#!BPY """ Name: 'Wavefront (.obj)...' Blender: 232 Group: 'Export' Tooltip: 'Save a Wavefront OBJ File' """ __author__ = "Campbell Barton, Jiri Hnidek" __url__ = ["blender", "elysiun"] __version__ = "1.0" __bpydoc__ = """\ This script is an exporter to OBJ file format. Usage: Run this script from "File->Export" menu to export all meshes. """ # -------------------------------------------------------------------------- # OBJ Export v0.9b by Campbell Barton (AKA Ideasman) # -------------------------------------------------------------------------- # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # ***** END GPL LICENCE BLOCK ***** # -------------------------------------------------------------------------- #==================================================# # New name based on old with a different extension # #==================================================# def newFName(ext): return Get('filename')[: -len(Get('filename').split('.', -1)[-1]) ] + ext def fixName(name): if name == None: return 'None' else: return name.replace(' ', '_') from Blender import * global MTL_DICT # A Dict of Materials # (material.name, image.name):matname_imagename # matname_imagename has gaps removed. MTL_DICT = {} def save_mtl(filename): global MTL_DICT world = World.GetCurrent() if world: worldAmb = world.getAmb() else: worldAmb = (0,0,0) # Default value file = open(filename, "w") file.write('# Blender MTL File: %s\n' % Get('filename').split('\\')[-1].split('/')[-1]) file.write('# Material Count: %i\n' % len(MTL_DICT)) # Write material/image combinations we have used. for key, mtl_mat_name in MTL_DICT.iteritems(): # Get the Blender data for the material and the image. # Having an image named None will make a bug, dont do it :) file.write('newmtl %s\n' % mtl_mat_name) # Define a new material: matname_imgname if key[0] == None: #write a dummy material here? file.write('Ns 0\n') file.write('Ka %s %s %s\n' % tuple([round(c, 6) for c in worldAmb]) ) # Ambient, uses mirror colour, file.write('Kd 0.8 0.8 0.8\n') file.write('Ks 0.8 0.8 0.8\n') file.write('d 1\n') # No alpha file.write('illum 2\n') # light normaly else: mat = Material.Get(key[0]) file.write('Ns %s\n' % round((mat.getHardness()-1) * 1.9607843137254901 ) ) # Hardness, convert blenders 1-511 to MTL's file.write('Ka %s %s %s\n' % tuple([round(c*mat.getAmb(), 6) for c in worldAmb]) ) # Ambient, uses mirror colour, file.write('Kd %s %s %s\n' % tuple([round(c*mat.getRef(), 6) for c in mat.getRGBCol()]) ) # Diffuse file.write('Ks %s %s %s\n' % tuple([round(c*mat.getSpec(), 6) for c in mat.getSpecCol()]) ) # Specular file.write('Ni %s\n' % round(mat.getIOR(), 6)) # Refraction index file.write('d %s\n' % round(mat.getAlpha(), 6)) # Alpha (obj uses 'd' for dissolve) # 0 to disable lighting, 1 for ambient & diffuse only (specular color set to black), 2 for full lighting. if mat.getMode() & Material.Modes['SHADELESS']: file.write('illum 0\n') # ignore lighting elif mat.getSpec() == 0: file.write('illum 1\n') # no specular. else: file.write('illum 2\n') # light normaly # Write images! if key[1] != None: # We have an image on the face! img = Image.Get(key[1]) file.write('map_Kd %s\n' % img.filename.split('\\')[-1].split('/')[-1]) # Diffuse mapping image elif key[0] != None: # No face image. if we havea material search for MTex image. for mtex in mat.getTextures(): if mtex and mtex.tex.type == Texture.Types.IMAGE: try: filename = mtex.tex.image.filename.split('\\')[-1].split('/')[-1] file.write('map_Kd %s\n' % filename) # Diffuse mapping image break except: # Texture has no image though its an image type, best ignore. pass file.write('\n\n') file.close() def save_obj(filename): global MTL_DICT time1 = sys.time() scn = Scene.GetCurrent() file = open(filename, "w") # Write Header file.write('# Blender OBJ File: %s\n' % (Get('filename').split('/')[-1].split('\\')[-1] )) file.write('# www.blender.org\n') # Tell the obj file what material file to use. mtlfilename = '%s.mtl' % '.'.join(filename.split('.')