/** * $Id$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include "KX_TouchEventManager.h" #include "SCA_ISensor.h" #include "KX_TouchSensor.h" #include "KX_GameObject.h" #ifdef HAVE_CONFIG_H #include #endif #include "SM_Object.h" KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr, SM_Scene *scene) : SCA_EventManager(TOUCH_EVENTMGR), m_logicmgr(logicmgr), m_scene(scene) { //m_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this); m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this); m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this); } DT_Bool KX_TouchEventManager::HandleCollision(void* object1,void* object2, const DT_CollData * coll_data) { SM_Object * obj1 = (SM_Object *) object1; SM_Object * obj2 = (SM_Object *) object2; for ( vector::iterator it = m_sensors.begin(); !(it==m_sensors.end()); it++) { KX_GameObject* gameobj = ((KX_GameObject*)((KX_TouchSensor*)*it)->GetParent()); KX_ClientObjectInfo *client_info = (KX_ClientObjectInfo *) obj1->getClientObject(); // Enable these printfs to create excesive debug info // printf("KX_TEM::HC: Sensor %s\tGO: %p o1: %s (%p)", (const char *) (*it)->GetName(), gameobj, (const char *) ((KX_GameObject *) client_info->m_clientobject)->GetName(), client_info->m_clientobject); if (client_info && client_info->m_clientobject == gameobj) ((KX_TouchSensor*)*it)->HandleCollision(object1,object2,coll_data); client_info = (KX_ClientObjectInfo *) obj2->getClientObject(); // printf(" o2: %s (%p)\n", (const char *) ((KX_GameObject *) client_info->m_clientobject)->GetName(), client_info->m_clientobject); if (client_info && client_info->m_clientobject == gameobj) ((KX_TouchSensor*)*it)->HandleCollision(object1,object2,coll_data); } return DT_CONTINUE; } DT_Bool KX_TouchEventManager::collisionResponse(void *client_data, void *object1, void *object2, const DT_CollData *coll_data) { KX_TouchEventManager *touchmgr = (KX_TouchEventManager *) client_data; touchmgr->HandleCollision(object1, object2, coll_data); return DT_CONTINUE; } void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor) { KX_TouchSensor* touchsensor = static_cast(sensor); m_sensors.push_back(touchsensor); touchsensor->RegisterSumo(this); } void KX_TouchEventManager::EndFrame() { vector::iterator it; for ( it = m_sensors.begin(); !(it==m_sensors.end());it++) { ((KX_TouchSensor*)*it)->EndFrame(); } } void KX_TouchEventManager::NextFrame(double curtime,double deltatime) { if (m_sensors.size() > 0) { vector::iterator it; for (it = m_sensors.begin();!(it==m_sensors.end());it++) static_cast(*it)->SynchronizeTransform(); for (it = m_sensors.begin();!(it==m_sensors.end());it++) (*it)->Activate(m_logicmgr,NULL); } } void KX_TouchEventManager::RemoveSensor(class SCA_ISensor* sensor) { std::vector::iterator i = std::find(m_sensors.begin(), m_sensors.end(), sensor); if (!(i == m_sensors.end())) { std::swap(*i, m_sensors.back()); m_sensors.pop_back(); } // remove the sensor forever :) SCA_EventManager::RemoveSensor(sensor); }