/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #ifdef WIN32 #pragma warning (disable:4786) #endif #include "RAS_Polygon.h" /* RAS_TexVert* RAS_Polygon::GetVertex(int index) { if (m_bucket) return m_bucket->GetVertex(m_vertexindexbase.m_vtxarray, m_vertexindexbase.m_indexarray[index]); else return NULL; } */ /*void RAS_Polygon::Bucketize(double* oglmatrix) { //Transform(trans); if (m_bucket) m_bucket->AddPolygon(this,oglmatrix); } */ RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket, bool visible, int numverts, int vtxarrayindex) :m_bucket(bucket), m_vertexindexbase(numverts), m_numverts(numverts), m_edgecode(0) { m_vertexindexbase.m_vtxarray = vtxarrayindex ;//m_bucket->FindVertexArray(numverts); m_polyFlags.Visible = visible; } int RAS_Polygon::VertexCount() { return m_numverts; } void RAS_Polygon::SetVertex(int i, unsigned int vertexindex ) //const MT_Point3& xyz,const MT_Point2& uv,const unsigned int rgbacolor,const MT_Vector3& normal) { m_vertexindexbase.SetIndex(i,vertexindex); //m_bucket->FindOrAddVertex(m_vertexindexbase.m_vtxarray, //xyz,uv,rgbacolor,normal)); } const KX_VertexIndex& RAS_Polygon::GetIndexBase() { return m_vertexindexbase; } void RAS_Polygon::SetVisibleWireframeEdges(int edgecode) { m_edgecode = edgecode; } // each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc. int RAS_Polygon::GetEdgeCode() { return m_edgecode; } bool RAS_Polygon::IsVisible() { return m_polyFlags.Visible; } bool RAS_Polygon::IsCollider() { return m_polyFlags.Collider; } void RAS_Polygon::SetCollider(bool col) { m_polyFlags.Collider = col; } KX_VertexIndex& RAS_Polygon::GetVertexIndexBase() { return m_vertexindexbase; } RAS_MaterialBucket* RAS_Polygon::GetMaterial() { return m_bucket; }