AutoName Front/Back") layout.item_enumO("pose.autoside_names", "axis", 'ZAXIS', text="AutoName Top/Bottom") layout.itemO("pose.flip_names") layout.itemS() layout.itemO("pose.armature_layers", text="Change Armature Layers...") layout.itemO("pose.bone_layers", text="Change Bone Layers...") layout.itemS() layout.itemM("VIEW3D_MT_POSE_showhide") layout.item_menu_enumO("pose.flags_set", 'mode', text="Bone Settings") class VIEW3D_MT_POSE_transform(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Clear Transform" def draw(self, context): layout = self.layout layout.itemL(text="User Transform") layout.itemO("pose.loc_clear", text="Location") layout.itemO("pose.rot_clear", text="Rotation") layout.itemO("pose.scale_clear", text="Scale") layout.itemL(text="Origin") class VIEW3D_MT_POSE_pose(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Pose Library" def draw(self, context): layout = self.layout layout.itemO("poselib.browse_interactive", text="Browse Poses...") layout.itemS() layout.itemO("poselib.pose_add", text="Add Pose...") layout.itemO("poselib.pose_rename", text="Rename Pose...") layout.itemO("poselib.pose_remove", text="Remove Pose...") class VIEW3D_MT_POSE_motion(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Motion Paths" def draw(self, context): layout = self.layout layout.itemO("pose.paths_calculate", text="Calculate") layout.itemO("pose.paths_clear", text="Clear") class VIEW3D_MT_POSE_group(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Bone Groups" def draw(self, context): layout = self.layout layout.itemO("pose.group_add") layout.itemO("pose.group_remove") layout.itemS() layout.itemO("pose.group_assign") layout.itemO("pose.group_unassign") class VIEW3D_MT_POSE_ik(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Inverse Kinematics" def draw(self, context): layout = self.layout layout.itemO("pose.ik_add") layout.itemO("pose.ik_clear") class VIEW3D_MT_POSE_constraints(bpy.types.Menu): __space_type__ = "VIEW_3D" __label__ = "Constraints" def draw(self, context): layout = self.layout layout.itemO("pose.constraint_add_with_targets", text="Add (With Targets)...") layout.itemO("pose.constraints_clear") class VIEW3D_MT_POSE_showhide(VIEW3D_MT_showhide): _operator_name = "pose" # ********** Edit Menus, suffix from ob.type ********** # Edit MESH class VIEW3D_MT_edit_MESH(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Mesh" def draw(self, context): layout = self.layout settings = context.tool_settings layout.itemO("ed.undo") layout.itemO("ed.redo") layout.itemS() layout.itemM("VIEW3D_MT_snap") layout.itemS() layout.itemO("uv.mapping_menu", text="UV Unwrap...") layout.itemS() layout.itemO("mesh.extrude") layout.itemO("mesh.duplicate") layout.itemO("mesh.delete", text="Delete...") layout.itemS() layout.itemM("VIEW3D_MT_edit_MESH_vertices") layout.itemM("VIEW3D_MT_edit_MESH_edges") layout.itemM("VIEW3D_MT_edit_MESH_faces") layout.itemM("VIEW3D_MT_edit_MESH_normals") layout.itemS() layout.itemR(settings, "automerge_editing") layout.itemR(settings, "proportional_editing") layout.item_menu_enumR(settings, "proportional_editing_falloff") layout.itemS() layout.itemM("VIEW3D_MT_edit_MESH_showhide") class VIEW3D_MT_edit_MESH_vertices(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Vertices" def draw(self, context): layout = self.layout layout.itemO("mesh.merge") layout.itemO("mesh.rip") layout.itemO("mesh.split") layout.itemO("mesh.separate") layout.itemS() layout.itemO("mesh.vertices_smooth") layout.itemO("mesh.remove_doubles") class VIEW3D_MT_edit_MESH_edges(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Edges" def draw(self, context): layout = self.layout