/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "util_aligned_malloc.h" #include /* Adopted from Libmv. */ #if !defined(__APPLE__) && !defined(__FreeBSD__) && !defined(__NetBSD__) /* Needed for memalign on Linux and _aligned_alloc on Windows. */ # ifdef FREE_WINDOWS /* Make sure _aligned_malloc is included. */ # ifdef __MSVCRT_VERSION__ # undef __MSVCRT_VERSION__ # endif # define __MSVCRT_VERSION__ 0x0700 # endif /* FREE_WINDOWS */ # include #else /* Apple's malloc is 16-byte aligned, and does not have malloc.h, so include * stdilb instead. */ # include #endif CCL_NAMESPACE_BEGIN void *util_aligned_malloc(int size, int alignment) { #ifdef _WIN32 return _aligned_malloc(size, alignment); #elif defined(__APPLE__) /* On Mac OS X, both the heap and the stack are guaranteed 16-byte aligned so * they work natively with SSE types with no further work. */ assert(alignment == 16); return malloc(size); #elif defined(__FreeBSD__) || defined(__NetBSD__) void *result; if (posix_memalign(&result, alignment, size)) { /* Non-zero means allocation error * either no allocation or bad alignment value. */ return NULL; } return result; #else /* This is for Linux. */ return memalign(alignment, size); #endif } void util_aligned_free(void *ptr) { #ifdef _WIN32 _aligned_free(ptr); #else free(ptr); #endif } CCL_NAMESPACE_END