/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #include "Solve2LinearConstraint.h" #include "Dynamics/RigidBody.h" #include "SimdVector3.h" #include "JacobianEntry.h" void Solve2LinearConstraint::resolveUnilateralPairConstraint( RigidBody* body1, RigidBody* body2, const SimdMatrix3x3& world2A, const SimdMatrix3x3& world2B, const SimdVector3& invInertiaADiag, const SimdScalar invMassA, const SimdVector3& linvelA,const SimdVector3& angvelA, const SimdVector3& rel_posA1, const SimdVector3& invInertiaBDiag, const SimdScalar invMassB, const SimdVector3& linvelB,const SimdVector3& angvelB, const SimdVector3& rel_posA2, SimdScalar depthA, const SimdVector3& normalA, const SimdVector3& rel_posB1,const SimdVector3& rel_posB2, SimdScalar depthB, const SimdVector3& normalB, SimdScalar& imp0,SimdScalar& imp1) { imp0 = 0.f; imp1 = 0.f; SimdScalar len = fabs(normalA.length())-1.f; if (fabs(len) >= SIMD_EPSILON) return; ASSERT(len < SIMD_EPSILON); //this jacobian entry could be re-used for all iterations JacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA, invInertiaBDiag,invMassB); JacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA, invInertiaBDiag,invMassB); //const SimdScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); //const SimdScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); const SimdScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1)); const SimdScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); // SimdScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv SimdScalar massTerm = 1.f / (invMassA + invMassB); // calculate rhs (or error) terms const SimdScalar dv0 = depthA * m_tau * massTerm - vel0 * m_damping; const SimdScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping; // dC/dv * dv = -C // jacobian * impulse = -error // //impulse = jacobianInverse * -error // inverting 2x2 symmetric system (offdiagonal are equal!) // SimdScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB); SimdScalar invDet = 1.0f / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); //imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; //imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; //[a b] [d -c] //[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc) //[jA nD] * [imp0] = [dv0] //[nD jB] [imp1] [dv1] } void Solve2LinearConstraint::resolveBilateralPairConstraint( RigidBody* body1, RigidBody* body2, const SimdMatrix3x3& world2A, const SimdMatrix3x3& world2B, const SimdVector3& invInertiaADiag, const SimdScalar invMassA, const SimdVector3& linvelA,const SimdVector3& angvelA, const SimdVector3& rel_posA1, const SimdVector3& invInertiaBDiag, const SimdScalar invMassB, const SimdVector3& linvelB,const SimdVector3& angvelB, const SimdVector3& rel_posA2, SimdScalar depthA, const SimdVector3& normalA, const SimdVector3& rel_posB1,const SimdVector3& rel_posB2, SimdScalar depthB, const SimdVector3& normalB, SimdScalar& imp0,SimdScalar& imp1) { imp0 = 0.f; imp1 = 0.f; SimdScalar len = fabs(normalA.length())-1.f; if (fabs(len) >= SIMD_EPSILON) return; ASSERT(len < SIMD_EPSILON); //this jacobian entry could be re-used for all iterations JacobianEntry jacA(world2A,world2B,rel_posA1,rel_posA2,normalA,invInertiaADiag,invMassA, invInertiaBDiag,invMassB); JacobianEntry jacB(world2A,world2B,rel_posB1,rel_posB2,normalB,invInertiaADiag,invMassA, invInertiaBDiag,invMassB); //const SimdScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); //const SimdScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB); const SimdScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1)-body2->getVelocityInLocalPoint(rel_posA1)); const SimdScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1)-body2->getVelocityInLocalPoint(rel_posB1)); // calculate rhs (or error) terms const SimdScalar dv0 = depthA * m_tau - vel0 * m_damping; const SimdScalar dv1 = depthB * m_tau - vel1 * m_damping; // dC/dv * dv = -C // jacobian * impulse = -error // //impulse = jacobianInverse * -error // inverting 2x2 symmetric system (offdiagonal are equal!) // SimdScalar nonDiag = jacA.getNonDiagonal(jacB,invMassA,invMassB); SimdScalar invDet = 1.0f / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag ); //imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; //imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet; imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet; //[a b] [d -c] //[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc) //[jA nD] * [imp0] = [dv0] //[nD jB] [imp1] [dv1] if ( imp0 > 0.0f) { if ( imp1 > 0.0f ) { //both positive } else { imp1 = 0.f; // now imp0>0 imp1<0 imp0 = dv0 / jacA.getDiagonal(); if ( imp0 > 0.0f ) { } else { imp0 = 0.f; } } } else { imp0 = 0.f; imp1 = dv1 / jacB.getDiagonal(); if ( imp1 <= 0.0f ) { imp1 = 0.f; // now imp0>0 imp1<0 imp0 = dv0 / jacA.getDiagonal(); if ( imp0 > 0.0f ) { } else { imp0 = 0.f; } } else { } } } void Solve2LinearConstraint::resolveAngularConstraint( const SimdMatrix3x3& invInertiaAWS, const SimdScalar invMassA, const SimdVector3& linvelA,const SimdVector3& angvelA, const SimdVector3& rel_posA1, const SimdMatrix3x3& invInertiaBWS, const SimdScalar invMassB, const SimdVector3& linvelB,const SimdVector3& angvelB, const SimdVector3& rel_posA2, SimdScalar depthA, const SimdVector3& normalA, const SimdVector3& rel_posB1,const SimdVector3& rel_posB2, SimdScalar depthB, const SimdVector3& normalB, SimdScalar& imp0,SimdScalar& imp1) { }