layout.itemO("mesh.edge_face_add") layout.itemO("mesh.subdivide") layout.itemS() layout.itemO("mesh.mark_seam") layout.item_booleanO("mesh.mark_seam", "clear", True, text="Clear Seam") layout.itemS() layout.itemO("mesh.mark_sharp") layout.item_booleanO("mesh.mark_sharp", "clear", True, text="Clear Sharp") layout.itemS() layout.item_enumO("mesh.edge_rotate", "direction", 'CW', text="Rotate Edge CW") layout.item_enumO("mesh.edge_rotate", "direction", 'CCW', text="Rotate Edge CCW") class VIEW3D_MT_edit_MESH_faces(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Faces" def draw(self, context): layout = self.layout layout.itemO("mesh.edge_face_add") layout.itemO("mesh.fill") layout.itemO("mesh.beauty_fill") layout.itemS() layout.itemO("mesh.quads_convert_to_tris") layout.itemO("mesh.tris_convert_to_quads") layout.itemO("mesh.edge_flip") layout.itemS() layout.itemO("mesh.faces_shade_smooth") layout.itemO("mesh.faces_shade_flat") class VIEW3D_MT_edit_MESH_normals(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Normals" def draw(self, context): layout = self.layout layout.itemO("mesh.normals_make_consistent", text="Recalculate Outside") layout.item_booleanO("mesh.normals_make_consistent", "inside", True, text="Recalculate Inside") layout.itemS() layout.itemO("mesh.flip_normals") class VIEW3D_MT_edit_MESH_showhide(VIEW3D_MT_showhide): _operator_name = "mesh" # Edit CURVE # draw_CURVE is used by VIEW3D_MT_edit_CURVE and VIEW3D_MT_edit_SURFACE def draw_CURVE(self, context): layout = self.layout settings = context.tool_settings layout.itemM("VIEW3D_MT_snap") layout.itemS() layout.itemO("curve.extrude") layout.itemO("curve.duplicate") layout.itemO("curve.separate") layout.itemO("curve.make_segment") layout.itemO("curve.cyclic_toggle") layout.itemO("curve.delete", text="Delete...") layout.itemS() layout.itemM("VIEW3D_MT_edit_CURVE_ctrlpoints") layout.itemM("VIEW3D_MT_edit_CURVE_segments") layout.itemS() layout.itemR(settings, "proportional_editing") layout.item_menu_enumR(settings, "proportional_editing_falloff") layout.itemS() layout.itemM("VIEW3D_MT_edit_CURVE_showhide") class VIEW3D_MT_edit_CURVE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Curve" draw = draw_CURVE class VIEW3D_MT_edit_CURVE_ctrlpoints(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Control Points" def draw(self, context): layout = self.layout edit_object = context.edit_object if edit_object.type == 'CURVE': layout.item_enumO("tfm.transform", "mode", 'TILT') layout.itemO("curve.tilt_clear") layout.itemO("curve.separate") layout.itemS() layout.item_menu_enumO("curve.handle_type_set", "type") class VIEW3D_MT_edit_CURVE_segments(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Segments" def draw(self, context): layout = self.layout layout.itemO("curve.subdivide") layout.itemO("curve.switch_direction") class VIEW3D_MT_edit_CURVE_showhide(VIEW3D_MT_showhide): _operator_name = "curve" # Edit SURFACE class VIEW3D_MT_edit_SURFACE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Surface" draw = draw_CURVE # Edit TEXT class VIEW3D_MT_edit_TEXT(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Text" def draw(self, context): layout = self.layout layout.itemO("font.file_paste") layout.itemS() layout.itemM("VIEW3D_MT_edit_TEXT_chars") class VIEW3D_MT_edit_TEXT_chars(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Special Characters" def draw(self, context): layout = self.layout layout.item_stringO("font.text_insert", "text", b'\xC2\xA9'.decode(), text="Copyright|Alt C") layout.item_stringO("font.text_insert", "text", b'\xC2\xAE'.decode(), text="Registered Trademark|Alt