/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #ifndef COLLISION_SHAPE_H #define COLLISION_SHAPE_H #include "SimdTransform.h" #include "SimdVector3.h" #include #include "SimdPoint3.h" #include "BroadphaseCollision/BroadphaseProxy.h" //for the shape types ///CollisionShape provides generic interface for collidable objects class CollisionShape { public: CollisionShape() :m_tempDebug(0) { } virtual ~CollisionShape() { } virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const =0; virtual void GetBoundingSphere(SimdVector3& center,SimdScalar& radius) const; virtual float GetAngularMotionDisc() const; virtual int GetShapeType() const=0; ///CalculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep) ///result is conservative void CalculateTemporalAabb(const SimdTransform& curTrans,const SimdVector3& linvel,const SimdVector3& angvel,SimdScalar timeStep, SimdVector3& temporalAabbMin,SimdVector3& temporalAabbMax); bool IsPolyhedral() const { return (GetShapeType() < IMPLICIT_CONVEX_SHAPES_START_HERE); } bool IsConvex() const { return (GetShapeType() < CONCAVE_SHAPES_START_HERE); } bool IsConcave() const { return (GetShapeType() > CONCAVE_SHAPES_START_HERE); } virtual void setLocalScaling(const SimdVector3& scaling) =0; virtual const SimdVector3& getLocalScaling() const =0; virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia) = 0; //debugging support virtual char* GetName()const =0 ; const char* GetExtraDebugInfo() const { return m_tempDebug;} void SetExtraDebugInfo(const char* extraDebugInfo) { m_tempDebug = extraDebugInfo;} const char * m_tempDebug; //endif debugging support virtual void SetMargin(float margin) = 0; virtual float GetMargin() const = 0; }; #endif //COLLISION_SHAPE_H