[:-1]) file.write('mtllib %s\n' % ( mtlfilename.split('\\')[-1].split('/')[-1] )) # Initialize totals, these are updated each object totverts = totuvco = totno = 1 globalUVCoords = {} globalNormals = {} # Get all meshs for ob in scn.getChildren(): #for ob in Object.GetSelected(): try: # Will work for non meshes now! :) m = NMesh.GetRawFromObject(ob.name) except: continue faces = [ f for f in m.faces if len(f) > 2 ] if not faces: # Make sure there is somthing to write continue # dont bother with this mesh. m.transform(ob.matrix) # # Crash Blender #materials = m.getMaterials(1) # 1 == will return None in the list. materials = m.getMaterials() if materials: materialNames = map(lambda mat: mat.name, materials) # Bug Blender, dosent account for null materials, still broken. else: materialNames = [] # Possible there null materials, will mess up indicies # but at least it will export, wait until Blender gets fixed. materialNames.extend((16-len(materialNames)) * [None]) # Sort by Material, then images # so we dont over context switch in the obj file. faces.sort(lambda a,b: cmp((a.mat, a.image, a.smooth), (b.mat, b.image, b.smooth))) # Set the default mat to no material and no image. contextMat = (0, 0) # Can never be this, so we will label a new material teh first chance we get. contextSmooth = None # Will either be true or false, set bad to force initialization switch. file.write('o %s_%s\n' % (fixName(ob.name), fixName(m.name))) # Write Object name # Vert for v in m.verts: file.write('v %.6f %.6f %.6f\n' % tuple(v.co)) # UV if m.hasFaceUV(): for f in faces: for uvKey in f.uv: if not globalUVCoords.has_key(uvKey): globalUVCoords[uvKey] = totuvco totuvco +=1 file.write('vt %.6f %.6f 0.0\n' % uvKey) # NORMAL, Smooth/Non smoothed. for f in faces: if f.smooth: for v in f.v: noKey = tuple(v.no) if not globalNormals.has_key( noKey ): globalNormals[noKey] = totno totno +=1 file.write('vn %.6f %.6f %.6f\n' % noKey) else: # Hard, 1 normal from the face. noKey = tuple(f.no) if not globalNormals.has_key( noKey ): globalNormals[noKey] = totno totno +=1 file.write('vn %.6f %.6f %.6f\n' % noKey) uvIdx = 0 for f in faces: # MAKE KEY if f.image: # Object is always true. key = materialNames[f.mat], f.image.name else: key = materialNames[f.mat], None # No image, use None instead. # CHECK FOR CONTEXT SWITCH if key == contextMat: pass # Context alredy switched, dont do anythoing elif key[0] == None and key[1] == None: # Write a null material, since we know the context has changed. file.write('usemtl (null)\n') # mat, image else: try: # Faster to try then 2x dict lookups. # We have the material, just need to write the context switch, file.write('usemtl %s\n' % MTL_DICT[key]) # mat, image except KeyError: # First add to global dict so we can export to mtl # Then write mtl # Make a new names from the mat and image name, # converting any spaces to underscores with fixName. # If none image dont bother adding it to the name if key[1] == None: tmp_matname = MTL_DICT[key] ='%s' % fixName(key[0]) file.write('usemtl %s\n' % tmp_matname) # mat, image else: tmp_matname = MTL_DICT[key] = '%s_%s' % (fixName(key[0]), fixName(key[1])) file.write('usemtl %s\n' % tmp_matname) # mat, image contextMat = key if f.smooth != contextSmooth: if f.smooth: file.write('s 1\n') else: file.write('s off\n') contextSmooth = f.smooth file.write('f') if m.hasFaceUV(): if f.smooth: # Smoothed, use vertex normals for vi, v in enumerate(f.v): file.write( ' %d/%d/%d' % (\ v.index+totverts,\ globalUVCoords[ f.uv[vi] ],\ globalNormals[ tuple(v.no) ])) # vert, uv, normal else: # No smoothing, face normals no = globalNormals[ tuple(f.no) ] for vi, v in enumerate(f.v): file.write( ' %d/%d/%d' % (\ v.index+totverts,\ globalUVCoords[ f.uv[vi] ],\ no)) # vert, uv, normal else: # No UV's if f.smooth: # Smoothed, use vertex normals for v in f.v: file.write( ' %d//%d' % (\ v.index+totverts,\ globalNormals[ tuple(v.no) ])) else: # No smoothing, face normals no = globalNormals[ tuple(f.no) ] for v in f.v: file.write( ' %d//%d' % (\ v.index+totverts,\ no)) file.write('\n') # Make the indicies global rather then per mesh totverts += len(m.verts) file.close() # Now we have all our materials, save them save_mtl(mtlfilename) print "obj export time: %.2f" % (sys.time() - time1) Window.FileSelector(save_obj, 'Export Wavefront OBJ', newFName('obj')) ''' TIME = sys.time() import os OBJDIR = '/obj_out/' for scn in Scene.Get(): scn.makeCurrent() obj = OBJDIR + scn.name print obj save_obj(obj) print "TOTAL EXPORT TIME: ", sys.time() - TIME '''