/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Blend */ __device float svm_blend(float3 p, NodeBlendType type, NodeBlendAxis axis) { float x, y; if(axis == NODE_BLEND_VERTICAL) { x= p.y; y= p.x; } else { x= p.x; y= p.y; } if(type == NODE_BLEND_LINEAR) { return (1.0f + x)/2.0f; } else if(type == NODE_BLEND_QUADRATIC) { float r = fmaxf((1.0f + x)/2.0f, 0.0f); return r*r; } else if(type == NODE_BLEND_EASING) { float r = fminf(fmaxf((1.0f + x)/2.0f, 0.0f), 1.0f); float t = r*r; return (3.0f*t - 2.0f*t*r); } else if(type == NODE_BLEND_DIAGONAL) { return (2.0f + x + y)/4.0f; } else if(type == NODE_BLEND_RADIAL) { return atan2(y, x)/(2.0f*M_PI_F) + 0.5f; } else { float r = fmaxf(1.0f - sqrtf(x*x + y*y + p.z*p.z), 0.0f); if(type == NODE_BLEND_QUADRATIC_SPHERE) return r*r; else if(type == NODE_BLEND_SPHERICAL) return r; } return 0.0f; } __device void svm_node_tex_blend(ShaderData *sd, float *stack, uint4 node) { float3 co = stack_load_float3(stack, node.z); uint type, axis; decode_node_uchar4(node.y, &type, &axis, NULL, NULL); float f = svm_blend(co, (NodeBlendType)type, (NodeBlendAxis)axis); stack_store_float(stack, node.w, f); } CCL_NAMESPACE_END