R") layout.itemS() layout.item_stringO("font.text_insert", "text", b'\xC2\xB0'.decode(), text="Degree Sign|Alt G") layout.item_stringO("font.text_insert", "text", b'\xC3\x97'.decode(), text="Multiplication Sign|Alt x") layout.item_stringO("font.text_insert", "text", b'\xC2\x8A'.decode(), text="Circle|Alt .") layout.item_stringO("font.text_insert", "text", b'\xC2\xB9'.decode(), text="Superscript 1|Alt 1") layout.item_stringO("font.text_insert", "text", b'\xC2\xB2'.decode(), text="Superscript 2|Alt 2") layout.item_stringO("font.text_insert", "text", b'\xC2\xB3'.decode(), text="Superscript 3|Alt 3") layout.item_stringO("font.text_insert", "text", b'\xC2\xBB'.decode(), text="Double >>|Alt >") layout.item_stringO("font.text_insert", "text", b'\xC2\xAB'.decode(), text="Double <<|Alt <") layout.item_stringO("font.text_insert", "text", b'\xE2\x80\xB0'.decode(), text="Promillage|Alt %") layout.itemS() layout.item_stringO("font.text_insert", "text", b'\xC2\xA4'.decode(), text="Dutch Florin|Alt F") layout.item_stringO("font.text_insert", "text", b'\xC2\xA3'.decode(), text="British Pound|Alt L") layout.item_stringO("font.text_insert", "text", b'\xC2\xA5'.decode(), text="Japanese Yen|Alt Y") layout.itemS() layout.item_stringO("font.text_insert", "text", b'\xC3\x9F'.decode(), text="German S|Alt S") layout.item_stringO("font.text_insert", "text", b'\xC2\xBF'.decode(), text="Spanish Question Mark|Alt ?") layout.item_stringO("font.text_insert", "text", b'\xC2\xA1'.decode(), text="Spanish Exclamation Mark|Alt !") # Edit META class VIEW3D_MT_edit_META(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Metaball" def draw(self, context): layout = self.layout settings = context.tool_settings layout.itemO("ed.undo") layout.itemO("ed.redo") layout.itemS() layout.itemM("VIEW3D_MT_snap") layout.itemS() layout.itemO("mball.delete_metaelems", text="Delete...") layout.itemO("mball.duplicate_metaelems") layout.itemS() layout.itemR(settings, "proportional_editing") layout.item_menu_enumR(settings, "proportional_editing_falloff") layout.itemS() layout.itemM("VIEW3D_MT_edit_META_showhide") class VIEW3D_MT_edit_META_showhide(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Show/Hide" def draw(self, context): layout = self.layout layout.itemO("mball.reveal_metaelems", text="Show Hidden") layout.itemO("mball.hide_metaelems", text="Hide Selected") layout.item_booleanO("mball.hide_metaelems", "unselected", True, text="Hide Unselected") # Edit LATTICE class VIEW3D_MT_edit_LATTICE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Lattice" def draw(self, context): layout = self.layout settings = context.tool_settings layout.itemM("VIEW3D_MT_snap") layout.itemS() layout.itemO("lattice.make_regular") layout.itemS() layout.itemR(settings, "proportional_editing") layout.item_menu_enumR(settings, "proportional_editing_falloff") # Edit ARMATURE class VIEW3D_MT_edit_ARMATURE(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Armature" def draw(self, context): layout = self.layout edit_object = context.edit_object arm = edit_object.data layout.itemM("VIEW3D_MT_snap") layout.itemM("VIEW3D_MT_edit_ARMATURE_roll") if arm.drawtype == 'ENVELOPE': layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale Envelope Distance") else: layout.item_enumO("tfm.transform", "mode", 'BONESIZE', text="Scale B-Bone Width") layout.itemS() layout.itemO("armature.extrude") if arm.x_axis_mirror: layout.item_booleanO("armature.extrude", "forked", True, text="Extrude Forked") layout.itemO("armature.duplicate") layout.itemO("armature.merge") layout.itemO("armature.fill") layout.itemO("armature.delete") layout.itemO("armature.separate") layout.itemS() layout.itemO("armature.subdivide_multi", text="Subdivide") layout.itemS() layout.item_enumO("armature.autoside_names", "axis", 