BF_BUILDDIR = '../blender-build/linux-glibc211-i686' BF_INSTALLDIR = '../blender-install/linux-glibc211-i686' BF_NUMJOBS = 4 # Python configuration BF_PYTHON_VERSION = '3.3' BF_PYTHON_ABI_FLAGS = 'm' BF_PYTHON = '/opt/lib/python-3.3' WITH_BF_STATICPYTHON = True # OpenCollada configuration WITH_BF_COLLADA = False # FFMPEG configuration WITH_BF_FFMPEG = True WITH_BF_STATICFFMPEG = True BF_FFMPEG = '/opt/lib/ffmpeg' BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib' BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH}/libavdevice.a ' + \ '${BF_FFMPEG_LIBPATH}/libavfilter.a ${BF_FFMPEG_LIBPATH}/libavcodec.a ${BF_FFMPEG_LIBPATH}/libavutil.a ' + \ '${BF_FFMPEG_LIBPATH}/libswscale.a ${BF_FFMPEG_LIBPATH}/libswresample.a ' + \ '/usr/lib/libxvidcore.a /usr/lib/libx264.a /usr/lib/libmp3lame.a /usr/lib/libvpx.a /usr/lib/libvorbis.a ' + \ '/usr/lib/libogg.a /usr/lib/libvorbisenc.a /usr/lib/libtheora.a /usr/lib/libschroedinger-1.0.a ' + \ '/usr/lib/liborc-0.4.a' # Don't depend on system's libstdc++ WITH_BF_STATICCXX = True BF_CXX_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7.1/libstdc++.a' WITH_BF_OPENAL = True WITH_BF_STATICOPENAL = True BF_OPENAL = '/opt/lib/openal' BF_OPENAL_LIB_STATIC = '/opt/lib/openal/lib/libopenal.a' WITH_BF_GETTEXT_STATIC = True WITH_BF_FREETYPE_STATIC = False WITH_BF_OPENEXR = True WITH_BF_STATICOPENEXR = True WITH_BF_TIFF = True WITH_BF_STATICTIFF = True BF_TIFF_LIB_STATIC = '${BF_TIFF}/lib/libtiff.a' WITH_BF_JPEG = True WITH_BF_STATICJPEG = True BF_JPEG_LIB_STATIC= '${BF_JPEG}/lib/libjpeg.a' WITH_BF_STATICLIBSAMPLERATE = True WITH_BF_PNG = True WITH_BF_STATICPNG = True BF_PNG_LIB_STATIC = '${BF_PNG}/lib/libpng.a' WITH_BF_ZLIB = True WITH_BF_STATICZLIB = True BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a' WITH_BF_SDL = True WITH_BF_OGG = False WITH_BF_OPENMP = True WITH_BF_STATICOPENMP = True BF_OPENMP_LIB_STATIC = '/usr/lib/gcc/i486-linux-gnu/4.7/libgomp.a' WITH_BF_GAMEENGINE = True WITH_BF_BULLET = True # Do not build blender when building blenderplayer WITH_BF_NOBLENDER = True WITH_BF_PLAYER = True # Use jemalloc memory manager WITH_BF_JEMALLOC = True WITH_BF_STATICJEMALLOC = True BF_JEMALLOC = '/opt/lib/jemalloc' BF_JEMALLOC_LIBPATH = '${BF_JEMALLOC}/lib' # Use 3d mouse library WITH_BF_3DMOUSE = True WITH_BF_STATIC3DMOUSE = True BF_3DMOUSE = '/opt/lib/libspnav' BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib' # Color management WITH_BF_OCIO = True WITH_BF_STATICOCIO = True BF_OCIO = '/opt/lib/ocio' BF_OCIO_INC = '${BF_OCIO}/include' BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/libOpenColorIO.a ${BF_OCIO_LIBPATH}/libtinyxml.a ${BF_OCIO_LIBPATH}/libyaml-cpp.a' BF_OCIO_LIBPATH = '${BF_OCIO}/lib' WITH_BF_BOOST = True WITH_BF_STATICBOOST = True BF_BOOST = '/opt/lib/boost' BF_BOOST_INC = '${BF_BOOST}/include' BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ' + \ '${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_locale.a ${BF_BOOST_LIBPATH}/libboost_system.a \ ${BF_BOOST_LIBPATH}/libboost_thread.a' BF_BOOST_LIBPATH = '${BF_BOOST}/lib' # JACK WITH_BF_JACK = True WITH_BF_JACK_DYNLOAD = True # Motion Tracking WITH_BF_LIBMV = False # Ocean Simulation WITH_BF_FFTW3 = True WITH_BF_STATICFFTW3 = True WITH_BF_OCEANSIM = True # Compilation and optimization BF_DEBUG = False REL_CCFLAGS = ['-DNDEBUG', '-O2', '-msse', '-msse2'] # C & C++ PLATFORM_LINKFLAGS = ['-lrt']