# Microsoft Developer Studio Project File - Name="KX_blenderhook" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=KX_blenderhook - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "KX_blenderhook.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "KX_blenderhook.mak" CFG="KX_blenderhook - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "KX_blenderhook - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "KX_blenderhook - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "KX_blenderhook - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook" # PROP Target_Dir "" LINK32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "KX_blenderhook - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug" # PROP Intermediate_Dir "..\..\..\obj\windows\gameengine\blenderhook\debug" # PROP Target_Dir "" LINK32=link.exe -lib # ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\extern\solid" /I "..\..\..\source\gameengine\physics\sumo" /I "..\..\..\source\gameengine\physics\common" /I "..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\lib\windows\python\include\python2.3" /I "..\..\..\..\lib\windows\string\include" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\source\gameengine\Converter\\" /I "..\..\..\source\blender\imbuf" /I "..\..\..\..\lib\windows\moto\include" /I "..\..\..\source\gameengine\ketsji" /I "..\..\..\source\gameengine\physics\sumo\fuzzics\include" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\rasterizer" /I "..\..\..\source\gameengine\gamelogic" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\gameengine\expressions" /I "..\..\..\source\gameengine\network" /I "..\..\..\source\gameengine\scenegraph" /I "..\..\..\source\sumo\include" /I "..\..\..\source\sumo\fuzzics\include" /I "..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\lib\windows\soundsystem\include" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\blenloader" /D "WIN32" /D "_MBCS" /D "_LIB" /U "_DEBUG" /YX /J /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "KX_blenderhook - Win32 Release" # Name "KX_blenderhook - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h # End Source File # Begin Source File SOURCE=..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h # End Source File # End Group # End Target # End Project