shader node_westin_bsdf( color Color = 0.8, float Roughness = 0.5, float Edginess = 0.2, normal Normal = N, output closure color Sheen = 0, output closure color Backscatter = 0) { Sheen = Color * westin_sheen(Normal, Roughness); Backscatter = Color * westin_backscatter(Normal, Edginess); }