'XAXIS', text="AutoName Left/Right") layout.item_enumO("armature.autoside_names", "axis", 'YAXIS', text="AutoName Front/Back") layout.item_enumO("armature.autoside_names", "axis", 'ZAXIS', text="AutoName Top/Bottom") layout.itemO("armature.flip_names") layout.itemS() layout.itemO("armature.armature_layers") layout.itemO("armature.bone_layers") layout.itemS() layout.itemM("VIEW3D_MT_edit_ARMATURE_parent") layout.itemS() layout.item_menu_enumO("armature.flags_set", "mode", text="Bone Settings") class VIEW3D_MT_edit_ARMATURE_parent(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Parent" def draw(self, context): layout = self.layout layout.itemO("armature.parent_set", text="Make") layout.itemO("armature.parent_clear", text="Clear") class VIEW3D_MT_edit_ARMATURE_roll(bpy.types.Menu): __space_type__ = 'VIEW_3D' __label__ = "Bone Roll" def draw(self, context): layout = self.layout layout.item_enumO("armature.calculate_roll", "type", 'GLOBALUP', text="Clear Roll (Z-Axis Up)") layout.item_enumO("armature.calculate_roll", "type", 'CURSOR', text="Roll to Cursor") layout.itemS() layout.item_enumO("tfm.transform", "mode", 'BONE_ROLL', text="Set Roll") # ********** Panel ********** class VIEW3D_PT_3dview_properties(bpy.types.Panel): __space_type__ = 'VIEW_3D' __region_type__ = 'UI' __label__ = "View" def poll(self, context): view = context.space_data return (view) def draw(self, context): layout = self.layout view = context.space_data scene = context.scene col = layout.column() col.itemR(view, "camera") col.itemR(view, "lens") layout.itemL(text="Clip:") col = layout.column(align=True) col.itemR(view, "clip_start", text="Start") col.itemR(view, "clip_end", text="End") layout.itemL(text="Grid:") col = layout.column(align=True) col.itemR(view, "grid_lines", text="Lines") col.itemR(view, "grid_spacing", text="Spacing") col.itemR(view, "grid_subdivisions", text="Subdivisions") layout.column().itemR(scene, "cursor_location", text="3D Cursor:") class VIEW3D_PT_3dview_display(bpy.types.Panel): __space_type__ = 'VIEW_3D' __region_type__ = 'UI' __label__ = "Display" def poll(self, context): view = context.space_data return (view) def draw(self, context): layout = self.layout view = context.space_data col = layout.column() col.itemR(view, "display_floor", text="Grid Floor") col.itemR(view, "display_x_axis", text="X Axis") col.itemR(view, "display_y_axis", text="Y Axis") col.itemR(view, "display_z_axis", text="Z Axis") col.itemR(view, "outline_selected") col.itemR(view, "all_object_centers") col.itemR(view, "relationship_lines") col.itemR(view, "textured_solid") layout.itemS() layout.itemO("screen.region_foursplit") col = layout.column() col.itemR(view, "lock_rotation") col.itemR(view, "box_preview") col.itemR(view, "box_clip") class VIEW3D_PT_3dview_meshdisplay(bpy.types.Panel): __space_type__ = 'VIEW_3D' __region_type__ = 'UI' __label__ = "Mesh Display" def poll(self, context): editmesh = context.mode == 'EDIT_MESH' return (editmesh) def draw(self, context): layout = self.layout mesh = context.active_object.data col = layout.column() col.itemL(text="Overlays:") col.itemR(mesh, "draw_edges", text="Edges") col.itemR(mesh, "draw_faces", text="Faces") col.itemR(mesh, "draw_creases", text="Creases") col.itemR(mesh, "draw_bevel_weights", text="Bevel Weights") col.itemR(mesh, "draw_seams", text="Seams") col.itemR(mesh, "draw_sharp", text="Sharp") col.itemS() col.itemL(text="Normals:") col.itemR(mesh, "draw_normals", text="Face") col.itemR(mesh, "draw_vertex_normals", text="Vertex") col.itemS() col.itemL(text="Numerics:") col.itemR(mesh, "draw_edge_lenght") col.itemR(mesh, "draw_edge_angle") col.itemR(mesh, "draw_face_area") class