# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.props import * def write_svg(fw, mesh, image_width, image_height, face_iter): # for making an XML compatible string from xml.sax.saxutils import escape from os.path import basename fw('\n') fw('\n') fw('\n') desc = "%r, %s, (Blender %s)" % (basename(bpy.data.filepath), mesh.name, bpy.app.version_string) fw('%s\n' % escape(desc)) # svg colors fill_settings = [] fill_default = 'fill="grey"' for mat in mesh.materials if mesh.materials else [None]: if mat: fill_settings.append('fill="rgb(%d, %d, %d)"' % tuple(int(c * 255) for c in mat.diffuse_color)) else: fill_settings.append(fill_default) faces = mesh.faces for i, uvs in face_iter: try: # rare cases material index is invalid. fill = fill_settings[faces[i].material_index] except IndexError: fill = fill_default fw('\n') fw('\n') fw('\n') def write_eps(fw, mesh, image_width, image_height, face_iter): fw('%!PS-Adobe-3.0 EPSF-3.0\n') fw("%%%%Creator: Blender %s\n" % bpy.app.version_string) fw('%%Pages: 1\n') fw('%%Orientation: Portrait\n') fw("%%%%BoundingBox: 0 0 %d %d\n" % (image_width, image_height)) fw("%%%%HiResBoundingBox: 0.0 0.0 %.4f %.4f\n" % (image_width, image_height)) fw('%%EndComments\n') fw('%%Page: 1 1\n') fw('0 0 translate\n') fw('1.0 1.0 scale\n') fw('0 0 0 setrgbcolor\n') fw('[] 0 setdash\n') fw('1 setlinewidth\n') fw('1 setlinejoin\n') fw('1 setlinecap\n') fw('/DRAW {') # can remove from here to next comment to disable filling, aparently alpha is not supported fw('gsave\n') fw('0.7 setgray\n') fw('fill\n') fw('grestore\n') fw('0 setgray\n') # remove to here fw('stroke\n') fw('} def\n') fw('newpath\n') firstline = True for i, uvs in face_iter: for j, uv in enumerate(uvs): x, y = uv[0], uv[1] if j == 0: if not firstline: fw('closepath\n') fw('DRAW\n') fw('newpath\n') firstline = False fw('%.5f %.5f moveto\n' % (x * image_width, y * image_height)) else: fw('%.5f %.5f lineto\n' % (x * image_width, y * image_height)) fw('closepath\n') fw('DRAW\n') fw('showpage\n') fw('%%EOF\n') def write_png(fw, mesh_source, image_width, image_height, face_iter): filepath = fw.__self__.name fw.__self__.close() material_solids = [bpy.data.materials.new("uv_temp_solid") for i in range(max(1, len(mesh_source.materials)))] material_wire = bpy.data.materials.new("uv_temp_wire") scene = bpy.data.scenes.new("uv_temp") mesh = bpy.data.meshes.new("uv_temp") for mat_solid in material_solids: mesh.materials.append(mat_solid) tot_verts = 0 face_lens = [] for f in mesh_source.faces: tot_verts += len(f.vertices) faces_source = mesh_source.faces # get unique UV's incase there are many overlapping which slow down filling. face_hash_3 = set() face_hash_4 = set() for i, uv in face_iter: material_index = faces_source[i].material_index if len(uv) == 3: face_hash_3.add((uv[0][0], uv[0][1], uv[1][0], uv[1][1], uv[2][0], uv[2][1], material_index)) else: face_hash_4.add((uv[0][0], uv[0][1], uv[1][0], uv[1][1], uv[2][0], uv[2][1], uv[3][0], uv[3][1], material_index)) # now set the faces coords and locations # build mesh data mesh_new_vertices = [] mesh_new_materials = [] mesh_new_face_vertices = [] current_vert = 0 for face_data in face_hash_3: mesh_new_vertices.extend([face_data[0], face_data[1], 0.0, face_data[2], face_data[3], 0.0, face_data[4], face_data[5], 0.0]) mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, 0]) mesh_new_materials.append(face_data[6]) current_vert += 3 for face_data in face_hash_4: mesh_new_vertices.extend([face_data[0], face_data[1], 0.0, face_data[2], face_data[3], 0.0, face_data[4], face_data[5], 0.0, face_data[6], face_data[7], 0.0]) mesh_new_face_vertices.extend([current_vert, current_vert + 1, current_vert + 2, current_vert + 3]) mesh_new_materials.append(face_data[8]) current_vert += 4 mesh.vertices.add(len(mesh_new_vertices) // 3) mesh.faces.add(len(mesh_new_face_vertices) // 4) mesh.vertices.foreach_set("co", mesh_new_vertices) mesh.faces.foreach_set("vertices_raw", mesh_new_face_vertices) mesh.faces.foreach_set("material_index", mesh_new_materials) mesh.update(calc_edges=True) obj_solid = bpy.data.objects.new("uv_temp_solid", mesh) obj_wire = bpy.data.objects.new("uv_temp_wire", mesh) base_solid = scene.objects.link(obj_solid) base_wire = scene.objects.link(obj_wire) base_solid.layers[0] = True base_wire.layers[0] = True # place behind the wire obj_solid.location = 0, 0, -1 obj_wire.material_slots[0].link = 'OBJECT' obj_wire.material_slots[0].material = material_wire # setup the camera cam = bpy.data.cameras.new("uv_temp") cam.type = 'ORTHO' cam.ortho_scale = 1.0 obj_cam = bpy.data.objects.new("uv_temp_cam", cam) obj_cam.location = 0.5, 0.5, 1.0 scene.objects.link(obj_cam) scene.camera = obj_cam # setup materials for i, mat_solid in enumerate(material_solids): if mesh_source.materials and mesh_source.materials[i]: mat_solid.diffuse_color = mesh_source.materials[i].diffuse_color mat_solid.use_shadeless = True mat_solid.use_transparency = True mat_solid.alpha = 0.25 material_wire.type = 'WIRE' material_wire.use_shadeless = True material_wire.diffuse_color = 0, 0, 0 # scene render settings scene.render.use_raytrace = False scene.render.alpha_mode = 'STRAIGHT' scene.render.color_mode = 'RGBA' scene.render.resolution_x = image_width scene.render.resolution_y = image_height scene.render.resolution_percentage = 100 if image_width > image_height: scene.render.pixel_aspect_y = image_width / image_height elif image_width < image_height: scene.render.pixel_aspect_x = image_height / image_width scene.frame_start = 1 scene.frame_end = 1 scene.render.file_format = 'PNG' scene.render.filepath = filepath data_context = {"blend_data": bpy.context.blend_data, "scene": scene} bpy.ops.render.render(data_context, write_still=True) # cleanup bpy.data.scenes.remove(scene) bpy.data.objects.remove(obj_cam) bpy.data.objects.remove(obj_solid) bpy.data.objects.remove(obj_wire) bpy.data.cameras.remove(cam) bpy.data.meshes.remove(mesh) bpy.data.materials.remove(material_wire) for mat_solid in material_solids: bpy.data.materials.remove(mat_solid) class ExportUVLayout(bpy.types.Operator): """Export UV layout to file""" bl_idname = "uv.export_layout" bl_label = "Export UV Layout" bl_options = {'REGISTER', 'UNDO'} filepath = StringProperty(name="File Path", description="File path used for exporting the SVG file", maxlen=1024, default="", subtype='FILE_PATH') check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'}) export_all = BoolProperty(name="All UV's", description="Export all UVs in this mesh (not just the visible ones)", default=False) mode = EnumProperty(items=( ('SVG', "Scalable Vector Graphic (.svg)", "Export the UV layout to a vector SVG file"), ('EPS', "Encapsulate PostScript (.eps)", "Export the UV layout to a vector EPS file"), ('PNG', "PNG Image (.png)", "Export the UV layout a bitmap image")), name="Format", description="File format to export the UV layout to", default='PNG') size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file") @classmethod def poll(cls, context): obj = context.active_object return (obj and obj.type == 'MESH' and obj.data.uv_textures) def _space_image(self, context): space_data = context.space_data if isinstance(space_data, bpy.types.SpaceImageEditor): return space_data else: return None def _image_size(self, context, default_width=1024, default_height=1024): # fallback if not in image context. image_width, image_height = default_width, default_height space_data = self._space_image(context) if space_data: image = space_data.image if image: width, height = tuple(context.space_data.image.size) # incase no data is found. if width and height: image_width, image_height = width, height return image_width, image_height def _face_uv_iter(self, context): obj = context.active_object mesh = obj.data uv_layer = mesh.uv_textures.active.data uv_layer_len = len(uv_layer) if not self.export_all: local_image = Ellipsis if context.tool_settings.show_uv_local_view: space_data = self._space_image(context) if space_data: local_image = space_data.image faces = mesh.faces for i in range(uv_layer_len): uv_elem = uv_layer[i] # context checks if faces[i].select and (local_image is Ellipsis or local_image == uv_elem.image): #~ uv = uv_elem.uv #~ if False not in uv_elem.select_uv[:len(uv)]: #~ yield (i, uv) # just write what we see. yield (i, uv_layer[i].uv) else: # all, simple for i in range(uv_layer_len): yield (i, uv_layer[i].uv) def execute(self, context): obj = context.active_object is_editmode = (obj.mode == 'EDIT') if is_editmode: bpy.ops.object.mode_set(mode='OBJECT', toggle=False) mesh = obj.data mode = self.mode filepath = self.filepath filepath = bpy.path.ensure_ext(filepath, "." + mode.lower()) file = open(filepath, "w") fw = file.write if mode == 'SVG': func = write_svg elif mode == 'EPS': func = write_eps elif mode == 'PNG': func = write_png func(fw, mesh, self.size[0], self.size[1], self._face_uv_iter(context)) if is_editmode: bpy.ops.object.mode_set(mode='EDIT', toggle=False) return {'FINISHED'} def check(self, context): filepath = bpy.path.ensure_ext(self.filepath, "." + self.mode.lower()) if filepath != self.filepath: self.filepath = filepath return True else: return False def invoke(self, context, event): import os self.size = self._image_size(context) self.filepath = os.path.splitext(bpy.data.filepath)[0] wm = context.window_manager wm.fileselect_add(self) return {'RUNNING_MODAL'} def menu_func(self, context): self.layout.operator(ExportUVLayout.bl_idname) def register(): bpy.types.IMAGE_MT_uvs.append(menu_func) def unregister(): bpy.types.IMAGE_MT_uvs.remove(menu_func) if __name__ == "__main__": register()