/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Clouds */ __device_inline void svm_clouds(NodeNoiseBasis basis, int hard, int depth, float size, float3 p, float *fac, float3 *color) { p /= size; *fac = noise_turbulence(p, basis, depth, hard); *color = make_float3(*fac, noise_turbulence(make_float3(p.y, p.x, p.z), basis, depth, hard), noise_turbulence(make_float3(p.y, p.z, p.x), basis, depth, hard)); } __device void svm_node_tex_clouds(ShaderData *sd, float *stack, uint4 node) { uint basis, hard, depth; uint size_offset, co_offset, fac_offset, color_offset; decode_node_uchar4(node.y, &basis, &hard, &depth, NULL); decode_node_uchar4(node.z, &size_offset, &co_offset, &fac_offset, &color_offset); float3 co = stack_load_float3(stack, co_offset); float size = stack_load_float_default(stack, size_offset, node.w); size = nonzerof(size, 1e-5f); float3 color; float f; svm_clouds((NodeNoiseBasis)basis, hard, depth, size, co, &f, &color); if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f); if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, color); } CCL_NAMESPACE_END