/* * Copyright 2011-2016 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __UTIL_TEXTURE_H__ #define __UTIL_TEXTURE_H__ CCL_NAMESPACE_BEGIN /* Texture limits on various devices. */ /* CPU */ #define TEX_NUM_BYTE4_IMAGES_CPU 1024 #define TEX_NUM_FLOAT4_IMAGES_CPU 1024 #define TEX_NUM_FLOAT_IMAGES_CPU 1024 #define TEX_NUM_BYTE_IMAGES_CPU 1024 #define TEX_IMAGE_BYTE4_START_CPU TEX_NUM_FLOAT4_IMAGES_CPU #define TEX_IMAGE_FLOAT_START_CPU (TEX_NUM_FLOAT4_IMAGES_CPU + TEX_NUM_BYTE4_IMAGES_CPU) #define TEX_IMAGE_BYTE_START_CPU (TEX_NUM_FLOAT4_IMAGES_CPU + TEX_NUM_BYTE4_IMAGES_CPU + TEX_NUM_BYTE_IMAGES_CPU) /* CUDA (Fermi) */ #define TEX_NUM_BYTE4_IMAGES_CUDA 88 #define TEX_NUM_FLOAT4_IMAGES_CUDA 5 #define TEX_NUM_FLOAT_IMAGES_CUDA 0 #define TEX_NUM_BYTE_IMAGES_CUDA 0 #define TEX_IMAGE_BYTE4_START_CUDA TEX_NUM_FLOAT4_IMAGES_CUDA #define TEX_IMAGE_FLOAT_START_CUDA (TEX_NUM_FLOAT4_IMAGES_CUDA + TEX_NUM_BYTE4_IMAGES_CUDA) #define TEX_IMAGE_BYTE_START_CUDA (TEX_NUM_FLOAT4_IMAGES_CUDA + TEX_NUM_BYTE4_IMAGES_CUDA + TEX_NUM_BYTE_IMAGES_CUDA) /* CUDA (KEPLER and above) */ #define TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER 1024 #define TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER 1024 #define TEX_NUM_FLOAT_IMAGES_CUDA_KEPLER 1024 #define TEX_NUM_BYTE_IMAGES_CUDA_KEPLER 1024 #define TEX_IMAGE_BYTE4_START_CUDA_KEPLER TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER #define TEX_IMAGE_FLOAT_START_CUDA_KEPLER (TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER + TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER) #define TEX_IMAGE_BYTE_START_CUDA_KEPLER (TEX_NUM_FLOAT4_IMAGES_CUDA_KEPLER + TEX_NUM_BYTE4_IMAGES_CUDA_KEPLER + TEX_NUM_BYTE_IMAGES_CUDA_KEPLER) /* OpenCL */ #define TEX_NUM_BYTE4_IMAGES_OPENCL 1024 #define TEX_NUM_FLOAT4_IMAGES_OPENCL 1024 #define TEX_NUM_FLOAT_IMAGES_OPENCL 0 #define TEX_NUM_BYTE_IMAGES_OPENCL 0 #define TEX_IMAGE_BYTE4_START_OPENCL TEX_NUM_FLOAT4_IMAGES_OPENCL #define TEX_IMAGE_FLOAT_START_OPENCL (TEX_NUM_FLOAT4_IMAGES_OPENCL + TEX_NUM_BYTE4_IMAGES_OPENCL) #define TEX_IMAGE_BYTE_START_OPENCL (TEX_NUM_FLOAT4_IMAGES_OPENCL + TEX_NUM_BYTE4_IMAGES_OPENCL + TEX_NUM_BYTE_IMAGES_OPENCL) /* Color to use when textures are not found. */ #define TEX_IMAGE_MISSING_R 1 #define TEX_IMAGE_MISSING_G 0 #define TEX_IMAGE_MISSING_B 1 #define TEX_IMAGE_MISSING_A 1 CCL_NAMESPACE_END #endif /* __UTIL_TEXTURE_H__ */