/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __RAS_TEXVERT #define __RAS_TEXVERT #include "MT_Point3.h" #include "MT_Point2.h" #include "MT_Transform.h" static MT_Point3 g_pt3; static MT_Point2 g_pt2; #define TV_CALCFACENORMAL 0x0001 #define TV_2NDUV 0x0002 #define TV_MAX 3//match Def in BL_Material.h #define RAS_TexVert_INLINE 1 class RAS_TexVert { float m_localxyz[3]; // 3*4 = 12 float m_uv1[2]; // 2*4 = 8 float m_uv2[2]; // 2*4 = 8 ... python access to this set unsigned int m_rgba; // 4 float m_tangent[4]; // 4*2 = 8 float m_normal[3]; // 3*2 = 6 short m_flag; // 2 unsigned int m_unit; // 4 //--------- // 52 //32 bytes total size, fits nice = 52 = not fit nice. // We'll go for 64 bytes total size - 24 bytes left. public: short getFlag() const; unsigned int getUnit() const; RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0) {} RAS_TexVert(const MT_Point3& xyz, const MT_Point2& uv, const unsigned int rgba, const MT_Vector3& normal, const short flag); ~RAS_TexVert() {}; // leave multiline for debugging #ifdef RAS_TexVert_INLINE const float* getUV1 () const { return m_uv1; }; const float* getUV2 () const { return m_uv2; }; const float* getLocalXYZ() const { return m_localxyz; }; const float* getNormal() const { return m_normal; } const unsigned char* getRGBA() const { return (unsigned char *) &m_rgba; } #else const float* getUV1 () const; const float* getUV2 () const; const float* getNormal() const; const float* getLocalXYZ() const; const unsigned char* getRGBA() const; #endif void SetXYZ(const MT_Point3& xyz); void SetUV(const MT_Point2& uv); void SetUV2(const MT_Point2& uv); void SetRGBA(const unsigned int rgba); void SetNormal(const MT_Vector3& normal); void SetFlag(const short flag); void SetUnit(const unsigned u); void SetRGBA(const MT_Vector4& rgba); const MT_Point3& xyz(); // compare two vertices, and return TRUE if both are almost identical (they can be shared) bool closeTo(const RAS_TexVert* other); bool closeTo(const MT_Point3& otherxyz, const MT_Point2& otheruv, const unsigned int otherrgba, short othernormal[3]) const; void getOffsets(void*&xyz, void *&uv1, void *&rgba, void *&normal) const; }; #endif //__RAS_TEXVERT