VIEW3D_PT_background_image(bpy.types.Panel): __space_type__ = 'VIEW_3D' __region_type__ = 'UI' __label__ = "Background Image" __default_closed__ = True def poll(self, context): view = context.space_data bg = context.space_data.background_image return (view) def draw_header(self, context): layout = self.layout view = context.space_data layout.itemR(view, "display_background_image", text="") def draw(self, context): layout = self.layout view = context.space_data bg = view.background_image if bg: layout.active = view.display_background_image col = layout.column() col.itemR(bg, "image", text="") #col.itemR(bg, "image_user") col.itemR(bg, "size") col.itemR(bg, "transparency", slider=True) col.itemL(text="Offset:") col = layout.column(align=True) col.itemR(bg, "offset_x", text="X") col.itemR(bg, "offset_y", text="Y") bpy.types.register(VIEW3D_HT_header) # Header bpy.types.register(VIEW3D_MT_view) #View Menus bpy.types.register(VIEW3D_MT_view_navigation) bpy.types.register(VIEW3D_MT_view_align) bpy.types.register(VIEW3D_MT_view_cameras) bpy.types.register(VIEW3D_MT_select_OBJECT) # Select Menus bpy.types.register(VIEW3D_MT_select_POSE) bpy.types.register(VIEW3D_MT_select_PARTICLE) bpy.types.register(VIEW3D_MT_select_EDIT_MESH) bpy.types.register(VIEW3D_MT_select_EDIT_CURVE) bpy.types.register(VIEW3D_MT_select_EDIT_SURFACE) bpy.types.register(VIEW3D_MT_select_EDIT_METABALL) bpy.types.register(VIEW3D_MT_select_EDIT_LATTICE) bpy.types.register(VIEW3D_MT_select_EDIT_ARMATURE) bpy.types.register(VIEW3D_MT_select_FACE) # XXX todo bpy.types.register(VIEW3D_MT_OBJECT) # Object Menu bpy.types.register(VIEW3D_MT_OBJECT_clear) bpy.types.register(VIEW3D_MT_OBJECT_parent) bpy.types.register(VIEW3D_MT_OBJECT_track) bpy.types.register(VIEW3D_MT_OBJECT_group) bpy.types.register(VIEW3D_MT_OBJECT_constraints) bpy.types.register(VIEW3D_MT_OBJECT_showhide) bpy.types.register(VIEW3D_MT_SCULPT) # Sculpt Menu bpy.types.register(VIEW3D_MT_PAINT_VERTEX) bpy.types.register(VIEW3D_MT_PARTICLE) # Particle Menu bpy.types.register(VIEW3D_MT_PARTICLE_showhide) bpy.types.register(VIEW3D_MT_POSE) # POSE Menu bpy.types.register(VIEW3D_MT_POSE_transform) bpy.types.register(VIEW3D_MT_POSE_pose) bpy.types.register(VIEW3D_MT_POSE_motion) bpy.types.register(VIEW3D_MT_POSE_group) bpy.types.register(VIEW3D_MT_POSE_ik) bpy.types.register(VIEW3D_MT_POSE_constraints) bpy.types.register(VIEW3D_MT_POSE_showhide) bpy.types.register(VIEW3D_MT_snap) # Edit Menus bpy.types.register(VIEW3D_MT_edit_MESH) bpy.types.register(VIEW3D_MT_edit_MESH_vertices) bpy.types.register(VIEW3D_MT_edit_MESH_edges) bpy.types.register(VIEW3D_MT_edit_MESH_faces) bpy.types.register(VIEW3D_MT_edit_MESH_normals) bpy.types.register(VIEW3D_MT_edit_MESH_showhide) bpy.types.register(VIEW3D_MT_edit_CURVE) bpy.types.register(VIEW3D_MT_edit_CURVE_ctrlpoints) bpy.types.register(VIEW3D_MT_edit_CURVE_segments) bpy.types.register(VIEW3D_MT_edit_CURVE_showhide) bpy.types.register(VIEW3D_MT_edit_SURFACE) bpy.types.register(VIEW3D_MT_edit_TEXT) bpy.types.register(VIEW3D_MT_edit_TEXT_chars) bpy.types.register(VIEW3D_MT_edit_META) bpy.types.register(VIEW3D_MT_edit_META_showhide) bpy.types.register(VIEW3D_MT_edit_LATTICE) bpy.types.register(VIEW3D_MT_edit_ARMATURE) bpy.types.register(VIEW3D_MT_edit_ARMATURE_parent) bpy.types.register(VIEW3D_MT_edit_ARMATURE_roll) bpy.types.register(VIEW3D_PT_3dview_properties) # Panels bpy.types.register(VIEW3D_PT_3dview_display) bpy.types.register(VIEW3D_PT_3dview_meshdisplay) bpy.types.register(VIEW3D_PT_background_image)