/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __GPU_POLYGONMATERIAL_H #define __GPU_POLYGONMATERIAL_H #include "BP_PolygonMaterial.h" #ifdef HAVE_CONFIG_H #include #endif class GPU_PolygonMaterial : public BP_PolygonMaterial { public: GPUPolygonMaterial(const STR_String& texname, bool ba,const STR_String& matname, int tile, int tileXrep, int tileYrep, int mode, int transparant, int lightlayer,bool bIsTriangle,void* clientobject,void* tpage) : BP_PolygonMaterial(texname, ba,matname, tile, tileXrep, tileYrep, mode, transparant, lightlayer, bIsTriangle, clientobject), m_tface(tpage) { } virtual ~GPU_PolygonMaterial() { } }; #endif // __GPU_POLYGONMATERIAL_H