# Microsoft Developer Studio Project File - Name="Bullet" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=Bullet - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "BLI_Bullet.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "BLI_Bullet.mak" CFG="Bullet - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Bullet - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "Bullet - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "Bullet - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" MTL=midl.exe LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /Zd /O2 /I "../LinearMath" /I "." /D "NDEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "BUM_INLINED" /D "USE_ALGEBRAIC" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=copy bullet to ..lib\windows\lib PostBuild_Cmds=XCOPY /Y .\release\*.lib .\..\..\..\..\lib\windows\bullet\lib\*.* # End Special Build Tool !ELSEIF "$(CFG)" == "Bullet - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" MTL=midl.exe LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../LinearMath" /I "." /D "_DEBUG" /D "_LIB" /D "WIN32" /D "_MBCS" /D "BUM_INLINED" /D "USE_ALGEBRAIC" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"Debug\BLI_Bullet_D.lib" # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=copy bullet to ..lib\windows\lib PostBuild_Cmds=XCOPY /Y .\debug\*.lib .\..\..\..\..\lib\windows\bullet\lib\*.* # End Special Build Tool !ENDIF # Begin Target # Name "Bullet - Win32 Release" # Name "Bullet - Win32 Debug" # Begin Group "NarrowPhaseCollision" # PROP Default_Filter "" # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_AlgebraicPolynomialSolver.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_Collidable.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_Collidable.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_CollisionPair.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_CollisionPair.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_EdgeEdge.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_EdgeEdge.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_MotionStateInterface.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_PolynomialSolverInterface.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_Screwing.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_Screwing.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_StaticMotionState.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_VertexPoly.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\BU_VertexPoly.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\ContinuousConvexCollision.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\ContinuousConvexCollision.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\ConvexCast.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\ConvexCast.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\ConvexPenetrationDepthSolver.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\DiscreteCollisionDetectorInterface.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\GjkConvexCast.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\GjkConvexCast.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\GjkPairDetector.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\GjkPairDetector.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\ManifoldContactAddResult.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\ManifoldContactAddResult.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\ManifoldPoint.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\MinkowskiPenetrationDepthSolver.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\PersistentManifold.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\PersistentManifold.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\PointCollector.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\RaycastCallback.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\RaycastCallback.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\SimplexSolverInterface.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\SubSimplexConvexCast.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\SubSimplexConvexCast.h # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\VoronoiSimplexSolver.cpp # End Source File # Begin Source File SOURCE=.\NarrowPhaseCollision\VoronoiSimplexSolver.h # End Source File # End Group # Begin Group "BroadphaseCollision" # PROP Default_Filter "" # Begin Source File SOURCE=.\BroadphaseCollision\BroadPhaseInterface.h # End Source File # Begin Source File SOURCE=.\BroadphaseCollision\BroadphaseProxy.cpp # End Source File # Begin Source File SOURCE=.\BroadphaseCollision\BroadphaseProxy.h # End Source File # Begin Source File SOURCE=.\BroadphaseCollision\CollisionAlgorithm.cpp # End Source File # Begin Source File SOURCE=.\BroadphaseCollision\CollisionAlgorithm.h # End Source File # Begin Source File SOURCE=.\BroadphaseCollision\CollisionDispatcher.cpp # End Source File # Begin Source File SOURCE=.\BroadphaseCollision\CollisionDispatcher.h # End Source File # Begin Source File SOURCE=.\BroadphaseCollision\SimpleBroadphase.cpp # End Source File # Begin Source File SOURCE=.\BroadphaseCollision\SimpleBroadphase.h # End Source File # End Group # Begin Group "CollisionShapes" # PROP Default_Filter "" # Begin Source File SOURCE=.\CollisionShapes\BoxShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\BoxShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\BvhTriangleMeshShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\BvhTriangleMeshShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\CollisionMargin.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\CollisionShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\CollisionShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\ConeShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\ConeShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\ConvexHullShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\ConvexHullShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\ConvexShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\ConvexShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\ConvexTriangleCallback.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\ConvexTriangleCallback.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\CylinderShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\CylinderShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\EmptyShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\EmptyShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\MinkowskiSumShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\MinkowskiSumShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\MultiSphereShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\MultiSphereShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\OptimizedBvh.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\OptimizedBvh.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\PolyhedralConvexShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\PolyhedralConvexShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\Simplex1to4Shape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\Simplex1to4Shape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\SphereShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\SphereShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\StridingMeshInterface.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\StridingMeshInterface.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\TriangleCallback.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\TriangleCallback.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\TriangleIndexVertexArray.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\TriangleIndexVertexArray.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\TriangleMesh.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\TriangleMesh.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\TriangleMeshShape.cpp # End Source File # Begin Source File SOURCE=.\CollisionShapes\TriangleMeshShape.h # End Source File # Begin Source File SOURCE=.\CollisionShapes\TriangleShape.h # End Source File # End Group # End Target # End Project