#!/usr/bin/python import sys Import ('env') source_files = ['GPG_Application.cpp', 'GPG_Canvas.cpp', 'GPG_ghost.cpp', 'GPG_KeyboardDevice.cpp', 'GPG_System.cpp'] incs = ['.', '#intern/string', '#intern/ghost', '#intern/guardedalloc', '#intern/bmfont', '#intern/moto/include', '#intern/SoundSystem', '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', '#source/kernel/gen_system', '#source/kernel/gen_messaging', '#source/gameengine/Converter', '#source/blender/imbuf', '#source/gameengine/Ketsji', '#source/blender/blenlib', '#source/blender/blenkernel', '#source/blender/readblenfile', '#source/blender', '#source/blender/include', '#source/blender/makesdna', '#source/gameengine/Rasterizer', '#source/gameengine/GameLogic', '#source/gameengine/Expressions', '#source/gameengine/Network', '#source/gameengine/SceneGraph', '#source/gameengine/Physics/common', '#source/gameengine/Physics/Sumo', '#source/gameengine/Physics/Sumo/Fuzzics/include', '#source/gameengine/Network/LoopBackNetwork', '#source/gameengine/GamePlayer/common', '#source/blender/misc', '#source/blender/blenloader'] incs += Split(env['BF_PYTHON_INC']) incs += Split(env['BF_SOLID_INC']) cflags = [] if sys.platform=='win32': cflags = ['/GR'] env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)