# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # Filename : blueprint_squares.py # Author : Emmanuel Turquin # Date : 04/08/2005 # Purpose : Produces a blueprint using square contour strokes from freestyle import ChainPredicateIterator, ConstantThicknessShader, ContourUP1D, IncreasingColorShader, \ Operators, QuantitativeInvisibilityUP1D, SameShapeIdBP1D, TextureAssignerShader, TrueUP1D from PredicatesU1D import pyHigherLengthUP1D from logical_operators import AndUP1D, NotUP1D from shaders import pyBluePrintSquaresShader, pyPerlinNoise1DShader upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D()) bpred = SameShapeIdBP1D() Operators.select(upred) Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred)) Operators.select(pyHigherLengthUP1D(200)) shaders_list = [ ConstantThicknessShader(8), pyBluePrintSquaresShader(2, 20), pyPerlinNoise1DShader(0.07, 10, 8), TextureAssignerShader(4), IncreasingColorShader(0.6, 0.3, 0.3, 0.7, 0.6, 0.3, 0.3, 0.3), ConstantThicknessShader(4), ] Operators.create(TrueUP1D(), shaders_list)