/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #ifndef SIMPLE_CONSTRAINT_SOLVER_H #define SIMPLE_CONSTRAINT_SOLVER_H #include "ConstraintSolver.h" class IDebugDraw; /// SimpleConstraintSolver uses a Propagation Method /// Applies impulses for combined restitution and penetration recovery and to simulate friction class SimpleConstraintSolver : public ConstraintSolver { float Solve(PersistentManifold* manifold, const ContactSolverInfo& info,int iter,IDebugDraw* debugDrawer); public: virtual ~SimpleConstraintSolver() {} virtual float SolveGroup(PersistentManifold** manifold,int numManifolds,const ContactSolverInfo& info, IDebugDraw* debugDrawer=0); }; #endif //SIMPLE_CONSTRAINT_SOLVER_H