import bpy class DataButtonsPanel(bpy.types.Panel): __space_type__ = "BUTTONS_WINDOW" __region_type__ = "WINDOW" __context__ = "data" def poll(self, context): return (context.mesh != None) class DATA_PT_mesh(DataButtonsPanel): __idname__ = "DATA_PT_mesh" __label__ = "Mesh" def poll(self, context): return (context.object and context.object.type == 'MESH') def draw(self, context): layout = self.layout ob = context.object mesh = context.mesh space = context.space_data split = layout.split(percentage=0.65) if ob: split.template_ID(ob, "data") split.itemS() elif mesh: split.template_ID(space, "pin_id") split.itemS() if mesh: layout.itemS() split = layout.split() col = split.column() col.itemR(mesh, "autosmooth") colsub = col.column() colsub.active = mesh.autosmooth colsub.itemR(mesh, "autosmooth_angle", text="Angle") sub = split.column() sub.itemR(mesh, "vertex_normal_flip") sub.itemR(mesh, "double_sided") layout.itemR(mesh, "texco_mesh") class DATA_PT_materials(DataButtonsPanel): __idname__ = "DATA_PT_materials" __label__ = "Materials" def poll(self, context): return (context.object and context.object.type in ('MESH', 'CURVE', 'FONT', 'SURFACE')) def draw(self, context): layout = self.layout ob = context.object row = layout.row() row.template_list(ob, "materials", ob, "active_material_index") col = row.column(align=True) col.itemO("OBJECT_OT_material_slot_add", icon="ICON_ZOOMIN", text="") col.itemO("OBJECT_OT_material_slot_remove", icon="ICON_ZOOMOUT", text="") if context.edit_object: row = layout.row(align=True) row.itemO("OBJECT_OT_material_slot_assign", text="Assign") row.itemO("OBJECT_OT_material_slot_select", text="Select") row.itemO("OBJECT_OT_material_slot_deselect", text="Deselect") """ layout.itemS() box= layout.box() row = box.row() row.template_list(ob, "materials", ob, "active_material_index", compact=True) subrow = row.row(align=True) subrow.itemO("OBJECT_OT_material_slot_add", icon="ICON_ZOOMIN", text="") subrow.itemO("OBJECT_OT_material_slot_remove", icon="ICON_ZOOMOUT", text="") """ class DATA_PT_vertex_groups(DataButtonsPanel): __idname__ = "DATA_PT_vertex_groups" __label__ = "Vertex Groups" def poll(self, context): return (context.object and context.object.type in ('MESH', 'LATTICE')) def draw(self, context): layout = self.layout ob = context.object row = layout.row() row.template_list(ob, "vertex_groups", ob, "active_vertex_group_index") col = row.column(align=True) col.itemO("OBJECT_OT_vertex_group_add", icon="ICON_ZOOMIN", text="") col.itemO("OBJECT_OT_vertex_group_remove", icon="ICON_ZOOMOUT", text="") col.itemO("OBJECT_OT_vertex_group_copy", icon="ICON_BLANK1", text="") if ob.data.users > 1: col.itemO("OBJECT_OT_vertex_group_copy_to_linked", icon="ICON_BLANK1", text="") if context.edit_object: row = layout.row(align=True) row.itemO("OBJECT_OT_vertex_group_assign", text="Assign") row.itemO("OBJECT_OT_vertex_group_remove_from", text="Remove") row.itemO("OBJECT_OT_vertex_group_select", text="Select") row.itemO("OBJECT_OT_vertex_group_deselect", text="Deselect") layout.itemR(context.tool_settings, "vertex_group_weight", text="Weight") class DATA_PT_shape_keys(DataButtonsPanel): __idname__ = "DATA_PT_shape_keys" __label__ = "Shape Keys" def poll(self, context): return (context.object and context.object.type in ('MESH', 'LATTICE')) def draw(self, context): layout = self.layout ob = context.object key = ob.data.shape_keys kb = ob.active_shape_key row = layout.row() row.template_list(key, "keys", ob, "active_shape_key_index") col = row.column() subcol = col.column(align=True) subcol.itemO("OBJECT_OT_shape_key_add", icon="ICON_ZOOMIN", text="") subcol.itemO("OBJECT_OT_shape_key_remove", icon="ICON_ZOOMOUT", text="") if kb: col.itemS() subcol = col.column(align=True) subcol.itemR(ob, "shape_key_lock", icon="ICON_PINNED", text="") subcol.itemR(kb, "mute", icon="ICON_MUTE_IPO_ON", text="") if key.relative: row = layout.row() row.itemR(key, "relative") row.itemL() if ob.active_shape_key_index != 0: if not ob.shape_key_lock: row = layout.row(align=True) row.itemR(kb, "value", text="") row.itemR(kb, "slider_min", text="Min") row.itemR(kb, "slider_max", text="Max") row = layout.row() row.item_pointerR(kb, "vertex_group", ob, "vertex_groups", text="") row.item_pointerR(kb, "relative_key", key, "keys", text="") else: row = layout.row() row.itemR(key, "relative") row.itemR(key, "slurph") if context.edit_object: layout.enabled = False class DATA_PT_uv_texture(DataButtonsPanel): __idname__ = "DATA_PT_uv_texture" __label__ = "UV Texture" def draw(self, context): layout = self.layout me = context.mesh row = layout.row() row.template_list(me, "uv_textures", me, "active_uv_texture_index") col = row.column(align=True) col.itemO("MESH_OT_uv_texture_add", icon="ICON_ZOOMIN", text="") col.itemO("MESH_OT_uv_texture_remove", icon="ICON_ZOOMOUT", text="") class DATA_PT_vertex_colors(DataButtonsPanel): __idname__ = "DATA_PT_vertex_colors" __label__ = "Vertex Colors" def draw(self, context): layout = self.layout me = context.mesh row = layout.row() row.template_list(me, "vertex_colors", me, "active_vertex_color_index") col = row.column(align=True) col.itemO("MESH_OT_vertex_color_add", icon="ICON_ZOOMIN", text="") col.itemO("MESH_OT_vertex_color_remove", icon="ICON_ZOOMOUT", text="") bpy.types.register(DATA_PT_mesh) bpy.types.register(DATA_PT_materials) bpy.types.register(DATA_PT_vertex_groups) bpy.types.register(DATA_PT_shape_keys) bpy.types.register(DATA_PT_uv_texture) bpy.types.register(DATA_PT_vertex_colors)