# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import bpy from bpy.types import Operator from bpy.props import IntProperty from bpy.props import EnumProperty class CopyRigidbodySettings(Operator): '''Copy Rigid Body settings from active object to selected''' bl_idname = "rigidbody.object_settings_copy" bl_label = "Copy Rigid Body Settings" bl_options = {'REGISTER', 'UNDO'} _attrs = ( "type", "kinematic", "mass", "collision_shape", "use_margin", "collision_margin", "friction", "restitution", "use_deactivation", "use_start_deactivated", "deactivate_linear_velocity", "deactivate_angular_velocity", "linear_damping", "angular_damping", "collision_groups", "mesh_source", "use_deform", "enabled", ) @classmethod def poll(cls, context): obj = context.object return (obj and obj.rigid_body) def execute(self, context): obj_act = context.object scene = context.scene # deselect all but mesh objects for o in context.selected_objects: if o.type != 'MESH': o.select = False objects = context.selected_objects if objects: # add selected objects to active one groups and recalculate bpy.ops.group.objects_add_active() scene.frame_set(scene.frame_current) rb_from = obj_act.rigid_body # copy settings for o in objects: rb_to = o.rigid_body if (o == obj_act) or (rb_to is None): continue for attr in self._attrs: setattr(rb_to, attr, getattr(rb_from, attr)) return {'FINISHED'} class BakeToKeyframes(Operator): '''Bake rigid body transformations of selected objects to keyframes''' bl_idname = "rigidbody.bake_to_keyframes" bl_label = "Bake To Keyframes" bl_options = {'REGISTER', 'UNDO'} frame_start = IntProperty( name="Start Frame", description="Start frame for baking", min=0, max=300000, default=1, ) frame_end = IntProperty( name="End Frame", description="End frame for baking", min=1, max=300000, default=250, ) step = IntProperty( name="Frame Step", description="Frame Step", min=1, max=120, default=1, ) @classmethod def poll(cls, context): obj = context.object return (obj and obj.rigid_body) def execute(self, context): bake = [] objects = [] scene = context.scene frame_orig = scene.frame_current frames_step = range(self.frame_start, self.frame_end + 1, self.step) frames_full = range(self.frame_start, self.frame_end + 1) # filter objects selection for obj in context.selected_objects: if not obj.rigid_body or obj.rigid_body.type != 'ACTIVE': obj.select = False objects = context.selected_objects if objects: # store transformation data # need to start at scene start frame so simulation is run from the beginning for f in frames_full: scene.frame_set(f) if f in frames_step: mat = {} for i, obj in enumerate(objects): mat[i] = obj.matrix_world.copy() bake.append(mat) # apply transformations as keyframes for i, f in enumerate(frames_step): scene.frame_set(f) for j, obj in enumerate(objects): mat = bake[i][j] obj.location = mat.to_translation() rot_mode = obj.rotation_mode if rot_mode == 'QUATERNION': q1 = obj.rotation_quaternion q2 = mat.to_quaternion() # make quaternion compatible with the previous one if q1.dot(q2) < 0.0: obj.rotation_quaternion = -q2 else: obj.rotation_quaternion = q2 elif rot_mode == 'AXIS_ANGLE': # this is a little roundabout but there's no better way right now aa = mat.to_quaternion().to_axis_angle() obj.rotation_axis_angle = (aa[1], ) + aa[0][:] else: # euler # make sure euler rotation is compatible to previous frame # NOTE: assume that on first frame, the starting rotation is appropriate obj.rotation_euler = mat.to_euler(rot_mode, obj.rotation_euler) bpy.ops.anim.keyframe_insert(type='BUILTIN_KSI_LocRot', confirm_success=False) # remove baked objects from simulation bpy.ops.rigidbody.objects_remove() # clean up keyframes for obj in objects: action = obj.animation_data.action for fcu in action.fcurves: keyframe_points = fcu.keyframe_points i = 1 # remove unneeded keyframes while i < len(keyframe_points) - 1: val_prev = keyframe_points[i - 1].co[1] val_next = keyframe_points[i + 1].co[1] val = keyframe_points[i].co[1] if abs(val - val_prev) + abs(val - val_next) < 0.0001: keyframe_points.remove(keyframe_points[i]) else: i += 1 # use linear interpolation for better visual results for keyframe in keyframe_points: keyframe.interpolation = 'LINEAR' # return to the frame we started on scene.frame_set(frame_orig) return {'FINISHED'} def invoke(self, context, event): scene = context.scene self.frame_start = scene.frame_start self.frame_end = scene.frame_end wm = context.window_manager return wm.invoke_props_dialog(self) class ConnectRigidBodies(Operator): '''Create rigid body constraints between selected rigid bodies''' bl_idname = "rigidbody.connect" bl_label = "Connect Rigid Bodies" bl_options = {'REGISTER', 'UNDO'} con_type = EnumProperty( name="Type", description="Type of generated constraint", # XXX Would be nice to get icons too, but currently not possible ;) items=tuple((e.identifier, e.name, e.description, e. value) for e in bpy.types.RigidBodyConstraint.bl_rna.properties["type"].enum_items), default='FIXED', ) pivot_type = EnumProperty( name="Location", description="Constraint pivot location", items=(('CENTER', "Center", "Pivot location is between the constrained rigid bodies"), ('ACTIVE', "Active", "Pivot location is at the active object position"), ('SELECTED', "Selected", "Pivot location is at the selected object position")), default='CENTER', ) connection_pattern = EnumProperty( name="Connection Pattern", description="Pattern used to connect objects", items=(('SELECTED_TO_ACTIVE', "Selected to Active", "Connect selected objects to the active object"), ('CHAIN_DISTANCE', "Chain by Distance", "Connect objects as a chain based on distance, starting at the active object")), default='SELECTED_TO_ACTIVE', ) @classmethod def poll(cls, context): obj = context.object return (obj and obj.rigid_body) def _add_constraint(self, context, object1, object2): if object1 == object2: return if self.pivot_type == 'ACTIVE': loc = object1.location elif self.pivot_type == 'SELECTED': loc = object2.location else: loc = (object1.location + object2.location) / 2.0 ob = bpy.data.objects.new("Constraint", object_data=None) ob.location = loc context.scene.objects.link(ob) context.scene.objects.active = ob ob.select = True bpy.ops.rigidbody.constraint_add() con_obj = context.active_object con_obj.empty_draw_type = 'ARROWS' con = con_obj.rigid_body_constraint con.type = self.con_type con.object1 = object1 con.object2 = object2 def execute(self, context): scene = context.scene objects = context.selected_objects obj_act = context.active_object change = False if self.connection_pattern == 'CHAIN_DISTANCE': objs_sorted = [obj_act] objects_tmp = context.selected_objects try: objects_tmp.remove(obj_act) except ValueError: pass last_obj = obj_act while objects_tmp: objects_tmp.sort(key=lambda o: (last_obj.location - o.location).length) last_obj = objects_tmp.pop(0) objs_sorted.append(last_obj) for i in range(1, len(objs_sorted)): self._add_constraint(context, objs_sorted[i - 1], objs_sorted[i]) change = True else: # SELECTED_TO_ACTIVE for obj in objects: self._add_constraint(context, obj_act, obj) change = True if change: # restore selection bpy.ops.object.select_all(action='DESELECT') for obj in objects: obj.select = True scene.objects.active = obj_act return {'FINISHED'} else: self.report({'WARNING'}, "No other objects selected") return {'CANCELLED'}